When it comes to staying alive in Don’t Starve and Don’t Starve Together a lot can come down to whether or not you have an accessible light source nearby.
I’m sure we all know how frustrating it is when you’re far into your game when you run out of either Grass or Twigs. “Why is it that I am always missing only one of one or the other?” you question yourself and as you start getting hit by Charlie for the first time, you open your eyes and realize you’re Winona and you’ve taken no damage.
As you close your eyes again you start taking progressive damage from Charlie, ultimately leading to your death. Whammo, game file deleted, the server closed, it’s all over Buckaroo.
So what are the different ways players can keep an area properly lit? What are the easiest ways of making sure that your fate isn’t sealed by the darkness?
Well, it’s going to depend on what version of Don’t Starve you’re playing and whether or not you’re using any mods.
The following guide will take you through all of the methods players will be able to provide themselves with light and strategies for all versions of Don’t Starve (DS, HAM, RoG & SW) and Don’t Starve Together (DST).
CHARACTERS & CHARACTER PERKS
Without going too far into it, WX-78 can be used as a portable light source when he is hit by lightning. Players can either wait until Spring, regular rain or can even storm the Ruins in order to get struck by a lightning bolt in the early game.
Once WX-78 has been struck by a lightning bolt he will glow for about a day.
If players are playing Don’t Starve Together thinking of teaming up with a Wickerbottom since she will have access to The End is Nigh, which will summon lightning strikes.
Although Willow isn’t going to be as helpful as our friend WX-78, Willow does come with her own infinite lighter in single-player, which lasts for 600 seconds in Don’t Starve Together.
Although Willow’s Lighter can break in Don’t Starve Together, players can craft multiples of it using the Light Tab. Willow’s Lighter is always available to Willow players and requires 1 Rope, 1 Gold Nugget and 3 Petals.
Willow’s Lighter will help slow down the process of Freezing in Winter in the base game of Don’t Starve, however, it does not provide warmth in RoG or DST.
Although I don’t see much about Wagstaff these days, I have to say that Wagstaff is still one of the best characters players can choose in a single-player version of Don’t Starve.
Wagstaff comes with a variety of severe disadvantages, however, with the help of his inventions Wagstaff will be able to either become equal to or more powerful than other characters.
Infrogoggles can be built at any point using Wagstaff’s Tinkering Tab and require 1 Spectoggles, 1 Electrical Doodad and 2 Torches to craft.
Once placed on Wagstaff, utilizing the player’s “head slot”, players will be able to see with Infrared Vision.
Though Infrared Vision isn’t technically Nightvision, players will still benefit from seeing their enemies in the dark, especially if no light sources are available.
WARLY / FOODS THAT PROVIDE LIGHT
Glow Berries are a tricky resource to farm as they require players to kill Depths Worms to acquire. When eaten, a Glow Berry will provide players with 25 Hunger, -10 Sanity and 11 Health. Players will also emit a glow for 90 seconds in single-player Don’t Starve and 240 seconds in Don’t Starve Together.
Warly players can craft Glow Berry Mousse with 1 Glow Berry, 2 Fruits and 1 Filler (that is not Meat or Inedible). Players can technically mix 4 Lesser Glow Berries, but no matter what recipe you choose, the Glow Berry Mouse will provide players with two days of glowing.
Glow Berries and Glow Berry Mousse are somewhat overpowered resources to have, especially if you have some extra Bundling Wrap to keep them fresh.
I would always recommend using Glow Berries or Glow Berry Mousse on yourself before using them on pets in Don’t Starve Together, though I have to admit, I like having my glowing Kittykit by my side at all times.
I’m honestly not the biggest fan of Winona’s Spotlight, simply because I prefer Mushlights for base lights. Winona’s Spotlights cost 2 Gold Nuggets, 1 Duct Tape and 1 Firefly and follow players when they are nearby.
