The Alchemy Engine is known as the tier-2 Science station in Don’t Starve and Don’t Starve Together and can be crafted in all variants of the game including Reign of Giants (RoG), Hamlet (HAM), Shipwrecked (SW) and of course, as mentioned, Don’t Starve Together (DST).
The Alchemy Engine is considered an essential item for players in all versions of Don’t Starve as the Alchemy Engine provides players with a number of stronger item upgrades including items from the Tools Tab, Light Tab, Survival Tab, Food Tab, Science Tab, Fight Tab, Structures Tab, Dress Tab, Books Tab, Nautical Tab (Shipwrecked & Hamlet), Treasure Hunting Tab (Hamlet), and Refine Tab (Don’t Starve Together).
While players may not find it essential to have an Alchemy Engine initially, the reality is that players will want to craft an Alchemy Engine within the first week, if not the first season, of any of the Don’t Starve games simply because waiting to prototype an Alchemy Engine will severely hinder a player as many of the crafting recipes provided are considered essential for a player to progress in the game.
The following guide will take you through everything you need to know about the Alchemy Engine, when you should craft it, what recipes you must prototype using the Alchemy Engine and what recipes you should prioritize prototyping when accessing the Alchemy Engine.
HOW DO YOU CRAFT THE ALCHEMY ENGINE?
The Alchemy Engine requires 6 Gold Nuggets, 4 Boards and 2 Cut Stones to prototype it in single-player Don’t Starve and will require 4 Boards, 2 Cut Stones and 2 Electrical Doodads.
Players will be required to stand next to a Science Machine to initially prototype the Alchemy Engine.
HOW DO YOU CRAFT THE SEA LAB?
Players will also have the option of using the Sea Lab when playing Shipwrecked. The Sea Lab is no different than the Alchemy Engine, in the sense that it is a tier-2 science station, but it can only be placed in the Ocean.
Players will need 4 Limestone, 2 Sand and 2 Electrical Doodads to prototype the Sea Lab while standing next to a Science Machine.
DO YOU NEED A SCIENCE MACHINE AFTER CRAFTING AN ALCHEMY ENGINE?
When I first started playing Don’t Starve and Don’t Starve Together I was kind of confused with the mechanics of the Science Machine and the Alchemy Engine, which sort of extended to the Prestihatitator and Shadow Manipulator.
Well, one off the biggest questions I had was, after I build the Alchemy Engine to I need to keep a Science Machine nearby to have access to the recipe it provides?
The answer is a relieving, no.
Players will be happy to note that an Alchemy Engine provides players with the recipes of a Science Machine as well as all of the tier-2 science recipes.
At this point of the game, when you have access to the Alchemy Engine prototype, players will get to make the option to place an Alchemy Engine if players have all the components for it, or to place a Science Machine because of aesthetics or simply because they do not have the materials required for the Alchemy Engine.
Quite frankly, I prefer to use only Alchemy Engines beyond this point, choosing to destroy any Science Machines with a Hammer and use the salvaged resources for the Alchemy Engines I place after. The only time I personally place Science Machines beyond this point is to appease newer players or try to make it easier for newer players to differentiate between crafting stations simply because they are not used to the mechanics in the game.
DOES WICKERBOTTOM EVER NEED AN ALCHEMY ENGINE?
Yes and no. Due to the way Wickerbottom’s passive works, Wickerbottom can stand next to any Science Machine in order to access the Alchemy Engine’s recipes.
Players can use this Wickerbottom’s passive in order to access crafting recipes early, though in Don’t Starve Together, players will not want to completely rely on a Wickerbottom player as it can get quite frustrating for the player to have to stop what they are doing in order to continually craft the items you require.
Truthfully, Wickerbottom’s knowledge perks are what deterred me from playing her on public servers, especially when the servers were new. Reason being? It often lead to individuals to constantly ask me for crafts without providing me with the ingredients required and oddly, although I can’t understand why players have done this, it has sometimes lead to folks stating that “we shouldn’t waste resources on an Alchemy Engine because we have a Wickerbottom.”
Again, I don’t think that this is a good mentality especially because it puts a lot of pressure on the Wickerbottom player and essentially handicaps all players and can even hinder the Wickerbottom player as WIckerbottom will not have access to one of her crafting recipes that is only obtainable through the Alchemy Engine.
The recipe I’m talking about is Wickerbottom’s “On Tentacles” book which allows Wickerbottom players to summon a hoard of Tentacles which can be used to damage seasonal giants such as the Deerclops, Moose/Goose, Antlion or Bearger.
While players will still take damage from Wickerbottom’s summoned Tentacles, as they are not bound to Wickerbottom, players will still want to use the On Tentacles book as it is the only way players can renew Tentacles.
WHAT OTHER ITEMS CAN I PROTOTYPE USING THE ALCHEMY ENGINE?
Now that I’ve fully fleshed out the opinions on the Alchemy Engine and the importance of having one in your world, even when playing solo as Wickerbottom, let’s get into all the items you can prototype after gaining access to the Alchemy Engine.
As mentioned, many of the items players have access to are higher tier versions of previous items players can prototype, though there are a plethora of new items players can prototype that provide them with access to perks that they otherwise would not have.
TOOLS
The Tools Tabs provides players with a majority of tools that can be used to gather resources used to acquire stronger weapons.
The Tools Tab also provides players in the single-player version of DS, RoG & DST with tools to domesticate and function with Beefalo when fully obedient.
LUXURY AXE
The Luxury Axe requires 4 Twigs and 2 Gold Nuggets to prototype and is a better choice Axe for players to use as it provides players with 4 times more uses than the regular Axe.
The Luxury Axe has a total of 400 uses though it takes the same amount of chops in order to fell a Tree.
While players may not see the benefits of using a Luxury Axe at first, as it requires Gold Nuggets versus Flint, mid-to-late game players will note that Gold Nuggets are actually easier to farm than Flint as most characters are able to obtain infinite amounts of Gold Nuggets using the Pig King.
It should be noted that players using Monster characters like Webber, Wurt or Wortox will not be able to make trades with the Pig King, forcing them to have to locate Gold Nuggets in Boulders with gold veins, which shouldn’t be an issue at that.
It should be noted that players cannot use the Luxury Axe for Maxwell’s Shadow Loggers and must instead use a regular Axe.
REGAL SHOVEL
The Regal Shovel requires 4 Twigs and 2 Gold Nuggets to prototype and is a better choice Shovel for players to use as it also has 4 times the durability of a regular Shovel.
The Regal Shovel has a total of 400 uses.
The reality is that the Regal Shovel isn’t as much of a necessity in comparison to the Luxury Axe as players do not often rely on Shovels, simply due to the fact that they are used for transporting Saplings for the most part, though players will also have to use a Shovel to dig up stumps.
If you’re anything like me, you’re going to want to get a mod that stops Trees from spawning stumps, because damn does digging up stumps take a good portion of your day.
To be honest, in most cases I would ignore stumps altogether and just take the hit of not getting as much wood as I normally would. Stupid? A bit, but realistically I couldn’t be arsed to actually bring a Shovel with me everywhere I go.
Damn, I’m so lazy that I use a Weather Pain to do the majority of my farming.
OPULENT PICKAXE
The Opulent Pickaxe requires 4 Twigs and 2 Gold Nuggets to prototype and is the better variant of the regular Pickaxe.
The Opulent Pickaxe has 4 times the durability of a regular Pickaxe, meaning that the Opulent Pickaxe has 132 uses. Ha! Bet you thought I was going to say 400.
Similar to the Luxury Axe, the Opulent Pickaxe unfortunately does not increase the speed in which players mine, meaning that players will still need to take 6 swings at a Boulder in order to break it down.
It should be noted that players will not be able to use the Opulent Pickaxe for the Thermal Stone recipe.
SADDLEHORN (DON’T STARVE, ROG & DST)
The Saddlehorn requires 2 Twigs, 2 Bone Shards and 1 Jet Feather to prototype and is one of the lesser known prototype recipes for players as to use one player must already domesticate a Beefalo.
The Saddlehorn’s main purpose is to pry Saddles off of Beefalo without mistakenly using the durability of the Saddle, essentially conserving the Saddle.
The Saddlehorn has 10 uses, though players can also use it as a weapon to deal a measly 17 damage, which I would strongly recommend against.
If players use a Saddlehorn as a weapon, even by mistake, it will only take 4 strikes for it to break.
It should be noted that a Saddlehorn can be used on any type of Saddle.
SADDLE (DON’T STARVE, ROG & DST)
The Saddle requires 4 Beefalo Wool, 4 Pig Skin and 4 Gold Nuggets to prototype and is used to mount a Beefalo.
Players will gain a 40% movement speed buff when riding a Beefalo with a regular Saddle.
Players should note that if they attempt to mount a Beefalo that hasn’t been properly domesticated it will reject the saddle and attack the player.
Players will similarly be ejected off a Beefalo after riding it for an extended amount of time. It should be noted that being chucked off a Beefalo will consume one of the 5 durability that the Saddle has, meaning that players will want to get off the Beefalo every so often to pry off the Saddle using a Saddlehorn in orderto conserve its durability.
It should be noted that a Saddle will only lose durability when a Beefalo shakes it off or chucks a player off of them.
LUXURY MACHETE (SHIPWRECKED & HAMLET)
The Luxury Machete requires 4 Twigs and 2 Gold Nuggets to prototype and similar to many of the other tools, it will provide players with 4 times more uses than the base Machete.
The Luxury Machete has 400 uses and can deal 29.92 damage per hit, although as is with most tools, it doesn’t make sense to use the Luxury Machete as a weapon.
WAR SADDLE (DON’T STARVE, ROG & DST)
The War Saddle requires 10 Logs, 4 Steel Wool and 4 Rabbits to prototype and is also used to mount a Beefalo.
Unlike the regular Saddle, the War Saddle only provides players with a 25% movement speed buff and the Beefalo with an extra 16 damage.
