When it comes to playing any Bloons TD it can get confusing what Bloons have special defences.
I can’t tell you the amount of times I’ve mistakenly let bloons leak when not paying attention to what round I was currently on and simply just let bloons with special properties pass because I didn’t save enough coins or place a tower preemptively to protect myself from later bloon rounds.
The reality is that players are going to want to start getting used which bloons are released during which rounds, though until then players can effectively protect themselves by gaining knowledge of what towers provide them with defences against particular bloon types, especially those with properties that prevent certain towers from even damaging them.
The following guide will take players through all the bloons that have special properties and the towers players can place in order to combat said bloons.
If players are looking for a more comprehensive guide on the best towers to generally use they should check out my guide on all Monkey Towers here.
WHAT POPS FROZEN BLOONS?
Frozen Bloons are impervious to most damage types, though players will be able to damage Frozen Bloons immediately by using a Bomb Shooter.
Players will also be able to damage Frozen Bloons if they have fire damage, energy, plasma or shatter damage.
WHAT POPS BLACK BLOONS?
Black Bloons have a resistance to explosions making them resistant to incoming damage from all Bomb Shooters, Mortar Monkeys, Monkey Aces with the Exploding Pineapples upgrade and above, Monkey Buccaneer’s with the Cannon Ship upgrade as well as all damage from Striker Jones and Admiral Bricker’s bombs.
Black Bloons should be easy to deal with for most players as players will normally have a Dart Monkey or another form of Primary or Magic Monkey on their map to deal with them, though if playing Military Monkeys Only mode, players should ensure that they have a Sniper Monkey or Heli Pilot to deal with them.
It should be noted that if a tower has multiple types of ammo, such as Darts and Explosives, the Darts will still destroy Black Bloons while the explosives will not be able to.
It should also be noted that if an explosive tower is placed next to a Monkey Village with the Monkey Intelligence Bureau (-/3/-) upgrade, the explosive towers will be able to shred through Black Bloons.
WHAT POPS WHITE BLOONS?
White Bloons can be popped by every Tower that does not try to freeze the bloon.
WHAT POPS CAMO BLOONS?
Camo Bloons cannot be seen by the average tower until they are provided with Camo detection.
The only Tower that initially has Camo detection are Ninja Monkeys.
The following are the Towers that can be upgraded with Camo detection:
Dart Monkeys need Enhanced Eyesight (-/-/2)
Boomerang Monkeys Need Glaive Lord (5/-/-)
Bomb Shooters need Bomb Blitz (-/-/5)
Tack Shooters need Inferno Ring (5/-/-)
Ice Monkeys need Snow Storm (-/4/-) or Embrittlement (4/-/-)
Glue Gunners need Glue Strike (-/4/-) or Relentless Glue (-/-/4) in tandem with Corrosive Glue (2/-/-)
Sniper Monkeys need Night Vision Goggles (-/1/-)
Monkey Subs need Submerge and Support (3/-/-) or simply Advanced Intel (2/-/-) if there is another tower with Camo detection in it’s vision
Monkey Buccaneers need Crow’s Nest (-/-/2)
Monkey Aces need Spy Plane (-/2/-)
Heli Pilots need IFR (-/2/-)
Mortar Monkeys need Signal Flare (-/-/3)
Wizard Monkeys need Money Sense (-/-/2), Summon Pheonix (-/4/-) or Archmage (5/-/-)
Super Monkeys need Ultravision (-/-/2)
Druids need Superstorm (5/-/-) or Spirit of the Forest (-/5/-)
Engineer Monkeys need Cleansing Foam (-/3/-)
Unfortunately there is only one Hero that initially has Camo detection being Ezili, though Obyn Greenfoot can technically use his Brambles at level 3 to capture Camo Bloons.
Heroes that gain Camo detection include:
Gwendolin at level 3
Quincy at level 5
Etienne at level 5
Captain Churchill at level 6
Admiral Brickell at level 7
Benjamin a level 18.
If players are struggling with Camo bloons, they should look into using Etienne who will provide all towers with camo detection upon reaching level 8.
Dart Monkeys tend to be the cheapest form of Camo Detection and will prove to be extremely useful in game modes like Alternate Bloons as Camo Bloons make an appearance very early on in the rounds.
If players do not have access to Etienne and wish to provide towers with Camo detection, they can use a Monkey Village with the Radar Scanner (-/2/-) upgrade to allow Towers in the area to see Camo Bloons.
Players can also use towers like the Wizard Monkey, Mortar Monkey, Engineer Monkey and Monkey Sub to reveal Camo Bloons using their upgrades or can also place a Spike Factory which will be able to destroy Camo Bloons upon being placed.
The tactic in which players use to deal with Camo Bloons will vary on what map they are playing and what game mode they are playing on as there is no set strategy, though using a Camo revealing tower tends to be a good strategy as it allows players to focus on upgrades that are usually more powerful or damage focussed.
WHAT POPS PURPLE BLOONS?