Quite frankly, I’d prefer to save my resources on Winona’s Catapult, though having one Spotlight can come in handy. Players will never need multiple Spotlights per generator as their light will most commonly stack on players. If players want to have access to lights all around their base they can spread out the Spotlights on multiple generators.
It’s undeniable how useful Winona’s Spotlight can be, especially when placed near farms or around Catapults used for seasonal giant battles.
PORTABLE SOURCES OF LIGHT
The first source of light players can craft are portable sources of light that they can take with them.
Portable sources of light do not require players to disassemble them when moving around the map and will emit light as players make their way around The Constant.
Players will either need to recraft portable light sources when they are extinguished or will have to refuel them with.
The easiest piece of lighting equipment players can craft themselves is the Torch, which requires 2 Cut Grass and 2 Twigs.
Players must hold a Torch in their hand slot as they would a weapon, illuminating everything in front of them, however, preventing them from being able to use tools.
Players can use a Torch to attack enemies, potentially igniting them and causing them to take fire damage, however, igniting an enemy may put the loot they drop at risk as if enemies who provide a burnable item die by fire damage, the loot will be Ashes.
It’s a great idea to keep a stack of Cut Grass and Twigs on you at all times as you can never truly know when you are going to need another Torch.
Torches last for 75 seconds and provide 20% wetness resistance when players are holding said Torch. Torches will usually get players through the night, though depending on the season players may need to craft a couple of Torches to get through.
Players in single-player Don’t Starve will be able to “flicker” torches by lighting them quickly and unequipping them, making it so the durability never drops below 100%. Flickering only works in single-player Don’t Starve and only works when a torch is at 100% and not a percentage lower.
Torches will burn up to 150% faster if players are in extreme cases of precipitation.
When used as a weapon, Torches will deal 17 damage per strike, not including the fire damage.
Torches are craftable in all versions of Don’t Starve.
Players can craft a Lantern using 3 Twigs, 2 Ropes and 2 Light Bulbs which will provide them with 7 minutes and 48 seconds of light.
Players will need an Alchemy Engine to craft the Lantern.
The Lantern is usually my “go-to” when it comes to which light object to use as Lanterns allow players to keep their head slot open and I commonly main Wigfrid.
While Lanterns have to be held in order to light the area around a player, they can also be placed on the ground when a player is resting or collecting resources.
I have to admit that Lanterns can be a bit annoying to maneuver, especially if you have a full inventory and you need to pick up your Lantern.
If players want to continue using a Lantern after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Lantern by 38.5% or 180 seconds. Though using Fireflies to refuel a Lantern will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don’t Starve Together.
Bioluminescence (SW) refuels the Lantern by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Lantern by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Lantern by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
Players are able to “flicker” using a Lantern in all versions of Don’t Starve.
STAR/MOON CALLER’S STAFF
Requiring an Ancient Pseudoscience Station to craft, players can craft a Star Caller’s Staff using 4 Nightmare Fuel, 2 Living Logs and 2 Yellow Gems.
Unfortunately, the Star Caller’s Staff is extremely expensive and requires players to either collect Yellow Gems from Ancient Statues in the Caves or by going through Tumbleweeds in Reign of Giants.
Upon being triggered, the Star Caller’s Staff will summon a Dwarf Star that lasts for 2 minutes, providing both light and heal that is equivalent to the 3rd tier of Campfire heat.
Dwarf Stars are unstable and may ignite flammable objects in the surrounding area, so if players want to use the Star Caller’s Staff instead of using Fire Pits, just make sure you’re not near anything important.
Players can place the Star Caller’s Staff into the Moon Stone in Don’t Starve Together during a full moon to create a Moon Caller’s Staff, which creates a Polar Light.
Polar Lights will cool down players instead of heating them.
MORNING STAR (RoG)
Requiring an Alchemy Engine to prototype, the Morning Star takes 2 Nitre, 2 Electrical Doodads and 1 Volt Goat Horn to craft.