Players will still be chucked off the Beefalo every so often, requiring players to take off the War Saddle using a Saddlehorn, which I strongly recommend as gathering Steel Wool is fairly rare and grabbing live Rabbits is a bit of a chore.
Also unlike the regular Saddle, the War Saddle has 8 uses.
GLOSSAMER SADDLE (DON’T STARVE, ROG & DST)
The Glossamer Saddle requires a whopping 68 Butterfly Wings, 4 Silk and 2 Living Logs and is by far one of the most commonly used varients of the saddle.
The Glossamer Saddle provides players with 55% faster movement speed and while it does not provide players with a buff in damage, it still is considered the best Saddle simply because of the extreme movement speed buff it provides players.
As is with all the Saddles above, players can still be chucked off the Beefalo every so often, meaning that players will absolutely want to use a Saddlehorn to take the Glossamer Saddle off of a Beefalo as gathering 68 Butterfly Wings is a task that can take a player a few days and is not one that players want to repeat.
Similar to the War Saddle, the Glossamer Saddle has 8 uses.
BRUSH (DON’T STARVE, ROG & DST)
The Brush requires 2 Gold Nuggets, 1 Walrus Tusk and 1 Steel Wool to prototype and its only use is to only use is to help tame a Beefalo.
One stroke of a Brush will essentially provide players with the equivalent of feeding a Beefalo 4 times and will provide players with a single Beefalo Wool per brush, meaning that players will no longer need to shave a Beefalo.
It should be noted that player will only be able to use a Brush once per day.
SALT LICK (DON’T STARVE, ROG & DST)
The Salt Lick requires 4 Nitre and 2 Boards to prototype and is another lesser used Structure that is meant to feed obedient Beefalo in order to make sure that they remain obedient and well fed.
The interesting thing about Salt Licks is that they will also attract Koalephants that are nearby and in Don’t Starve Together they will also attract No-Eyed Deer.
Players should note that the Salt Lick has 120 uses and different mobs will take different amounts of licks from it per day, essentially consuming odd amounts of the Salt Lick if not managed properly.
While players could technically use Salt Licks to keep mobs like No-Eyed Deers and Koalefants around, players can also keep these mobs around simply by putting them in a pen made of walls.
If I were you, I’d kill mobs that begin licking a Salt Lick which aren’t Beefalo, simply because there’s no way to actually domesticate the other mobs.
LIGHT
The Light Tab provides players with the ability to craft objects that will help players see better when they are in the dark.
MINER HAT
The Miner Hat requires 1 Straw Hat, 1 Gold Nugget and 1 Fireflies to prototype and will provide players with a small circle of light around them.
Miner Hats are a necessary evil for players to be able to maneuver during Night as it will provide players with the ability to use their hands while still being able to see in the dark. It should be noted that the Miner Hat will take the Head armour slot.
Miner Hats last for 7 minutes and 48 seconds, lasting longer than a Torch.
Miner Hats will also provide players with 20% water resistance in the DLCs.
Upon being fully consumed, players can use Fireflies, Slurtle Slime, Bioluminescence or Light Bulbs to refuel it, though players should note that the Miner Hat will not disappear upon reaching 100% durability as many other items do.
The following are the amounts each object will fuel the Miner Hat:
FIREFLIES
Fireflies will refuel a Miner Hat by 38.5% or the equivalent of 180 seconds.
SLURTLE SLIME
Slurtle Slime will refuel a Miner Hat by 9.5% or the equivalent of 45 seconds.
BIOLUMINESCENCE
Bioluminescence will refuel a Miner Hat by 38.5% or the equivalent of 180 seconds.
LIGHT BULB
Light Bulbs will refuel a Miner hat by 19% or the equivalent of 180 seconds.
Players are recommended to use Lightbulbs to refuel Miner Hats as they are the only renewable resource in many of the DLCs.
PUMPKIN LANTERN (DON’T STARVE, REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Pumpkin Lantern, also referred to as the Jack O’Lantern requires 1 Pumpkin and 1 Fireflies to prototype.
Pumpkin Lanterns require players to place them on the ground and last for 10 minutes in the base game, 8 minutes in Reign of Giants, and 42 minutes and 40 seconds in Don’t Starve Together when it’s Summer.
Pumpkin Lanterns last 13 minutes and 20 seconds in the base game, 13 minutes and 20 seconds in RoG and 71 minutes and 7 seconds in DST when it’s in Winter.
Pumpkin Lanterns will last 10 minutes in RoG and 71 minutes and 7 seconds in DST when it is Spring and Autumn.
Players can pick up a Pumpkin Lantern in order to conserve it’s durability as keeping one in your inventory will not consume any durability.
It should be noted that if a player has a tool or weapon in their hand and tries to pick up the Pumpkin Lantern they will probably smash or attack the Pumpkin essentially leaving the Fireflies behind.
Players in Don’t Starve Together will notice Pumpkin Lanterns around the Florid Postern and Pig Villages during the Hallowed Nights event. During the Hallowed Nights event Pumpkin Lanterns will last 4 times as long, equalling to 170 minutes 40 seconds in Summer, 213 minutes 20 seconds in Spring and Autumn, and 284 minutes 27 seconds in Winter.
LANTERN (DON’T STARVE, REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Lantern requires 3 Twigs, 2 Ropes and 2 Light Bulbs to prototype and is by far my favourite Light object out of all of them.
The main reason I prefer the Lantern to the Miner’s Hat is that players will be able to place the Lantern on the floor, essentially making it useful for killing mobs while still being able to carry a Backpack and have a piece of Head armour.
The Lantern also provides players with a larger light radius than all other mobile light sources, making it ideal for Cave spelunking.
Similar to Miner Hats, the Lantern lasts 7 minutes and 48 seconds and can also be refuelding using Light Bulbs, Fireflies, and Slurtle Slime.
As the Miner Hat loses durability, the amount of light it provides will shrink.
The following are the amounts each object will fuel the Miner Hat:
FIREFLIES
Fireflies will refuel a Lantern by 38.5% or the equivalent of 180 seconds.
SLURTLE SLIME
Slurtle Slime will refuel a Lantern by 9.5% or the equivalent of 45 seconds.
LIGHT BULB
Light Bulbs will refuel a Lantern by 19% or the equivalent of 180 seconds.
Players are recommended to use Lightbulbs to refuel Lantern as they are the only renewable resource in many of the DLCs.
ENDOTHERMIC FIRE PIT (REIGN OF GIANTS, SHIPWRECKED & DON’T STARVE TOGETHER)
The Endothermic Fire Pit requires 4 Cut Stone, 2 Electrical Doodads and 2 Nitre to prototype and is considered the more fuel-efficient version to the Endothermic Fire, providing players with the ability to cool down when Overheating in Summer and the Dry Season.
MOGGLES (REIGN OF GIANTS & DON’T STARVE TOGETHER)
Moggles require 2 Moleworms, 2 Electrical Doodads and 1 Glow Berry to prototype and is another option for players to use as headwear.
When Moggles are worn, the player will be able to see their full screen in a negative filter, somewhat like night vision (though red) and will make their surroundings obnoxiously bright if there is daylight around them.
Moggles will initially last 12 minutes, though similar to the other light objects (other than torches) they can be recharged using Glow Berries for 33.24% (or 4 minutes) of durability or Lesser Glow Berries for 6.25% (or 45 seconds) of durability.
It should be noted that the wet variants will only fuel the Moggles by 75% of their regular value.
Players will not be able to craft Moggles in Shipwrecked, though players can bring one into their SW world if they have a Reign of Giants connection.
As SW does not have Glow Berries or Lesser Glow Berries, players will have to refuel the Moggles using Dragoon Hearts, receiving the same amount of fuelling as a Glow Berry.
The Moggles are by far the absolute best type of lighting that players have access to, though I’ll be honest… the visuals it causes bother me a lot.
I’ll admit that they are perfect for storming the Ruins, though I will admit I still rarely use them.
It should be noted that Moggles will be destroyed upon reaching 0%.
It should also be noted that Moggles will instantly kill nearby Night Hands when players place them on.
BOTTLE LANTERN (SHIPWRECKED)
The Bottle Lantern requires 2 Bioluminescence and 1 Empty Bottle to prototype and acts as a portable light source similar to the regular Lantern.
Players can similarly place a Bottle Lantern on the ground to keep the Bottle Lantern fueled.
The Bottle Lantern has a durability of 8 minutes and can be refuelled using Fireflies or Bioluminescence.
OBSIDIAN FIRE PIT (SHIPWRECKED)
The Obsidian Fire requires 8 Obsidian and 3 Logs and is considered an even more powerful fire than the Fire Pit, which in other versions of the game is pretty unthinkable.
The Obsidian Fire Pit lasts 3 times as long as a Campfire and 1.5 times longer than a regular Fire Pit and emits an extremely large light radius.
Unlike regular Fire Pits, Obsidian Fire Pits are immune to Strong Winds, though they can still be flooded.
COWL (HAMLET)
The Cowl requires 2 Pig Skin, 1 Batilisk Wing and 1 Compass to prototype and acts very similar to Moggles, though it is only craftable in Hamlet.
Cowls provide the player with sonar-based vision instead of night vision, essentially producing sonar waves and illuminating the player’s full screen in 5-second increments.
The Cowl lasts for 16 minutes when worn, however, unlike Moggles the Cowl cannot be refuelled and requires the player to craft a new one.
The Cowl will also provide players with the ability to walk through fog during Humid Season without a movement speed debuff.
SURVIVAL
Survival items compromise of a variety of items that provide players with storage, health benefits, warmth and other “survival” items.
PIGGYBACK
The Piggyback requires 6 Silk, 4 Pig Skins and 2 Ropes to prototype and provides players with 12 Inventory slots for the cost of 20% movement speed in the base game and 10% in Reign of Giants.