Purple Bloons are immune to Magic/Energy damage, Fire and Plasma Attacks making them immune to the majority of Magic Monkeys.
Players will not be able to affect Purple Bloons with the following towers:
Wizard Monkeys, except for the Necromancer (-/-/4) and Wizard Lord Phoenix (-/5/-) ability, though Shimmer (-/-/3) will still remove Camo properties
Super Monkeys with Laser Vision (2/-/-), Plasma Vision (3/-/-), Sun Avatar (3/-/-) or Technological Terror (-/3/-)
Dart Monkeys with Plasma Monkey Fan Club (-/5/-) activated
Druids with Heart of Thunder (2/-/-) or Ball Lightning (3/-/-), though their thorns will still damage
Monkey Buccaneers with Hot Shot (-/2/-)
Tack Shooters with Ring of Fire (3/-/-) or Inferno Ring (4/-/-)
Engineer Monkeys with Sentry Paragon (5/-/-)
Gwendolin’s attacks until level 16
Obyn Greenfoot’s main attacks
Ezili’s main attacks, minus Heartstopper
Adora’s main attacks, except The Long Arm Of Light
Purple Bloons can be quite difficult to deal with when playing Magic Monkeys only and will require a Druid Monkey with thorn attacks or Ninja Monkey to deal with them.
When dealing with Camo Purple Bloons players will want an upgrade Ninja Monkey.
WHAT POPS (CAMO) LEAD BLOONS?
Lead Bloons are immune to “sharp” attacks, usually meaning Darts, Thorns, Shurikens, etc.
Lead Bloons are also immune to Energy/Magic attacks as well as Ice.
Players will want to use explosive towers or towers with fire damage.
Towers players can use include:
Dart Monkeys with the Juggernaut (4/-/-) upgrade. Players will need need to give these towers Camo detection with Enhanced Eyesight (-/-/2).
Sniper Monkeys with the Full Metal Jacket (1/-/-) upgrade. Players will need Night Vision Goggles (-/1/-) to detect Camo Lead Bloons).
Boomerang Monkeys with Red Hot Rangs (-/-/2). Players will need a Monkey Village to detect Camo Lead Bloons).
Ninja Monkeys with Flash Bomb (-/-/3).
Monkey Buccaneers with Hot Shot (-/2/-). Players will need Crow’s Nest (-/-/2) to detect Camo Lead Bloons).
Monkey Aces with Bomber Ace (-/3/-), which will also have the Camo detection from the previous upgrades. It should be noted that while Monkey Aces can deal damage to Lead Bloons with the Exploding Pineapple (-/1/-) upgrade, this attack is really ineffective due to its infrequency.
Super Monkeys with the Plasma Blasts (2/-/-) upgrade. Players will need the Ultravision (-/-/2) upgrade to detect Camo Lead Bloons.
Wizard Monkeys with the Fireball (1/-/-) or Wall of Fire (2/-/-) upgrade, though players should note that Wall of Fire is much more efficient. If players wish to destroy Camo Lead Bloons they will need to also include Monkey Sense (-/-/2) though players can also use the Necromancer: Unpopped Army (-/-/4) upgrade to shred through Camo Lead Bloons, also revealing the Camo Bloons with it’s previous tier of Shimmer (-/-/3). This is by far the best tactic for Camo Lead Bloons.
Mortar Monkeys with Signal Flare (-/-/3) which will also reveal Camo Lead Bloons.
Spike Factories with White Hot Spikes (2/-/-).
Engineer Monkeys with Cleansing Foam (-/3/-).
Heli Pilots with Razor Rotors (3/-/-), though players will need Enhanced IFR Instruments (-/2/-) to detect Camo Lead Bloons.
Glue Gunners with Corrosive Glue (2/-/-). Players will need Glue Strike (-/4/-) if they want to deal with Camo Lead Bloons.
Monkey Subs with Submerge and Support (-/3/-) in tandem with Heat Tipped Darts (-/2/-), though players can alternatively use Advanced Intel (2/-/-) in tandem with Heat Tipped Darts (-/2/-) if there is already a Tower placed with Camo detection.
Tack Shooters with the Hot Shots (3/-/-) upgrade. Players will require a Monkey Village for Camo detection.
Bomb Shooters, though they will requires a Monkey Village for Camo detection.
Ice Monkeys with the Metal Freeze (2/-/-) upgrade, though they will need Embrittlement (4/-/-) to destroy Camo Lead Bloons. Players can also use Snowstorm (-/4/-) in tandem with Metal Freeze (2/-/-).
Alchemists, though players will need a Monkey Village to pop Camo Lead Bloons.
Druids with Heart of Thunder (2/-/-), though they will need a Monkey Village or Super Storm (5/-/-) or Spirit of the Forest (-/5/-) to pop Camo Lead Bloons.
Heroes that deal with Lead Bloons include:
Quincy beyond level 7, though not reliable
Admiral Brickell’s bombs
Etienne beyond level 10 with the UCAV ability
WHAT POPS ZEBRA BLOONS?