The Morning Star is one of the most interesting weapons players can yield in Don’t Starve as the Morning Star begins to lose durability as soon as it is placed in the player’s hand.
The Morning Star is most notably used for attacking wet Mobs as they will take double the damage from it, making the Morning Star extremely effective in Spring.
I love using the Morning Star for fights that happen at night, especially against Seasonal Giants or larger baddies.
Oh, I guess they are also rather impressive against Tentacles and other wet creatures… Morning Stars ahoy!
TAR LAMP (SW)
Requiring 1 Seashell and 1 Tar to craft, the Tar Lamp has a 75 second burn time, just like a Torch, however it can be held or placed on the ground.
Tar Lamps can be turned on or off and can also be used on Boats using the lantern slot.
Tar Lamps are extremely cheap to craft and are a great alternative to the regular Torch.
BOTTLE LANTERN (SW)
Requiring an Alchemy Engine to prototype, the Bottle Lantern needs 2 Bioluminescence and 1 Empty Bottle to craft.
Just like the Tar Lamp, Bottle Lanterns can be held as well as placed on the ground, however, they provide players with 8 minutes of light and can be refuelled using Fireflies or Bioluminescence.
Think of the Bottle Lantern as the Shipwrecked version of the regular Lantern.
Bottle Lanterns can also be dropped by Blue and White Whale Carcasses.
CLOTHING & DRESS WEAR
Requiring an Alchemy Engine to Craft the Thermal Stone requires 10 Stones, 3 Flint and 1 Pickaxe to craft and while it’s primary focus is to reduce heat in Summer and raise your heat in Winter, but did you know that in some version of DS, like DST, the Thermal Stone will emit small amounts of light when it is heated.
While Thermal Stones aren’t going to be your primary light source, in the Winter months, players can rely on the light from their Thermal Stone to complete certain tasks such as chopping down trees, constructing walls or other obscure tasks players would have difficulty completing when they have a torch in hand.
I truthfully spend the majority of my Winter using the Thermal Stone for light instead of a Torch, especially if I’m spending time gathering resources and feel comfortable burning down forests to keep my Thermal Stone hot.
Note that Winter is the only season I recommend using a Thermal Stone for light as using a hot Thermal Stone in Autumn or Spring may lead to Overheating.
Requiring 1 Straw Hat, 1 Gold Nugget, and Fireflies, the Miner Hat is by far one of the most useful pieces of lighting gear.
Using a Miner Hat will give you access to your hands at all times, making it possible for players to use tools or fight enemy mobs while still remaining in the light.
Miner Hats require an Alchemy Engine to prototype and will provide players with 20% water resistance.
A Miner Hat will last 7 minutes and 48 seconds every time it is at full charge and it can randomly be found around The Constant placed around Skeleton Set Pieces.
If players want to continue using a Miner Hat after it has burned out, they can refuel it using FIreflies, Slurtle Slime or Lightbulbs.
Fireflies refuel the Miner Hat by 38.5% or 180 seconds. Though using Fireflies to refuel a Miner Hat will provide players with the most fuel, Fireflies are non-renewable in the base game and RoG, however, players will be able to locate infinite Fireflies in the Oasis Desert during Summer if playing Don’t Starve Together.
Bioluminescence (SW) refuels the Miner Hat by 38.5% or 180 seconds. Though opposed to what I said earlier, players in Shipwrecked may want to stick to using Fireflies as they are renewable when using a Slot Machine.
Light Bulbs refuel the Miner Hat by 19% or 90 seconds. Light Bulbs require exploring Caves in RoG and DST.
Slurtle Slime refuels the Miner Hat by 9.5% or 45 seconds. Slurtle Slime can also be found in the Caves of RoG and DST.
An odd but interesting aspect of using the Miner Hat is the fact that Pigs, Bunnymen and Splumonkeys can also wear them to light up their surroundings. If a Pig wears a Miner Hat they will no longer panic in the darkness.