Players may want to negate the movement speed debuff with a Walking Cane or Stalking Stick.
The Piggyback essentially provides players with 4 extra slots, being the second largest inventory inventory storage, the best being the Krampus Sack, which has 2 extra inventory slots in comparison to The Piggyback.
The Piggyback is a great resource for players as it will protect all of the contents it contains from wetness in the DLCs without the use of an Umbrella, though note that the player will not protected from wetness.
Due to the fact that Piggybacks will not allow its contents to get wet, players will not receive any negative Sanity from wet items during rainfall.
HONEY POULTICE
The Honey Poultice requires 2 Honey and 1 Papyrus to prototype and will provide players with 30 Health upon consumption.
Honey Poultice is considered a tier-3 healing item and is one of the best healing items in the game, being able to heal most mobs in the game with the exceptions of any Monsters and Chester.
FUR ROLL
The Fur Roll requires 2 Bunny Puffs and 1 Straw Roll to prototype and provides the player with 3 uses.
Similar to the Straw Roll players will be able to sleep during Dusk or Night providing players with Health and Sanity for the cost of Hunger.
In the base game and Reign of Giants players will consume 75 Hunger and gain 50 Sanity and 30 Health while also setting the player’s temperature to maximum, which is amazing for Winter. In Reign of Giants the player’s temperature will raise to 35° if their temperature is below 35° and if it is above 52.5° it will increase by an extra 17.5°, meaning that a player can overheat by using a Fur Roll in Summer.
In Don’t Starve Together the Straw Roll will gradually reduce a player’s Hunger by 1 Hunger per second while providing the player with 1 Sanity and 1 Health per second.
Similarly, players will receive 1° per second if their body temperature is below 30°, though it will decrease a player’s temperature if it is over 45°.
It needs to be noted that Wickerbottom will not be able to sleep in a Fur Roll due to her Insomnia.
TENT
The Tent requires 6 Silk, 4 Twigs and 3 Ropes to prototype and is considered a stationary version of both the Straw Roll and Fur Roll.
In the base game of Don’t Starve, Reign of Giants and Shipwrecked players will consume 75 Hunger for the gain of 50 Sanity and 60 Health. Similar to the Fur Roll, Tents will raise a player’s temperature to 35° if it is below 35° in both RoG and SW and are also useful in Winter.
Sleeping will also reduce a player’s Wetness by 30.
In Don’t Starve Together the Tent will cost 1 Hunger per second and will provide players with 1 Sanity and 2 Health per second. Similarly, the Tent will raise a player’s temperature if it is below 40° to 40°.
Players will need at least 26 Hunger before they enter a Tent as running out of Hunger will wake up the player as they cannot sleep through the Night.
Similar to the other versions of Don’t Starve, players will be protected from both Wetness and Freezing.
It needs to be noted that Wickerbottom will not be able to sleep in a Tent due to her Insomnia.
THERMAL STONE
The Thermal Stone, which is also called a Heat Stone, requires 10 Rocks, 3 Flint and 1 Pickaxe to prototype.
Thermal Stones can be heated or cooled by using the Fire Pit, Endothermic Fire, Snow Chester or Ice Box.
Thermal Stones have an internal temperature that ranges between -20° to 90° essentially raising or lowering the player’s body temperature to ensure that they do not Overheat or freeze in their respective seasons.
Players can either choose to warm up or cool down a Thermal Stone by having it in their inventory, though players may want to drop the Thermal Stone onto the ground as it will heat up much faster.
The Thermal Stone has 120 Insulation Points when it is at its hottest or coldest and will decrease in 1° per 5 seconds, changing the temperature of the Thermal Stone and not the player’s.
Players will want to keep a piece of dress on hand just in case they are still out and their Thermal Stone gets too cold or too warm in their respective seasons.
All that being said, players should also keep in mind that they will be able to use a Thermal Stone while it is in their Backpack or Backpack equivalent, including the Insulated Pack. Essentially this means that players can walk around with an Insulated Pack in the Summer without the fear of Overheating. Unfortunately there is no Winter equivalent.
The following are the temperatures the Thermal Stone will depict in the base game:
FREEZING WHITE
Below 0°
BLUE
Between 0° and 25°
GREY
Between 25° and 40°
YELLOW
Between 40° and 50°
GLOWING RED
Above 50°
In the DLCs the Thermal Stones are a bit more difficult to differentiate, simply due to the fact that their colouring depends on the season players are currently in.
The following are what each colour signifies in all the DLCs (RoG, SW & HAM) excluding DST.
FREEZING WHITE
AUTUMN/SPRING
Below 5°
WINTER
Below -5°
SUMMER
Below 35°
BLUE
AUTUMN/SPRING
Between 5° and 20°
WINTER
Between -5° and 12°
SUMMER
Between 35° and 50°
GREY
AUTUMN/SPRING
Between 20° and 50°
WINTER
Between 12° and 20°
SUMMER
Between 50° and 58°
YELLOW
AUTUMN/SPRING
Between 50° and 65°
WINTER
Between 20° and 35°
SUMMER
Between 58° and 75°
GLOWING RED
AUTUMN/SPRING
Above 65°
WINTER
Above 35°
SUMMER
Above 75°
Although Thermal Stones depict different temperatures based on the season they are currently in, players will still be able to translate the colours upon glancing as they will never want a Thermal stone to be cooler than grey or warmer than grey in their respective seasons.
Before I jump onto the temperatures depicted in Don’t Starve Together and the mechanic changes in DST, I would like to say that the Thermal Stone has no durability in any of the single-player versions of Don’t Starve including all of the DLCs, meaning that players will only need to craft a single Thermal Stone to get through all of their game play, though players can essentially craft two Thermal Stones so one can be warming up or cooling down while the other is being used.
In Don’t Starve Together the Thermal Stone has a number of differences, the first being the addition of durability.
Thermal Stones in DST have 8 uses or will lose 12.5% durability whenever an individual allows it to turn grey. Due to the additional durability, players should be warned not to leave Thermal Stones near fires when not in use to avoid it from taking extra durability loss, though players can fully repair a Thermal Stone by using a Sewing Kit once.
Another change to the Thermal Stone is more positive, being that a “level 5” or fully heated Thermal Stone will emit light at night, essentially providing the player with enough light to stay safe from Charlie and allowing the player the freedom to perform tasks at night.
In Don’t Starve Together the Thermal Stone acts very similar to the base game of Don’t Starve in the sense that it does not change its colouring based on the season the player is currently in.
Thermal Stones also have the added feature of having an “effective temperature” essentially being a factor that changes the player’s body temperature.
FREEZING WHITE
INTERNAL TEMPERATURE
More than 30° below ambient temperature
EFFECTIVE TEMPERATURE
-10°
BLUE
INTERNAL TEMPERATURE
Between 30° and 10° below ambient temperature
EFFECTIVE TEMPERATURE
10°
GREY
INTERNAL TEMPERATURE
Between 10° below and above 10° the ambient temperature
EFFECTIVE TEMPERATURE
No effect
YELLOW
INTERNAL TEMPERATURE
Between 10° and 30° above the ambient temperature
EFFECTIVE TEMPERATURE
40°
GLOWING RED
INTERNAL TEMPERATURE
More than 30° about the ambient temperature
EFFECTIVE TEMPERATURE
60°
SIESTA LEAN-TO
The Siesta Lean-to requires 4 Boards, 3 Ropes and 2 Silk to prototype and is essentially the Summer variant of the Tent, though the other interesting thing about the Siesta Lean-to is that it must be used during the Day and provides players with different stats than the Tent.
The Siesta Lean-to, unlike the Tent, will reduce a player’s temperature to 15° if the player’s temperature is above 35° making it extremely handy for Summer and will fast forward a player’s game to Dusk in single-player.
In single-player Don’t Starve the Siesta Lean-to will consume 25 Hunger and will provide players with 60 Hunger and 50 Sanity.
In Don’t Starve Together the Siesta Lean-to will cost 0.33 Hunger per second and will provide players with 2 Health per second as well as 1 Sanity per second.
In DST players will have to be above 40° in order to receive the cooling benefit from the Siesta Lean-to.
In regards whether an Endothermic Fire Pit or a Siesta Lean-to is more worth it, I would strongly recommend an Endothermic Fire Pit as it provides players with unlimited uses while the Siesta Lean-to only has 6 uses.
LUXURY FAN
The Luxury Fan requires 5 Down Feathers, 2 Cut Reeds and 2 Ropes to prototype and is used to lower a player’s body temperature by 50°.
Players will also be able to use the Luxury Fan to put out fires in the area, which is especially useful in Spring when Lightning strikes Summer during Wild Fires.
It should be noted that in most versions of Don’t Starve using a Luxury Fan repeatedly may cause the player to freeze, though in Shipwrecked and DST a player’s temperature will not drop below 2.5°.
Players can substitute Ice Flingomatics for the use of Luxury Fans in most cases, especially if they have not been able to collect enough Gears to support the demand they require.
INSULATED PACK
The insulated Pack requires 3 Gears, 3 Electrical Doodads and 1 Thick Fur to prototype in Reign fo Giants, however it only requires 1 Gear, 1 Electrical Doodad and 1 Thick Fur in Don’t Starve Together.
The Insulated Pack works very much like a Backpack, providing players with 6 Inventory Slots in RoG and 8 slots in DST though it also provides players with the added benefit of keeping Food fresh for longer.
As is with Snow Chester, the Insulation Pack will not be able to indefinitely keep Ice from melting as an Ice Box would, however this doesn’t mean that the Insulated Pack is useless as it still provides players with a great deal of utility, especially when it comes to keeping Thermal Stones cold in some versions of Don’t Starve.
SEA SACK (SHIPWRECKED)
The Sea Sack requires 5 Seaweed, 2 Vines and 1 Shark Gill to prototype and is considered the SW version of the Insulated Pack.
