As you explore The Constant you may come across small mounds of dirt that you can interact with.
While easy to miss, especially if you’re not concentrating on the floor entirely, these mounds of dirt, known as Suspicious Dirt Piles are naturally spawning objects that can be found randomly throughout the world.
Suspicious Dirt Piles do not have specific locations for players to regularly locate them and will actually disappear if a player does not interact with them soon enough, though players can find some relief in knowing that often when a Suspicious Dirt Pile disappears from timing out, another will spawn, though not always in the nearby area.
If interacted with, a Suspicious Dirt Pile will uncover an animal track that looks like a footprint with three toes. Players must follow these Animal Tracks to find their reward.
Once an Animal Track is revealed it will immediately spawn the next Suspicious Dirt Pile which will be around 2 screens away from the original Suspicious Dirt Pile.
Note that each Suspicious Dirt Pile has a timer, so if players are hoping to get some other tasks in, such as Farming or collecting Bees for their Bee Box, don’t.
Players will need to focus when dealing with Suspicious Dirt Piles as they will need to located between 6 to 12 of them before they reach their final destination.
As there are no prompts that allow players to know how far they are from their goal, players will want to make sure that they do not delay in between the Suspicious Dirt Piles as their timer is fairly short and players will be at risk of wasting their time for all of the previous Suspicious Dirt Piles.
Although players will not know what stage of the Hunt (the act of following Suspicious Dirt Piles) they are on, players will be prompted when they are the final stage, with their character stating that they sense something is close-by.
After following the last Animal Track players will be met with a Koalefant, Winter Koalefant, Ewecus or Varg (RoG & DST), each acting very different than the last.
The following is a guide that covers all the different types of mobs players can locate when doing Hunts, their stats and how to deal with them.
KOALEFANT & WINTER KOALEFANT
The Koalefant and Winter Koalefant are neutral mobs that a player will most commonly locate at the end of a Hunt.
Upon being spawned, both variants of the Koalefant will begin running away from a player, actively avoiding the player until the player actually has a chance to attack the Koalefant.
Upon damaging the Koalefant, the Koalefant will begin attacking the player and will actively begin damaging the player.
If players are having difficulty attacking a Koalefant, due to it’s avoidant nature, they can either try pinning it down by leading it to the edge of the world (as it will have nowhere to escape to) or blast it three times with an Ice Staff (1 Spear & 1 Blue Gem).
Players can also use a Boomerang (1 Boards, 1 Silk and 1 Charcoal), Blow Darts (2 Cut Reeds, 1 Hound’s Tooth and 1 Azure Feather) or Sleep Darts (2 Cut Reeds, 1 Stinger and 1 Jet Feather) as they provide enough range for a player to aggro the Koalefant, even as it tries to run away.
Unlike other mobs, players should be able to get between 5-6 attacks in on a Koalefant before they must kite the Koalefant, though players will have an easier time if they have a Walking Cane or a path nearby.
While the Koalefant does sleep at night, players will wake up the Koalefant when they approach it. Players must make sure that they do not hesitate when approaching a Koalefant when it is sleeping as without delay they will have the opportunity to strike the Koalefant, making it vulnerable to their attacks.
Koalefants and Winter Koalefants can alternatively be kept in a base, as long as players keep it enclosed in some walls, in hopes of having it generate Manure regularly, similar to how a Beefalo would.
It should be noted that a Koalefant will never de-spawn, though they do travel quite a bit, making it difficult for players to relocate them once they move away.
The only difference between a Koalefant and a Winter Koalefant is the fact that they have different drops, otherwise they share the same stats, which are the following:
KOALEFANT & WINTER KOALEFANT STATS
HEALTH
500 HP
1,000 HP (Don’t Starve Together)
DAMAGE
50 damage towards all players and mobs
ATTACK PERIOD
4 secconds
WALKING SPEED
1.5
RUNNING SPEED
7
REWARDS FOR KILLING THE KOALEFANT & WINTER KOALEFANT
Upon successfully killing a Koalefant and Winter Koalefant, players will receive the following loot:
8 Meat
1 Manure
1 Koalephant Trunk (regular Koalefant)
1 Winter Koalephant Trunk (Winter Koalefant)
EWECUS
The Ewecus receives an increase in spawn rate depending on how long a player has been playing in their world.
Starting Day 1, players have a 5% chance to spawn in an Ewecus, though by Day 100, players will have a 33% chance to spawn the Ewecus.
Players will not just jump to a 33% chance to spawn an Ewecus as between Day 1 and Day 100 the chance will slowly increase.
The Ewecus is a difficult mob to kill as it has a projectile attack which shoots mucus at the player, essentially immobilizing a player and leaving them vulnerable to damage.
While players will become free of the mucus over time, it is strongly recommended that players employ some Pigs, Bunnymen or Royal Guards as they will eat the mucus and continue attacking the Ewecus right after.
The Ewecus is the only Hunt that players are advised not to battle alone.
HEALTH
500 HP
800 HP (Don’t Starve Together)
DAMAGE
60 damage to all players and Mobs
5 damage if trapped in Mucus
REWARDS FOR KILLING AN EWECUS
Upon successfully killing an Ewecus, players will receive the following loot:
4 Meat
2-3 Steel Wool
1-2 Phlegm
VARG
When players have access to the Reign of Giants DLC, which also encompasses Don’t Starve Together, players will have a 50% chance to find a Varg instead of the Ewecus, technically making it so a player has a 2.5% chance to spawn the Varg on Day 1 and a 16.5% chance to spawn a Varg by Day 100.
The Varg is considered to be the most aggressive mob players can locate at the end of a Hunt, simply because it has a special ability that can summon two Hounds at a time.
Vargs are able to summon both Normal Hounds as well as Red Hounds during Summer as well as Autumn and Blue Hounds during Winter as well as in Spring.
A Varg will warn players that it is spawning Hounds as it will howl before the Hounds are spawned.
Hounds tend to stay close to the Varg, though players should note that if they engage with the Varg for long enough it will continue spawning in Hounds, making it an absolute necessity to kill the Hounds before attacking the Varg as a player can easily become overwhelmed by Hounds.
The Varg can only spawn a maximum of 6-8 Hounds, though it will continue to howl as if it was spawning more Hounds.
If players have no Hound Mounds in their world or have destroyed all Hound Mounds, players can essentially entrap a Varg in hopes of having it continuously spawn Hounds in order to get a constant supply of Hound’s Teeth.
HEALTH
600 HP
1,800 HP (Don’t Starve Together)
DAMAGE
50 damage to players and mobs
ATTACK PERIOD
3
ATTACK RANGE
5
RUNNING SPEED
5.5
REWARDS FOR KILLING A VARG
Upon successfully killing a Varg, players will receive the following loot:
4-6 Monster Meat
1-3 Hound’s Tooth
CHANGES TO HUNTS AND SUSPICIOUS DIRT PILES IN DON’T STARVE TOGETHER
Although, for the most part, Don’t Starve Together retains all of the same spawn rates as it does in the single-player version of Don’t Starve, there is a major alteration that changes during Spring Rain, leading players to find Volt Goats instead of a Koalefant.
Although players will be unable to locate a Koalefant during Spring Rain, they may still come across an Ewecus or Varg.
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