Players can acquire a Miner Hat in all versions of Don’t Starve, though I’ll quickly mention that players wishing to use a Miner Hat in Hamlet will need to acquire it from the Pigg and Pigglet General Store.
Requiring an Alchemy Engine to craft, Moggles are by far an essential for Reign of Giants and Don’t Starve Together players, especially when they are storming the Ruins.
Moggles require 2 Moleworms, 2 Electrical Doodads, and 1 Glow Berry and will allow players to see everything with Nightvision.
Moggles last for 12 minutes and require Glow Berries or Lesser Glow Berries.
Glow Berries restore Moggles by 33.25% (4 minutes) and Lesser Glow Berries restore Moggles by 6.25% (45 seconds).
Moggles cannot be built in Shipwrecked and will require players to bring it through a portal. Instead of Glow Berries, players can use Dragoon Hearts to refuel the Moggles.
Moggles cannot be built in Hamlet either, however, they can be bought for 20 Oincs at The Sow’s Ear Hat Shop at the Pig City. Glowberries can be bought for 20 Oincs at ‘The Sty’ Oddities Emporium and will refuel about a third of the Moggles durability. I would recommend heading over to the base world or Reign of Giants or buying yourself a new pair of Moggles instead of wasting your Oincs on Glow Berries.
Moggles are the only light source that provides players with Nightvision, which reveals the whole screen, however, I’m not a fan of the way the Nightvision makes things look and prefer to use other light sources.
Moggles may be extremely powerful, but I’m happy to choose a different method to light the way, especially because Glow Berries aren’t the most fun to farm and truthfully… Actually, I won’t spoil it 😉
WARNING: Moggles will be destroyed once they reach 0 durability, making it extremely important for players to refuel them early before they disappear.
CORK CANDLE HAT (HAMLET)
Requiring a Science Machine to prototype, the Cork Candle Hat is a hat item that requires 4 Cork and 2 Iron Ore to craft.
While the Cork Candle Hat provides a bit less light than a Torch, Cork Candle Hats are inexpensive and can easily be refuelled using Cork for 37.5% durability or 45 seconds.
Players can also flicker while using a Cork Candle Hat and I would strongly recommend using these suckers for your regular adventures around The Constant.
Cork Candle Hats provide players with 2 minutes of light when worn.
Requiring an Alchemy Engine to prototype, players will need 2 Pig Skin, 1 Batilisk Wing and 1 Compass to craft a Cowl.
Cowls act very similarly to Moggles, however, they provided sonar-based night vision, which activates every 5 seconds.
Cowls last for 16 minutes, however, they cannot be refuelled, unlike Moggles.
STATIONARY LIGHT SOURCES
There are many stationary light sources players will be able to build while in all versions of Don’t Starve, though I can’t claim that all stationary light sources are useful or the right choice for players to use in every circumstance.
In many cases, stationary light sources will need to be refuelled, though many of the DLCs provide players with stationary light sources that do not need to be refuelled.
The following are all the stationary structures and resources players can build to help light up their surroundings.
While always available, the Campfire is going to be a light source you use infrequently.
Campfires require 3 Cut Grass and 2 Logs and while cheaper than a Fire Pit, the Campfire is a one-time-use object that can be refuelled before the flame depleted, however, it may also set flammable objects around it on fire.
Campfires are most useful when players do not have enough Twigs in their inventory for a Torch or when players need to quickly warm themselves up before continuing to journey across The Constant.
Once a Campfire has completely burned out it will turn into a single piece of Ash.
I usually ask myself the following questions before placing a Campfire:
Do I need warmth? Is this a place I am going to visit regularly? Is this an area in between two bases? Is there anything in this area I’m interested in burning down, especially for charcoal?
In most cases, these questions will help me decide which type of structure I want to work with, and commonly takes me out of the “use a Campfire” mindset as other resources can be more useful.
Requiring 2 Logs and 12 Rocks to construct, the Fire Pit is a permanent structure that can be placed and refuelled as needed by players.