Similar to the Insulated Pack it can be used to keep foods fresh for longer, but will not affect the Thermal Stone.
The Sea Sack only has 6 Inventory slots.
PALM LEAF HUT (SHIPWRECKED)
The Palm Leaf Hut requires 4 Palm Leaves, 4 Bamboo and 3 Ropes to prototype and while players may initially think that it is the SW version of the Siesta Lean-to, players will be quickly disappointed to note that they will. not be able to sleep in it, simply meaning that players will only have protection from rain and from Overheating.
Players should think about placing a Palm Leaf Hut by a Fire as this will provide them with the ability to dry off and stay unaffected by Strong Winds.
DOYDOY NEST (SHIPWRECKED)
The Doydoy Nest requires 8 Twigs, 4 Manure and 2 Doydoy Feathers to prototype and will not provide players with a Doydoy Egg under any circumstance.
Instead, a player will need to place a Doydoy Egg into the Doydoy Nest in order to encourage it to hatch.
Doydoy Nests are very important for players to craft if they are running out of Doydoys and are essentially beginning to experience extinction.
BOOSTER SHOT (DON’T STARVE TOGETHER)
The Booster Shot requires 8 Rot, 2 Nitre and 1 Stinger to prototype and is considered an essential item in DST as it will restore a player’s maximum health if they have used a Telltale Heart or Florid Postern to resurrect.
While having multiple ways of being able to resurrect is a major benefit of playing DST, players will be unhappy to note that some methods “permanently” decrease their Health without a Booster Shot.
FOOD
The Food Tab provides players with the capability of building Structures that will either provide players with new sources of Food or with methods of keeping food fresh.
IMPROVED FARM
The Improved Farm requires 10 Cut Grass, 6 Manure and 4 Rocks to prototype and is considered the better version of the Basic Farm.
Similar to the Basic Farm, players are required to plant a seed i the Improved Farm, though crops will only take 10 daylight minutes to grow and will be able to yield 30 crops before needing to be fertilized again.
ICE BOX
The Ice Box requires 2 Gold Nuggets, 1 Gear and 1 Cut Stone to craft in single-player Don’t Starve and 2 Gold Nuggets, 1 Gear and 1 Board to prototype in all the variants of the game.
The Ice Box is considered an essential item in all versions of the game as it is the best way to keep foods from spoiling, being able to hold almost every food item, minus never spoiling items.
Players can also use the Ice Box to store any Dress items that expire over time, such as the Fashion Melon as well as weapons like the Ham Bat.
The only character that will not need an Ice Box is Warly as he has a Chef’s Pouch instead.
BUCKET-O-POOP
The Bucket-o-poop requires 4 Logs, 3 Manure and 2 Bone Shards to prototype and is used as a way to maximize the use of Manure.
Players will be able to use the Bucket-o-poop 10 times in order to fertilize plants and extinguish smouldering objects.
SPRINKLER (HAMLET)
The Sprinkler requires 6 Ice, 2 Alloy and 1 Blue Gem to prototype and have the ability to water Nettle Vines so they can continue to grow outside of the Humid Season.
Sprinkler are required to be placed by Water and will also have the ability to cause Farms to grow their crops faster.
Sprinklers will require players to fuel them in order for them to work, lasting about 7.5 minutes.
Players must beware when standing too close to a Sprinkler as they will gain 3 Wetness per second, requiring a dress item like a Rain Coat, Eyebrella or Umbrella to reduce the effects of Wetness.
SALT BOX (DON’T STARVE TOGETHER)
The Salt Box requires 10 Salt Crystals, 1 Blue Gem and 1 Cut Stone to prototype and acts very similar to an Ice Box, though players will only be able to place Meats that are not Crock Pot Dishes.
Meats kept in the Salt Box will never expire, making it very useful for players who are worried that their Meats, Morsels and Monster Meat will rot.
Players will not be able to place Jerky in the Salt Box.
SCIENCE
The Science category consists of items that can help provide the player with some extra technical uses. The truth is that only a few of the Science items will be useful when it comes to the Alchemy Engine.
GUNPOWDER
Gunpowder requires 1 Rotten Egg, 1 Charcoal and 1 Nitre to prototype and can be used as a strong weapon that can be used against the strongest mobs including Deerclops, Moose/Goose, Antlion or Bearger.
Gunpowder deals 200 damage though it requires players to ignite it using a Torch and will explode between 3-6 seconds after being ignited.
Players will want to make sure that whatever mob they are trying to deal damage to is asleep due to the delay on Gunpowder’s explosion, though players can also ignite the Gunpowder and lead the mob towards the Gunpowder.
It should be noted that players will not be able to use Gunpowder in the water, making it unable to damage the Malbatross and Crab King, and players should also note that if a mob is killed using Gunpowder, their drops will turn to Ashes.
To avoid loot being destroyed, players should only damage a Mob until it is low on health using Gunpowder and instead take the last few swings.
ICE FLINGOMATIC
The Ice Flingomatic requires 15 Ice, 2 Gears and 2 Electrical Doodads to prototype and is considered an essential item for players to craft in all versions of Don’t Starve.
The Ice Flingomatic requires players to turn it on or off in order to turn off Fires (including Campfires, Fire Pits, Night Lights and Endothermic Fires unless players are using a mod.)
Ice Flingomatics will also keep Farms, withered Berry Bushes, Grass Tufts as well as Saplings that would normally be unusable in Summer.
In Don’t Starve Together the Ice Flingomatic cannot be turned off, but instead will go into “Emergency Mode” which will turn on when a fire is detected nearby.
In the “Emergency Mode” no plants will be resuscitated from their withered state, though players can turn it back on in order to do so.
When in “Emergency Mode” the Ice Flingomatic will release a siren and will only turn on after 15 seconds if a fire has not been turned off. Unfortunately, in 15 seconds a Fire can essentially destroy many elements of a player’s base, so players will want to turn on the Ice Flingomatic when a Hound Wave is on it’s way or if players are currently in Summer and are at risk of Wild Fires.
An Ice Flingomatic in “Emergency Mode” will only turn off after 25 seconds after a fire is extinguished.
In DST players will also receive enough light from an Ice Flingomatic to ward off Charlie.
Oddly enough, an unfuelled Ice Flingomatic will still launch snowballs to extinguish fires, though at a much less efficient pace and may allow a player’s full base to be destroyed, so get to fuelling!
In all version of the game, players can fuel Ice Flingomatics using things like Nitre, Rot, Logs and Beefalo Wool.
DIVINING ROD (DON’T STARVE & REIGN OF GIANTS)
The Divining Rod requires 4 Nightmare Fuel, 1 Twig and 1 Gear to prototype and doesn’t have much use for players unless they are trying to locate one of Maxwell’s Things or Maxwell’s Door.
When in a player’s hand, the Divining Rod will begin to radiate different colour rings that let a player know how far they are from one of Maxwell’s Things or Maxwell’s Door.
Players will only need to craft a Divining Rod in the Sandbox Mode as they will be given one at the beginning of every Adventure Mode level.
ACCOMPLOSHRINE (CONSOLE)
The Accomploshrine requires 10 Gold Nuggets, 6 Gears and 1 Cut Stone to prototype and will only be available on PSN and Xbox, providing them the ability to access the achievements.
ICE MAKER 3000 (SHIPWRECKED)
The Ice Maker 3000 requires 5 Bamboo, 2 Electrical Doodads and 1 Thermal Stone to prototype and is considered an essential Structure in SW.
The Ice Maker 3000 can be fuelled in order to pop out 1 Ice every 30 seconds, only being able to fuelled by a maximum of 90 seconds at a time.
QUACKEN DRILL (SHIPWRECKED)
The Quacken Drill requires 2 Electrical Doodads, 1 Gear and 1 Quacken Beak to prototype and are used to create a Tar Slick, allowing players to farm Tar from anywhere in the Medium or Deep Ocean.
Once planted, a Quacken Drill will be consumed.
SMELTER (HAMLET)
The Smelter requires 6 Cut Stone, 4 Boards and 1 Red Gem to prototype and can be used to smelt 4 Iron Ores into a single bar of Alloy.
OSCILLATING FAN (HAMLET)
The Oscillating Fan requires 2 Alloy, 2 Electrical Doodads and 1 Gear to prototype and can be used to prevent the effects of Hay Fever.
Oscillating Fans are also useful for when players get wet as players will be able to use the Oscillating Fan to dry off in any instance, including when they are in Fog.
Similar to the Ice Flingomatic, the Oscillating Fan must be fueled and can run for a maximmum of 5 days when refueled.
FIGHT
HAM BAT
The Ham Bat requires 2 Meat, 2 Sticks and 1 Pig Skin to prototype and is aruably the best weapon players can craft at this stage of the game.
The Ham Bat will provide players with 59.5 damage, though unlike other weapons it does not have any durability and instead will spoil after 10 days.
In all DLCs, including Reign of Giants, Shipwrecked, Hamlet and Don’t Starve Together the Ham Bat will actually lose damage as it loses freshness, essentially losing 0.37 damage per minute, having the lowest damage of 29.75 when it ultimately fully spoils and becomes rot.
Players should note that due to the damage loss as the Ham Bat spoils it will deal less damage than a Tentacle Spike after 2.86 days.
Still, the Ham Bat will deal more damage than a regular Spear until it has spoiled for 8.57 days.
Players can keep the Ham Bat from spoiling by placing it in an Icebox, Insulated Pack, Sea Sack, Chef Pouch or Snow Chester.
MARBLE SUIT
The Marble Suit requires 12 Marble and 4 Ropes to prototype in the single-player versions of Don’t Starve, however, it will require less items in Don’t Starve Together requiring only 6 Marble and 2 Ropes to prototype.
In single-player the Marble Suit has 1050 HP and absorbs 95% of the incoming physical damage, though in DST it takes a large HP reduction, only having 735 HP, though still absorbing 95% of incoming physical damage.