Fire Pits last twice as long as Campfires and are less susceptible to rainfall.
Players will not be able to move Fire Pits after they are placed unless they destroy it with a Hammer or Deconstruction Staff.
As mentioned when talking bout Campfires, I personally rely on Fire Pits for the majority of my “getting warm needs” and would recommend that you do the same.
Since Fire Pits can be relit at any point, it doesn’t really matter how many Fire Pits you build on the map and it is actually highly encouraged that you place Fire Pits all around to ensure that you are never in a situation where you freeze to death.
For players creating multiple bases, don’t just place a Fire Pit at the bases, but also place a few along the way, especially if your bases are very spread apart. Not only will this ensure that players can get nice and toasty anytime they need, but it will also ensure that players have a quick place to cook raw materials along the way.
If you have enough resources, I would recommend that you place extra Crock Pots by any Fire Pits you end up placing. My reason for saying this is, while it’s not necessary to have food waiting for you at any Fire Pit, it is helpful to have ways of mixing raw ingredients or spoiling ingredients, especially if you about to starve to death.
One of the greatest things about Fire Pits is the fact that they appear on the map, similar to a waypoint. You can use Fire Pits as a way of marking important resources on the map, though that’s not really what this post is about.
Note that Fire Pits can attract seasonal giants such as the Deerclops and Bearger. Fire Pits can also be destroyed by said seasonal giants and generally any mobs that have an earthquake or ground shaking sort of attack.
If you place a Fire Pit in the wrong place I would recommend taking a Hammer to it so you can get some of your resources back, however, if players want all of the resources used to create the Fire Pit they will need to use a Deconstruction Staff.
Requiring an Alchemy Engine to prototype, the Pumpkin Lantern can be crafter using 1 Pumpkin and 1 Firefly.
The reality is that Pumpkin Lanterns are extremely useless and provide very little light to players. Ignore these bad boys…
Requiring a Science Machine to craft, the Endothermic Fire acts very similarly to a Campfire, however, instead of warming up players it will cool them down.
Endothermic Fires require 3 Cut Grass and 2 Nitre to craft and are unable to cook food.
Also similar to Camp Fires, Endothermic Fires will burn out and become a piece of Ash.
Endothermic Fires are most useful when players are about to overheat in Summer, though if players need quick light, using Nitre for these bad boys may be a bit of a stupid idea.
ENDOTHERMIC FIRE PIT
Requiring the Alchemy Engine, Endothermic Fire Pits are the Fire Pit version of the Endothermic Fire.
Endothermic Fires Pits are extremely costly coming in at 4 Cut Stone, 2 Electrical Doodads and 2 Nitre.
By far, I find Endothermic Fire Pits to be the most important type of Fire Pit players can create as there are fewer methods to cool down than to warm up.
Like their smaller companion, Endothermic Fire Pits will reduce the temperature of the player, however, players will not be able to cook on an Endothermic Fire Pit and instead will have to use a regular Fire Pit or Crock Pot.
Endothermic Fire Pits are more fuel-efficient than Endothermic Fires and as is with the Fire Pit, Endothermic Fire Pits can be refuelled at any point by players.
Due to how expensive and useful Endothermic Fire Pits are, I strongly recommend that you always keep an extra one pre-built at all times, because there’s nothing worse than overheating or freezing because you didn’t have the inventory space or quickness to drop the right type of Fire Pit.
Although a bit pricy, the Night Light is one of the quickest and easiest methods of lighting your base in all versions of Don’t Starve.
Night Lights require a Prestihatitator to prototype and will need 8 Gold Nuggets, 2 Nightmare Fuel and 1 Red Gem to craft.
Red Gems shouldn’t be too difficult to come across, especially if players are regularly securing gems from Red Hounds during Summer and Autumn. You may want to use some of your Down Feathers for a Luxury Fan, to make sure your loot doesn’t burn to a crisp!