The one downfall to the Marble Suit is that it slows down a player by 30%, making it important to use a Walking Cane or requiring players to change some of their kiting patterns to avoid being hit.
I love using a Marble Suit for large mobs, though I can’t say it’s really worth it when fighting smaller mobs
FOOTBALL HELMET
The Football Helmet requires 1 Pig Skin and 1 Rope to craft and is considered a good mid-tier piece of armour.
The Football Helmet has 450 HP in single-player and 315 HP in DST, protecting players from 80% of all incoming physical damage and while it has a fairly low durability, it is easily farmable by players.
Players will also receive the added bonus of having 20% wetness resistence in all DLC including SW, RoG, HAM and DST.
BOOMERANG
The Boomerang requires 1 Board, 1 Silk and 1 Charcoal to prototype and is considered to be the first useful ranged weapon players can craft when playing any version of the game.
The Boomerang deals 27.2 damage and has 10 uses, being a fairly weak weapon, though being useful when players are trying to kill Rabbits or Birds from a distance (as both tend to run away.)
Players should note that once a Boomerang is thrown it must be caught again or it will cause damage to the player and take twice the durability loss from the toss.
Players will want to hit their action button, such as F or space bar, in order to catch the Boomerang. Players can do this immediately as the Boomerang starts returning and will not have to “time this” as hitting their action button will essentially cause the character to reach out their hand in preperation for the Boomerangs return.
Players can throw multiple Boomerangs to deal extra damage, though they will need to catch each Boomerang.
It should be noted that both Wendy and Wes will be unable to kill Birds and Rabbits in one hit due to their damage debuff, making the Boomerang useless. The same can be said about Wolfgang when he is not properly fed.
The Boomerang doesn’t see much tactical use beyond killing small creatures, though if players pair it up with a few walls, they can effectively take down mobs in order to farm them safelly.
TOOTH TRAP
The Tooth Trap requires 1 Log, 1 Rope and 1 Hound Tooth to prototype and is considered one of the more powerful types of crafts players can rely on, especially when facing very powerful mobs.
Tooth Traps require a player to set them and reset them after being fired, dealing 60 damage to any mobs that step on them.
Players will need a good amount of Tooth Traps if they hope to use them to effectively take down bosses with high amounts of health.
There are a few mobs that will not be affected by the Tooth Trap, luckily, and these consist of:
Abigail
Bees
Butterflies
Batilisks
Mosquitoes
Birds
Chester
Lureplants
Splumonkeys
Dragonfly
Glommer
Shadow Creatures
The Tooth Trap is considered an essential for players unless they are playing Wormwood, who comes with his own variant being the Bramble Trap.
SCALEMAIL (REIGN OF GIANTS & DON’T STARVE TOGETHER)
Scalemail requires 3 Pig Skin, 1 Scales and 1 Logsuit and is considered a sturdy piece of armour for players to craft.
Scalemail has 1350 HP in single-player Don’t Starve and 945 HP in Don’t Starve Together.
Players will only receive 70% physical damage, though players will be happy to note that they will be immune to all fire damage that is dealt to the player.
Scalemail also has the added benefit of providing players with 3.3 Sanity per minute.
While players will not want to use Scalemail all the time, players will want to use it whenever they are low on Sanity simply because wearing Scalemail will not reduce it’s durability as many other Dress objects that provide Sanity do, but they will also want to use it when against Mobs like the Dragonfly, which they have to kill to originally obtain the Scale in the first place.
Unfortunately, Scalemail cannot be sewn using a Repair Kit, so players will want to save this piece of armour exclusively for the Dragonfly or other mobs that deal fire damage.
WEATHER PAIN (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Weather Pain requires 10 Down Feathers, 1 Volt Goat and 1 Gear to prototype and when used it will launch a whirlwind towards the target the player selects.
Players should be wary of where they target the Weather Pain, especially as the Weather Pain’s whirlwind has the ability to damage both enemies and objects, essentially making it so players can destroy their base or structures like the Science Machine, Shadow Manipulator or Prestihatitator.
The Weather Pain’s damage dealt is a bit weird as it will deal 42 damage per second to anything it is interacting with, though the whirlwind may bounce between objects, mobs or structures, meaning that a player cannot rely on the damage it deals to takedown mobs.
Though that is true, players can still rely on the Weather Pain to deal with medium-health bosses such as the Spider Queen or Tentacles.
It should be noted that the Weather Pain’s damage is not affected by a damage modifier that a character has, meaning that Wolfgang and Wigfrid will still deal only 42 damage to whatever is effected.
In my opinion the best use for the Weather Pain is farming Trees or Boulders as this will essentially cut down the time the player needs to chop or axe.
MORNING STAR (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Morning Star requires 2 Nitre, 2 Electrical Doodads and 1 Volt Goat Horn to prototype and is one of the more interesting types of weapons players can craft.
The Morning Star, unlike many other weapons, does not have a durability that is based off of how many strikes a player takes against a mob, but instead loses durability as the player holds it. Reason being? The Morning Star can also be used a light source similar to a torch.
The Morning Star’s damage can be a bit tricky to understand as it technically has a base damage of 28.9, though due to the fact that it is an electric weapon, it receives an instant 1.5x modifier, bringing up its damage to 43.35 damage.
Due to the Morning Star’s electric damage, it will also receive an extra 1x modifier if the player is attacking a wet mob, essentially dealing 72.25 damage per hit.
Players will want to use the Morning Star during rainfall or after throwing Water Balloons at a Mob, though players can also simply use it on mobs that are always wet like Depths Worms, Tentacles and Merms.
Most notably, the Morning Star can be used on Big Bosses after players throw Water Balloons, as mentioned, as this will be one of the highest damage yielding weapons.
Players should note that if they use a Morning Star on a Volt Goat they will charge it, essentially forcing it to drop Electric Milk upon killing.
LIMESTONE SUIT (SHIPWRECKED)
The Limestone Suit requires 3 Limestones and 2 Ropes to prototype and is considered a mid-tier piece of armour for players to use.
The Limestone Suit has 825 HP and protects players from 70% of the incoming physical damage dealt to them.
The Limestone Suit will also provide a player with 2 Sanity per minute, though players should note that the Limestone Suit will lower their movement speed by 10%.
CACTUS ARMOUR (SHIPWRECKED)
Cactus Armour requires 3 Cactus Spikes and 1 Log Suit to prototype and is an alternative to the Limestone Suit, though it has a few other perks to it.
Having 450 HP, Cactus Armour will prevent 80% of the incoming damage players receive and when attacked will actually damage the Mob by 17 HP, making it useful against mobs that deal projectile damage.
Cactus Armour is oddly not flammable and will prevent players from taking any damage when farming Elephant Cacti.
The weirdest thing about Cactus Armour is the fact that it will damage a Boat if players are sailing while not dealing any damage to the mobs that initially attack the player.
CUTLASS SUPREME (SHIPWRECKED & HAMLET)
The Cutlass Supreme requires 2 Gold Nuggets, 1 Stick and 1 Swordfish to prototype and deals as much damage of a Dark Sword, making it one of the best weapons in the game.
The Cutlass Supreme is most notable for the fact that it will deal 34 extra damage to the Sealnado, essentially dealing 102 damage total.
It is also notable due to the fact that it doesn’t have any Sanity drain and has 150 uses.
HORNED HELMET (SHIPWRECKED)
The Horned Helmet requires 4 Seashells, 1 Rope and 1 Horn to prototype and will provide players will immunity from Poison caused by physical contact.
Horned Helmets have 600 HP and will absorb 85% physical damage, also providing players with 35% wetness resistance.
Players will find the Horned Helmet most useful when against Poison Snakes, Poison Mosquitoes, Spider Warriers and Yellow Crocodogs.
HALBERD (HAMLET)
The Halberd requires 2 Twigs and 1 Alloy to prototype and is both a weapon and an Axe.
Halberds do not necessarily need to be crafted as players have a 100% chance to receive one from a Royal Guard, meaning that players may want to make farms in order to obtain them if they do not wish to waste Alloy.
The Halberd will deal 44.2 damage, though this damage is significantly reduced as players continue to use the Halberd.
WEEVOLE MANTLE (HAMLET)
The Weevole Mantle requires 4 Weevole Carpaces and 2 Chitin to prototype and is a way to avoid movement speed debuffs from Heavy Fog during the Humid Season.
Weevole Mantles have 900 HP and will absorb 60% of the physical damage players take.
BLUNDERBUSS (HAMLET)
The Blunderbuss requires 2 Boards, 1 Tenpiece Oinc and 1 Gear to prototype and while useless on it’s own it truthfully is the strongest weapon in all of Hamlet.
The Blundebuss requires players to load it with Gunpowder, being able to damage mobs by 200 damage and acts as a projectile weapon.
TAIL O’ THREE CATS (DON’T STARVE TOGETHER)
The Tail o’ Three Cats requires 3 Cat Tails and 1 Tentacle Spot to prototype and is used to pacify Mobs while dealing low amounts of damage.
When struck by a Tail o’ Three Cats a mob will take 27.2 damage, also losing aggro of the player if a loud crack is made.
Players have the chance to cause a loud crack based on the type of mob they are against. The following are the ratios:
25% chance for Animals
20% chance for Monsters
5% chance for Bosses
The Tail o’ Three Cats is most notable as it has an extended range in comparison to other weapons, allowing players to damage a mob from a slight distance.
The Tail o’ Three Cats has 175 uses.
STRUCTURES
When it comes to Structures that can be prototyped using an Alchemy Engine, players will be able to craft different types of defences, Structures that spawn or keep Mobs, Turfs or cosmetics.
WOOD GATE
The Wood Gate requires 2 Boards and 2 Ropes to prototype and allows players to open and close an area off to other players and Mobs, while allowing players to open the gate to pass.