Night Lights last for 175 seconds when fueled by 1 Nightmare Fuel, making farming creatures like Tree Guardians really useful. Night Lights can be fueled by a maximum of 3 Nightmare Fuel at a time.
There are a few other downsides to Night Lights as they do not provide heat, unlike Fire Pits and Campfires and they will reduce a player’s Sanity by 3 per minute.
Players can avoid taking Sanity loss by standing a distance away from the Night Lights.
The only character who is immune to the Sanity penalty from Night Lights is Willow, who actually gains 7 Sanity per minute when standing next to them. Quite frankly, that perk alone makes Willow insanely competitive to play, especially if she lights a Night Light after slaying a number of Shadow Creatures with BERNIE! Mmmm, juicy, best Nightmare Fuel grinder in the game.
Night Lights are most useful for Cave exploration as players will be surrounded by hoards of mobs that provide Nightmare Fuel.
Night Lights can also be lit using a Fire Staff and one charge will fuel the Night Light by the same amount as 1 Nightmare Fuel.
Beware! Night Lights are much like Fire Pits and can be tampered with by Night Hands, you’re going to have to chase those buggers away if you don’t want to be left for dead with Charlie.
OBSIDIAN FIRE PIT (SHIPWRECKED)
With Shipwrecked comes a bunch of new Obsidian recipes including a variety of weapons, tools and the Obsidian Fire Pit.
Requiring an Alchemy Engine to prototype, the Obsidian Fire Pit can be crafter using 8 Obsidian and 3 Logs.
Notable features of the Obsidian Fire Pit include the fact that it lasts 3 times as long as a Campfire and 1.5 times the length of a normal Fire Pit.
Obsidian Fire Pits are the most resource-friendly type of Fire Pit (or Chiminea) that players can place in SW.
It should also be noted that Obsidian Fire Pits are immune to being extinguished to Strong WInds, however, can be flooded or turned off by Ice Flingomatics.
Are Obsidian Fire Pits necessary? No, I prefer other options to it, especially because Obsidian is so useful for other recipes, tools and resources.
Acting just like a Fire Pit, Chiminea are always available to be crafted in SW and requires 2 Limestone, 2 Sand and 2 Logs to craft.
Chimineas are considered a necessity in SW as they will protect the fire from being extinguished in Hurricane Season when players experience Strong Winds, and heavy amounts of Rain.
A Chiminea also keeps fires safe from Flooding, though it’s important to note that Ice Flingomatics will still get up to their shenanigans of turning off a Chiminea anytime it is placed too close.
BUOYANT CHIMNIEA (SHIPWRECKED)
Similar to the land version of the Chiminea, Buoyant Chimineas are always available, however, they require 6 Limestones, 6 Tar and 4 Sand to craft.
The main difference between regular Chiminea and the Buoyant Chiminea is the fact that the Buoyant Chiminea can and has to be placed on the Ocean.
Buoyant Chimineas are also unaffected by Strong Winds and Rain, making them extremely powerful and making it a necessity to always have one prebuilt or have the ingredients available for quick placement.
LAMP POSTS (HAMLET)
Requiring the Key to the City and access to the City Planning Tab, the Lamp Post is the most overpowered source of light players can build in Hamlet.
Lamp Posts require 1 Alloy, 1 Electrical Doodad and 1 Lantern to craft and will provide light infinitely in the area surrounding them.
Wait, did you read that right? Yes, you do not have to refuel Lamp Posts and you can place them anywhere in the world once you have access to them, making battles against Charlie… well… 100% avoidable!
For players playing Don’t Starve Together, there are actually mods you can use to import the Lamp Post which you can check out here.
If players destroy a Lamp Post using an Executive Hammer, they can technically refuel their Lanterns indefinitely, though I would recommend building as many Lamp Posts as you can so you can avoid using other lighting equipment in general.