Wood Gates are most notable when players create pens using walls and require the player to use the space bar or action button to open and close it.
It should be noted that a mob will be able to pass through if it is small enough and the player leaves the Wood Gate open.
STONE WALL
The Stone Wall requires 2 Cut Stone to prototype and is the second strongest wall in Don’t Starve.
Upon being built, the Stone wall has 200 HP, but can be built up to acquire a total of 400 HP.
Players will want to use Stone Walls in order to build defences around their base or to pen mobs that they hope to farm, though players will not really need Stone Walls for the most part if they are just trying to survive.
When a Stone Wall is damaged, players can use Rocks, Cut Stone or Stone Walls to repair it.
PIG HOUSE
A Pig House requires 4 Boards, 4 Pig Skin and 3 Cut Stone to prototype and will cause Pigs to spawn from it.
Similar to regular Pig Houses that naturally spawn in Pig Villages and spastically in Grasslands and Forests, a player built Pig House will spawn a Pig every 4 days as long as the Pig is killed.
Pig Houses are essential to craft when players are setting farms up, especially if they are in need of Pig Skin or simply just trying to farm Meat.
I commonly have between 6-8 Pig Houses, if not more, especially because I like to turn Meat into the Pig King to receive some extra Gold Nuggets.
Players should always try to feed Pigs 4 Monster Meat in order to turn them into Werepigs to obtain 1 Pig Skin and 2 Meat every time.
Players should note that Pigs will recess into their homes during Dusk and will only be out during Day.
WILDBORE HOUSE (SHIPWRECKED)
The Wildbore House requires 8 Bamboo, 5 Palm Leaves and 4 Pig Skin to prototype and act very similar to Pig Houses.
RABBIT HUTCH
Rabbit Hutches require 10 Carrots, 4 Bunny Puffs and 4 Boards to prototype and are the Bunnyman version of the Pig House.
Unlike Pig Houses, a Rabbit Hutch will spawn a Bunnyman every day if it is killed.
Bunnyman have a similar mechanic to Pigs, though they recess into their homes during Day and Night and only come out at Dusk.
Bunnyman farms are less useful than Pig Farms simply due to the fact that a Bunnyman guarantees 2 Carrots and only has a 75% chance to drop Meat and 25% chance to drop a Bunny Puff.
BIRDCAGE
A Birdcage requires 6 Gold Nuggets, 2 Seeds and 2 Papyrus to prototype and is a Structure that allows players to entrap a Bird of any type.
Birdcages are considered an essential item in all versions of Don’t Starve as they can realistically be used to feed players all year around, though I’ll be honest in saying that I’ve already written a very in-depth guide to Birdcages which I would strongly recommend you check out.
COBBLESTONES
Cobblestones require 1 Rocky Turf and 1 Board to prototype and allow players to place their own versions of roads, allowing the player to walk 30% faster.
Players in Shipwrecked will require 1 Magma Turf and 1 Board.
Players will want to rely on Cobblestones as one of their primary Turfs as it will help make running around their world a lot more manageable, especially if they have a Walking Cane or equivalent type of item.
WOODEN FLOORING
Wooden Flooring requires 1 Board to craft and simply changes the aesthetic of the ground and adds a new sound texture of wood for players as they walk on top of it.
Players will happily note that placing Wooden Flooring will stop Eyeplants and Lureplants to spawn.
Players will not be able to plant on Wooden Flooring.
CARPETED FLOORING
Carpeted Flooring requires 1 Beefalo Wool and 1 Board to prototype and is another type of Turf players can use to customize their base.
The Carpeted Flooring is quite an elegant texture and will also change the sound sample for players, sounding a bit softer than how one would walk on Sandy Turf.
Similar to the Wooden Flooring, players will be happy to note that Eyeplants and Lureplants will not be able to spawn on Carpeted Flooring.
Similarly, players will be unable to plant on Carpeted Flooring.
CHERCKERBOARD FLOORING
Checkerboard Flooring requires 1 Marble to craft and acts very similar all the Turfs above.
POTTED FERN
Potted Fern requires 5 Foliage and 1 Broken Shell.
Although Potted Fern uses a fairly rare resource, being Foliage, players will only be able to use Potted Fern as a decorative item.
Potted Fern has 9 different varieties.
SCALED CHEST (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Scaled Chest requires 10 Gold Nuggets, 4 Boards and 1 Scale to prototype and provides players with 12 fireproof inventory slots.
Scaled Chests are perfect for setting up mega bases as they are not at as much risk of being destroyed, especially from Red Hounds, though players should note that they can still be stolen from by Splumonkeys, Krampus, Slurtles or the Bearger.
Players should be wary when around Mobs that break items as Scaled Chests will have the chance of being destroyed.
LIMESTONE WALL (SHIPWRECKED)
Limestone Walls require 2 Limestones to prototype and are considered stronger than Stone Walls, having a maximum of 500 HP.
PRIME APE HUT (SHIPWRECKED)
Prime Ape Huts require 10 Twigs, 4 Manure and 3 Bananas to prototype and are spawning grounds for Prime Apes.
Each Prime Ape Hut will house between 3-4 Prime Apes, spawning every 120 seconds if one is killed.
The odd thing about Prime Ape Huts is that they have a 1% chance to drop a Gnome when Hammered and can be used to try to get a Tarnished Crown if players do not have Wilbur.
It should be noted that players only have a 10% chance of obtaining the Tarnished Crown, requiring players to take the Tarnished Crown to the Soggy Monkey who is found on a Raft in the Shallow Ocean in order to unlock Wilbur.
DRAGOON DEN (SHIPWRECKED)
The Dragoon Den requires 5 Rocks, 4 Obsidian and 1 Dragoon Heart to prototype and is another spawning point for Dragoons.
Unlike all other spawn points, Dragoon Dens will need to be destroyed using Gunpowder, Coconades or Slurtle Slime.
Dragoon Dens can house 3-4 Dragoons at a time, having them only leave their house during the Day and leaving every 30 seconds.
Dragoon Dens will respawn every 2 minutes.
SNAKESKIN RUG (SHIPWRECKED)
Snakeskin Rugs require 2 Snakeskin and 1 Cloth and work quite different from the other Turfs above.
Unlike most Turfs, players can place plants on a Snakeskin Rug, though Lureplants will not be able to spawn on them.
That being said, Parrots will also spawn on Snakeskin Rugs if they are large enough.
LAWN TURF (HAMLET)
Lawn Turf requires 2 Cut Grass and 1 Nitre to prototype and will not allow any birds, including the BFB to land.
Players will still be able to place Plants on Lawn Turf.
CULTIVATED TURF (HAMLET)
Cultivated Turf requires 1 Rainforest Turf and 1 Ash to prototype and will allow Redbirds and crows to spawn on these Turf if they are large enough.
DENSE TURF (HAMLET)
Dense Turf requires 2 Cut Grass, 1 Bramble Bulb and 1 Ash to prototype and allows players to plant Nettle Vines.
If players grow Grass Tufts on Dense Turf, they will turn into Tall Grass.
If players grow Cocooned Trees, they will convert into Rainforest Trees.
No birds will be able to spawn on Dense Turf if it is large enough.
FISH SCALE-O-MATIC (DON’T STARVE TOGETHER)
The Fish Scale-O-Matic requires 4 Ice, 2 Boards and 1 Cut Stone to prototype and will allow players to weigh fish in order to tell if one is heavier than another. It will then display the name of the player with the heaviest fish.
MOON ROCK WALL (DON’T STARVE TOGETHER)
Moon Rock Walls require 12 Moon Rocks to prototype and are considered to be another strong defense for players, coming in with a honking 600 HP when upgraded.
SCALED FLOORING (DON’T STARVE TOGETHER)
Scaled Flooring requires 2 Cut Stone and 1 Scale to prototype and provides players with a bit of fire resistance for the Structures that are placed on top of it.
Scaled Flooring will essentially decrease the amount of heat a Structure placed on it will absorb, though this doesn’t mean that Scaled Flooring will completely stop Structures from igniting into flames.
WARDROBE (DON’T STARVE TOGETHER)
A Wardrobe requires 4 Boards and 3 Cut Grass to prototype and will provide players with the ability to access their Skins while being in game.
The Wardrobe is purely for aesthetic changes, though I consider it to be an essential Structure because everyone knows how much I love my Skins and getting dressed for every season.
It should be noted that if a player is in danger or Night is approaching, the Wardrobe will close automatically so they can get to safety.
MARSH TURF (WURT EXCLUSIVE)
Marsh Turf requires 2 Rot and 1 Cut Reed to prototype and is considered to be an exclusive crafting item for Wurt players.
Players will be able to plant any plants on Marsh Turf and Lureplants will still be able to spawn, though what’s most notable about the Marsh Turf is the fact that it is the only Turf which allows Wurt to place her craftable Structures such as the Craftsmerm Houses and Merm Flortifications.
While players can essentially avoid having to craft Marsh Turf by either transplanting it or by making a base in the Marsh, players can essentially only place Marsh Turf where they want to place Wurt’s structures, making it so the player has more versatility on where they want to live.
I strongly recommend having some Marsh Turf in the Oasis Desert so you can easily base there to avoid the Summer W ildfires.
MERM FLORT-IFICATIONS (WURT EXCLUSIVE)
Merm Flort-ifications require 5 Boards, 2 Spears and 1 Tentacle Spot to prototype and provide players with the ability to spawn in a single Loyal Merm Guard if a King of the Merms is present in the world.
Loyal Merm Guards are a stronger variant of Merms, allowing players to have access to a strong army of friendly mobs.
Players will be able to spawn in Loyal Merm Guards every 4 minutes, though during Winter they will only respawn every 6 days.
DRESS
The Dress tab will provide players with clothing options that provide them with statistic changes such as cooling, wetness resistance, warmth and other attributes that enhance gameplay.