MUSHROOM LIGHTS (DON’T STARVE TOGETHER)
There are two variants of Mushroom Lights that players, being the Mushlights (1 Shroom Skin and 1 Bucket-o-Poop) and Glowcaps (1 Shroom Skin, 1 Board and 1 Bucket-o-Poop).
Mushrooms Lights require players to either kill the Toadstool in the Caves or can be obtained from a loot stash after killing Klaus.
Both types of Mushroom Lights have 4 slots of inventory, though players will only be able to place a single item in each slot.
The items that can be placed in Mushroom Lights include Light Bulbs, Glow Berries, Lesser Glow Berries and Mushroom Spores.
Mushroom Lights will keep any of the items kept inside of them fresh for 75% longer than usual and the more items found inside of the Mushroom Lights, the brighter the Mushroom Light will be.
Although Mushlights are cheaper to craft than Glowcaps, players may want to focus on crafting Glowcaps as they can provide players with a variety of colours including:
2 Blue Spores
2 Green Spores
3 Red Spores
1 Green Spore
3 Light Bulbs
1 Red Spore
1 Red Spore
3 Blue Spores
1 Red Spore
1 Green Spore
1 Blue Spore
1 Empty Slot
or simply Light Bulbs
2 Red Spores
2 Green Spores
Spores will add a darker or deeper colour into the Glowcap and Light Bulbs will simply add white light or make the light brighter.
The reality is that Glowcaps aren’t that much more expensive than Mushlights and with the ability to change the colour Glowcaps provide, players will be able to create more personal base designs.
HOW DO I LIGHT MY BOAT IN SHIPWRECKED?
Sailing the high seas can be complicated when players are trying to get around in Shipwrecked, but players have a few options to choose from when it comes to which type of light they would like to use, especially if they expect to be sailing for extended periods of time or expect to use the same boat for long periods of time.
BOAT TORCH (SHIPWRECKED)
Requiring a Science Machine to prototype, the Boat Torch needs 2 Twigs and 1 Torch to craft and can be used to provide light on any Boats other than Rafts.
Boat Torches must be attached to the Boat players wish to light and while they can be turned off to preserve their fuel, they are not able to be refuelled and will disappear once depleted.
Boat Torches provide players with 1 minute and 45 seconds of light and much like the Thermal Stone, players may want to use a 1% Torch to craft the Boat Torch in order to doubly save on resources.
BOAT LANTERN (SHIPWRECKED)
Similar to the Boat Torch, the Boat Lantern requires 2 Twigs, 1 Empty Bottle and 1 Firefly and will last 7 minutes and 48 seconds.
Unlike Boat Torches, Boat Lanterns can be refuelled by using Bioluminescence or Fireflies. As mentioned earlier, players may want to focus on getting Fireflies using the Slot Machine.
Players can also receive a Boat Lantern when they trade Surf ‘n’ Turf to the Yaarctopus.
Boat Lanterns should be the primary method players choose to use to light their voyages.
BEST LIGHTING MODS
[Hamlet] Lamp Post by KaiserKatz
I can’t deny how overpowered the Lamp Post Mod is, but the truth is… Lamp Posts exist in Hamlet and the good lord, of whom I do not believe in, knows that I hate dying to Charlie. What I hate more than dying to Charlie is having new players enter a server and die to Charlie in a matter of seconds only to type in chat, “pls, where’s base, how do I res?”
Light up that home ho’s. You’re going to appreciate it.
BETTER ICE FLINGOMATIC by Nyoraia
If you want to take things one step further with the Ice Flingomatic, consider getting yourself the Better Ice Flingomatic Mod, which will allow players to customize a variety of options on their Ice Flingomatic including:
🎮 Adjusting fuel consumption
🎮 Adjusting the range of the Ice Flingomatic
🎮 The ability to ignore Campfires, Fire Pits, Night Lights, Endothermic Fires and Endothermic Fire Pits without using emergency mode.
There are a few customizations players can make using this mod that will require players to go into game files, so I would recommend reading the full description to learn your capabilities.