SEWING KIT
The Sewing Kit requires 8 Silk, 2 Hound’s Teeth and 1 Log to prototype and provides players with the ability to repair their clothing options.
Sewing Kits will not be able to repair all clothing, however it’s always a good idea to have a few of these prebuilt to ensure that players do not lose items that are costly.
The following are all of the items that can be repaired using the Sewing Kit and the amount in which the Sewing Kit can repair them.
Rabbit Earmuffs 100%
Straw Hat 100%
Thermal Stone 100%
Bernie 100%
Thatch Sail 100%
Cloth Sail 100%
Snakeskin Sail 100%
Feather Lite Sail 100%
Captain Hat 100%
Pirate Hat 100%
Sleek Hat 100%
Gas Mask 100%
Thunderhat 100%
Stalking Stick 100%
Umbrella 83%
Hibearnation Vest 71%
Belt of Hunger 63%
Feather Hat 62.5%
Top Hat 62.5%
Summer Frest 62.5%
Snakeskin Hat 62.5%
Snakeskin Jacket 62.5%
Blubber Suit 62.5%
Pith Hat 62.5%
Eyebrella 55.5%
Beefalo Hat 50%
Fashion Goggles 50%
Desert Goggles 50%
Winter Hat 50%
Dapper Vest 50%
Rain Hat 50%
Rain Coat 50%
Cat Cap 50%
Lucky Hat 50%
Mant Suit 50%
Dumbrella 41%
Breezy Vest 33.3%
Puffy Vest 33.3%
Windbreaker 33.3%
Tam o’ Shanter 20%
Players will need many Sewing Kits in order to deal with the amount of repairs they do, especially as the Sewing Kit only has 5 uses.
BEEKEEPER HAT
The Beekeeper Hat requires 8 Silk and 1 Rope to prototype and while players will not get much protection from it, players will want to wear a Beekeeper Hat when around Bees.
The Beekeeper Hat has a total of 750 HP in single-player Don’t Starve and has 1050 HP in Don’t Starve Together and will provide players with 80% protection from damage from Bees.
FEATHER HAT
The Feather Hat requires 3 Jet Feathers, 2 Crimson Feathers and 2 Tentacle Spots to prototype and when worn will attract more Birds to come down from the sky.
Players will also receive a total of 2 Sanity per minute and can be used in tandem with Lureplants as they will eat Birds and essentially allow players to farm Birds quickly as long as the player kills the Lureplant before it completely digests the Birds.
Wormwood players will be able to take advantage of this the most as they are not damaged by Eyeplants.
Players may also want to pair a Feather Hat up with a Boomerang as this is the quickest method of killing Birds.
BUSH HAT
The Bush Hat requires 1 Straw Hat, 1 Rope and 1 Berry Bush to prototype and is quite an interesting piece of gear for players to craft.
Essentially players can indefinitely wear a Bush Hat in order to hide from enemies such as Hounds, allowing players to get through certain tricky situations without being harmed.
It should be noted that Gobblers can see through a player’s disguise and Charlie will still damage players if they are left in darkness.
Players are recommended to bring a Bush Hat when dealing with the Nightmare Cycle in Caves as it can essentially protect players during the most aggressive stages.
WINTER HAT
The Winter Hat requires 4 Beefalo Wool and 4 Silk to prototype and is one of the first pieces of Winter Clothing players will want to craft.
The Winter Hat lasts 10 days and will provide players with 120 Insulation, essentially allowing them to travel around the world without the fear of freezing right away.
What’s notable about the Winter Hat is that it does not require players to risk their lives by having to kill Beefalo, instead having the option of sheering them with a Razor and the Winter Hat will also provide players with 1.33 Sanity per minute.
Players will not always want to rely on a Winter Hat as it does not provide them with the optimal Insulation, though it is undeniably a great stepping stone for players.
WALKING CANE
The Walking Cane requires 4 Twigs, 2 Gold Nuggets and 1 Walrus Tusk to prototype and is considered an essential item for players as it will provide them with 25% movement speed.
The most notable thing about the Walking Cane is that it has an Infinite durability, allowing players to travel with it indefinitely without the need to craft another.
DAPPER VEST
The Dapper Vest requires 8 Hound’s Teeth and 8 Silk to prototype and isn’t the most useful item for players to craft simply due to the fact that it is out classed by many other items.
What’s most notable with the Dapper Vest is the fact that it provides players with 3.3 Sanity when worn, however, the Dapper Vest also provides players with 60 Insulation, which isn’t that impressive.
BREEZY VEST
The Breezy Vest requires 8 Silk and 1 Koalefant Trunk to prototype and is also considered and is a basic form of Insulation for Winter as it provide 60 Insulation.
The Breezy Vest also provides players with 2 Sanity per minute and has 20% wetness resistance.
In my opinion, this is a craft you can skip.
PUFFY VEST
The Puffy Vest requires 8 Silk, 2 Beefalo Wool and 1 Winter Koalefant Trunk to prototype and is considered the better version of the Breezy Vest.
The Puffy Vest, unlike the Breezy Vest, provides players with 240 Insulation in Winter and will also provide players with 2 Sanity per minute,
If I were you, I would prototype the Puffy Vest as soon as you have the materials, especially you rely on head armour as this bad boy will not let you down.
ICE CUBE (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Ice Cube requires 10 Ice, 4 Ropes and 2 Electrical Doodads to prototype and is an ideal form of cooling down a player in Summer… well kind of.
The Ice Cube has 240 Insulation, protecting the player from Overheating, but also increasing a player’s wetness level rapidly up to a maximum of 50.
Not only will the Ice Cube cause players to gain wetness, the Ice Cube will slow down players by 10%.
Ice Cubes last 8 days in total, though their durability can be maintained by placing it in an Ice Box, though players can also replenish an Ice Cube by adding Ice to it, replenishing 0.4 days of durability.
It should be noted that WX-78 should never wear an Ice Cube as doing so will cause it to take 6-10 damage per minute.
SUMMER FREST (REIGN OF GIANTS & DON’T STARVE TOGETHER)
Summer Frests require 3 Crimson Feathers, 2 Pig Skin and 1 Rope to protype and will provide players with 120 Insulation from Overheating as well as 20% wetness resistance.
Players will also receive 2 Sanity per minute.
The Summer Frest has a total of 8 days of durability and is not considered an essential Summer item, though undeniably it does provide a moderate amount of Insulation.
CAT CAP (REIGN OF GIANTS & DON’T STARVE TOGETHER)
Cat Caps require 4 Silk and 4 Cat Tails to prototype in single-player Don’t Starve and 4 Silk and 1 Cat Tail to prototype in Don’t Starve Together.
Cat Caps will provide players with 60 Insulation in Winter, but will provide players with 3.3 Sanity as well.
Players do not have to rely on Cat Caps as they are not necessarily the best for Insulation, but due to their cheap cost, players can use these as a good source of Sanity.
RAIN HAT (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Rain Hat requires 2 Moleworms, 1 Straw Hat and 1 Bone Shard to prototype and provides players with a whopping 70% wetness resistance.
Rain Hats are optimal for players who want Wetness resistance and also want to use Tools or weapons, though it’s also optimal as Rain Hats will prevent players from getting struck from Lighting and electric shocks from Volt Goats.
Rain Hats last for 10 days before needing to be repaired or rebuilt.
RAIN COAT (REIGN OF GIANTS & DON’T STARVE TOGETHER)
Rain Coats require 2 Tentacle Spots, 2 Ropes and 2 Bone Shards and provide players with 100% wetness resistance, being one of the best options for players to navigate during Spring.
Rain Coats will also protect players from Lightning as well as electric shocks from Volt Goats, though oddly it will also provide players 60 Insulation, allowing players to get away from the cold during those early days of Spring that drop too low in temperature.
The Rain Coat lasts 10 days and is considered an essential piece of clothing for players.
HIBEARNATION VEST (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Hibearnation Vest requires 2 Ropes, 1 Dapper Vest and 1 Thick Fur to prototype and while players will have to kill the Bearger in order to acquire the materials needed, it is arguably one of the best pieces of Winter clothing a player can ever craft.
Not only will the Hibearnation Vest provide players with 240 Insulation during Winter, but it will also provide players with 4.4 Sanity per minute as well as the ability to lose Hunger at a slower rate, decreasing Hunger by 25%.
Due to the amount of Hunger loss the Hibearnation Vest reduces Wolfgang players will only lose 84.4 Hunger per day when in his normal form and 168.8 Hunger per day when in his mighty form. Wes will lose 70.3 Hunger per day, while a character with a default Hunger loss will only lose 56.3 Hunger per day.
The Hibearnation Vest lasts for 7 days and should always be re-sewn with a Sewing Kit as Thick Fur is very rare to come by.
EYEBRELLA (REIGN OF GIANTS & DON’T STARVE TOGETHER)
The Eyebrella requires 15 Twigs, 4 Bones and 1 Deerclops Eyeball to prototype and is arguably the best Spring and Summer article of clothing players can craft.
The Eyebrella will provide players with 240 Insulation from Overheating as well as complete protection from both rain and lightning.
Similar to the Hibearnation Vest, players will have to kill a seasonal giant in order to receive the materials required for the Eyebrella, this time being the Deerclops.
The Eyebrella lasts for 9 days and will also be a strong candidate for being sewn using a Sewing Kit.
FLORAL SHIRT (REIGN OF GIANTS, SHIPWRECKED & DON’T STARVE TOGETHER)
The Floral Shirt requires 5 Cactus Flowers, 3 Silk and 3 Papyrus in RoG and DST and will require 5 Petals, 3 Silk and 3 Papyrus in SW.
The Floral Shirt will protect players from Overheating, providing them with 240 Insulation and will also provide players with 3.3 Sanity per minute.
The unfortunate thing about Floral Shirts is that they spoil after 15 days and cannot be repaired by using a Sewing Kit, though players can put a Floral Shirt in an Ice Box or Snow Chester in order to preserve its durability.
As Floral Shirts are food items, they will rot 25% faster, meaning that the Floral Shirt will only last 12 days in Summer
BRAIN OF THOUGHT (SHIPWRECKED)
The Brain of Thought requires 2 Rope, 1 Jelly Fish and 1 Brainy Matter to prototype and provides players with the ability to craft hidden crafting recipes that have not been prototyped, including items that are specific to the Volcanic Tab.
A Brain of Thought can only be used to craft 4 recipes before being consumed.
Players are recommended to craft strong items such as Volcanic, Ancient or City Planning items.
BLUBBER SUIT (SHIPWRECKED)
The Blubber Suit requires 4 Blubber, 2 Cloth and 2 Palm Leaves to prototype and acts very much like a Rain Coat.
The Blubber Suit will provide players with 100% wetness resistance and will also provide them with 240 Insulation for Winter.
Blubber Suits will not provide protection from lighting, but with the other benefits, it’s pretty darn awesome.
Blubber Suits will only last 8 days and are a great candidate for using a Sewing Kit.
WINDBREAKER (SHIPWRECKED)
The Windbreaker requires 2 Blubber, 1 Rope and 1 Cloth to prototype and isn’t the most useful item for players to craft.
While admittedly the Windbreaker is great for preventing players from being slowed down by Strong Winds, players will only gain a 20% wetness resistance from the Windbreaker.
Players will also gain 2 Sanity per minute with the Windbreaker and will reduce the Sealnado’s vacuum radius.
The Windbreaker lasts for 15 days.
PARTICULATE PURIFIER (SHIPWRECKER)
The Particulate Purifier requires 3 Coral, 2 Empty Bottles and 1 Jellyfish and provides players with poison immunity from both Poisonous Holes and Stink Rays.
Odd enough, players will not receive poison immunity from Poison Snakes, Poison Mosquitoes and Spider Warriors as players will only be able to be protected by poisonous gas clouds.
The Particular Purifier will last 10 days.
SNAKESKIN HAT (SHIPWRECKED & HAMLET)
The Snakeskin Hat requires 1 Snakeskin, 1 Straw Hat and 1 Bone Shard and will provide players with wetness protection by 70% as well as immunity from lightning and electric shocks from Jellyfish.
Players will be able to use Snakeskin Hats for 8 days.
SLEEK HAT (SHIPWRECKED)
Sleek Hats require 2 Vines, 1 Coconut and 1 Shark Fin and will provide players with a 25% speed buff.
Not only will the Sleek Hat provide a movement speed buff, it will also provide players with some resistance against Strong Winds and 2 Sanity per minutes.
Sleek Hats only last 3 days before breaking.
DUMBRELLA (SHIPWRECKED)
The Drumbrella requires 2 Shark Bill, 1 Umbrella and 1 Straw Hat and is considered to be the SW version of the Eyebrella.
Similar to the Eyebrella, Dumbrellas provide players with 100% water resistance, 240 protection from Overheating as well as protection from lightning and electrocution from Jellyfish.
The Dumbrella will last for 12 days.
GAS MASK (HAMLET)
Gas Masks require 4 Peagawk Plumes, 1 Cloth and 1 Pig Skin to prototype and will prevent players from taking any poison damage when traversing in the Gas Rainforest biome.
Not only will players gain poison resistance, players will also be able to avoid Hay Fever during Lush Season.
The one downfall to a Gas Mask is that it makes a player lose 10 Sanity per minute. Oof.
PITH HAT (HAMLET)
The Pith Hat requires 6 Cork, 3 Vines and 1 Cloth to prototype and will prevent players from slowing down when moving through fog during Humid Season, though players will need to be wearing a body piece at the same time (ie. a Backpack or Log Suit.)
Pith Hats provide players with 2 Sanity per minute as well as 50% wetness resistance.
Pith Hats will only last 8 days.
THUNDERHAT (HAMLET)
A Thunderhat requires 3 Cork, 2 Gold Nuggets and 1 Thunder Feather to prototype and and will prevent players from being struck by the Thunderbird’s lightning.
The Thunderhat is basically a glorified Lightning Rod that will only last for 10 lightning strikes or for 4 days if not struck.
BOOKS (WICKERBOTTOM EXCLUSIVE)
Wickerbottom will gain access to her On Tentacles book when standing by an Alchemy Engine.
On Tentacles requires 2 Papyrus and 1 Tentacle Spot to prototype and will be able to summon 3 Tentacles 5 times, costing 50 Sanity.
REFINE
The Refine tab provide players to craft items that can be used for other recipes.
ICE (SHIPWRECKED)
Ice requires 4 Mini Glaciers to prototype and can be used as… well fillers and for the Ice Cube… c’mon everyone… you know what Ice is for!
EMPTY BOTTLE (SHIPWRECKED)
Empty Bottles require 3 Sand to prototype and can be used for a variety of other objects.
VENOM GLAND (HAMLET)
The Venom Gland requires 3 Frog Legs to prototype and can be used to remove poison effects, though this will deal 75 damage to to the player. Instead, players should craft the Anti Venom to avoid taking damage.
THICK FUR (DON’T STARVE TOGETHER)
Thick Fur requires 90 Fur Tufts to prototype or can be collected after killing the Bearger.
Players will be able to craft the Insulation Pack and Hibearnation Vest when using it.
CRATERED MOONROCK (DON’T STARVE TOGETHER)
The Cratered Moonrock requires 3 Moonstone to craft and is only useful for socketing Gems into them to create Moonlenses.
A Moonlens has no practical use, however, it can be used as a waypoint on the map.
MARBLE BEAN (DON’T STARVE TOGETHER)
Marble Beans require 1 Marble to prototype and are by far one of the best ways players can farm Marble.
Similar to trees, Marble Shrubs have 3 stages and will drop 2 Marble at maximum, though have the chance to also drop a Marble Bean.
NAUTICAL (SHIPWRECKED)
CARGO BOAT
The Cargo Boat requires 6 Boards and 3 Ropes to prototype and will allow players to sail at a 5 sailing speed.
Players will be able to attach Sails and will have 6 storage slots on the Cargo Boat,
Cargo Boats have 300 durability and lose 1 durability ever 4.8 seconds, lasting for 3 days and requiring the use of Boat Repair Kits or the Sea Yard.
ARMOURED BOAT
The Armoured Boat requires 10 Seashells, 6 Boats and 3 Ropes to prototype and has the sailing speed of 6.
Armoured Boats are by far one of the strongest boats players can use as they have 500 HP and will lose 1 durability every 3.84 seconds, essentially lasting 4 days.
Players can use Sails, Boat Lanterns, Boat Cannons and Trawl Nets on them.
ENCRUSTED BOAT
The Encrusted Boat requires 6 Boards, 4 Limestones and 3 Ropes and is the the strongest boat players can craft in SW.
Encrusted Boats have 800 HP, though players will only be able to sail at a 4 sailing speed,
Players can ride waves to get a 4x speed boost, though players will want to check out their durability as they do such.
Without waves, Encrusted Boats last 5 days, only taking 1 durability loss every 3 seconds.
Players have 2 extra slots for storage on the Encrusted Boat, but will also have the ability to equip boat attachments.
CLOTH SAIL
Cloth Sails require 2 Cloth, 2 Bamboo and 2 Ropes to prototype and increase a player’s sailing speed by 30%.
Cloth Sails last for 3 days.
SNAKESKIN SAIL (ALSO IN HAMLET)
The Snakeskin Sail requires 4 Logs, 2 Snakeskin and 2 Ropes to prototype and has the highest durability out of all Sails, lasting for 4 days.
Snakeskin Sails provide players with 25% more sailing speed.
IRON WIND
The Iron Wind requires 2 Gold Nuggets, 1 Turbine Blades and 1 Electrical Doodad to prototype and will provide players with 50% sailing speed.
Players will want to rely on Iron Winds as they are the fastest Sails in the game, though players will only be able to repair them using Gears.
Iron Winds last for 4 days.
QUACKERING RAM
The Quackering Ram requires 4 Bamboo, 4 Ropes and 1 Quacken Beak to prototype and can be attached to boats to ram into Mobs and Structures to deal 150 damage.
Quackering Rams only have 15 uses, but are considered one of the best methods of damaging Mobs and Structures.
TREASURE HUNTING (HAMLET)
The Treasure Hunting tab only has one craft that can be prototyped using the Alchemy Engine, which is the Magnifying Glass.
Magnifying Glasses require 1 Blue Gem, 1 Twig and 1 Iron Ore to prototype and will be able to light burnable objects from a distance, also dealing 4.25 damage initially.
The Magnifying Glass has infinite uses when it comes to lighting things on fire, though it was 10 uses if players are using it to investigate Peculiar Objects and Suspicious Cracks.
Using a Magnifying Glass on a Peculiar Object or Suspicious Crack will allow players to know whether or not there is a door to a hidden room or one of the following hidden objects:
Flint
Gold Nugget
Oinc
Tenpiece Oinc
Relic Fragment
Lost Totem
Lost Idol
ITEMS TO PROTOTYPE AND CRAFT IMMEDIATELY UPON MAKING AN ALCHEMY ENGINE
While players will have personal preferences on what items they prototype first, I strongly recommend prototyping the following items in order.
My main reason for these choices is their use and how frustrating it can be to advance in the Don’t Starve reality without them. Meaning, how frustrating it can be to actually need them and not be able craft them outside of your base:
Luxury Axe
Regal Shovel
Opulent Pickaxe
Luxury Machete (SW & HAM)
Ham Bat
Football Helmet
Ice Box
Miner Hat or Lantern
Ice Flingomatic
Endothermic Fire Pit
Tent or Siesta Lean-to
Blunderbuss (Hamlet)
Birdcage
Pig House
Sewing Kit
Puffy Vest
Walking Cane
Rain Coat
Hibearnation Vest
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