Zebra Bloons have immunity to both Freezing and Bombs, making them fairly easy to deal with as players can essentially use any other tower to destroy them.
WHAT POPS CERAMIC BLOONS?
Ceramic Bloons are extremely powerful bloons that add 10 HP to the bloon.
Players will want to combat Ceramic Bloons with high damage Towers including:
Sniper Monkeys with the Deadly Precision (3/-/-) upgrade
Druids with Druid of the Jungle (-/3/-)
Glue Gunners with Glue Hose (-/3/-) and Corrosive Glue (2/-/-)
Dart Monkeys with the Juggernaut (4/-/-) upgrade
Boomerang Monkeys with MOAR Glaives (4/-/-)
Ice Monkeys with Arctic Wind (-/3/-)
Heli Pilots with the Downdraft (-/3/-) upgrade
Mortar Monkey with The Big One (4/-/-) or Artillery Battery (-/4/-)
Monkey Aces with Ground Zero (-/4/-)
Super Monkey with the Sun Avatar (3/-/-) upgrade
HOW DO YOU POP MASSIVELY ORNARY AIR BLIMPS (M.O.A.B.S.)?
When it comes to dealing with M.O.A.B.S. players are recommended to place Bomb Shooters with the M.O.A.B. Mauler (-/3/-) upgrade or beyond.
If players choose to use Bomb Shooters with the M.O.A.B. Mauler upgrade, it is strongly recommended that players set the Bomb Shooters to the “Strongest” target as this will ensure that they deal the most damage to M.O.A.B.S.
Players can also essentially use multiple towers to defend against M.O.A.B.S. as long as they are fast and yield a substantial amount of damage, though I strongly recommend against using a Super Monkey to defend against M.O.A.B.S. as they do not deal enough damage for their high cost unless upgraded to tier-3 or beyond.
Players can effectively use Monkey Buccaneers with Monkey Pirates (-/4/-) to sweep a single M.O.A.B. from the map.
In the late game it is strongly recommended that players have a Sniper Monkey with the Cripple MOAB (5/-/-) upgrade as this will ensure that multiple M.O.A.B.S. are affected at once.
HOW DO YOU POP BRUTAL FLOATING BEHEMOTHS (B.F.B.S.)?
B.F.B.S. are stronger variants of M.O.A.B.S. and can be treated in a similar manner to M.O.A.B.S. though players may want to have some ways of dealing with crowd control after the B.F.B.S. are destroyed,
Some of the best towers to have on your map include:
Heli Pilots with Downdraft (-/3/-)
Glue Gunners with Glue Hose (-/3/-)
Ice Monkeys with Enhanced Refreeze (-/-/2)
By the point of the game where players experience B.F.B.S. players should have a Super Monkey with the Sun Avatar (3/-/-) upgrade, though a lower tier Super Monkey can be used in combination with other higher tier Towers.
HOW DO YOU DEAL WITH ZEPPELINS OF MIGHTY GARGANTUANESS (Z.O.M.G.S.)?
Z.O.M.G.S. are fairly strong M.O.A.B.S. and will require strong towers that deal devastating damage to them, meaning that players will want Bomb Shooters with the MOAB Assassins (-/4/-) upgrade or the MOAB Eliminator (-/5/-) upgrade.
While a single Bomb Shooter will deal a good amount of damage to Z.O.M.G.S. players will want a few as their abilities take a good amount of time for them to cool down.
Players may also want to use a Sun Avatar (3/-/-) Super Monkey though a Monkey Sub with First Strike Capability (-/4/-) will be your best bet as it deals a good amount of damage to Z.O.M.G.S.
Players can also use Ninja Monkeys with the Bloon Sabotage (-/4/-) or Grand Saboteur (-/5/-) upgrade or Sticky Bomb (-/-/4) upgrades to deal with Z.O.M.G.S though the Master Bomber (-/-/5) is the best method of dealing with Z.O.M.G.S.
WHAT POPS DARK DIRIGIBLE TITANS (D.D.T.S.)?
D.D.T.S. are by far my least favourite type of M.O.A.B. to deal with especially because they are like a large Lead Bloon, being immune to sharp projectiles.
The best way to deal with D.D.T.S. is by placing a Monkey Village with Monkey Intelligence Bureau (-/3/-) as it will provide all towers in its radius with the ability to damage any type of Bloons.
Players will want to combat D.D.T.S. with the following towers:
Dart Monkeys with the Juggernaut (4/-/-) upgrade, Crossbow Master (-/-/5) or Plasma Monkey Fan Club (-/5/-). Players will need Enhanced Eyesight (-/-/2) for Juggernauts and Plasma Monkey Fan Club.
Boomerang Monkeys with Glaive Lord (5/-/-) or MOAB Press (-/-/4) as long as they are provided with Camo detection.
Bomb Shooters with Bomb Blitz (-/-/5) or any MOAB Mauler (-/3/-) upgrades if provided Camo detection.
Tack Shooters with Inferno Ring (5/-/-)
Ice Monkeys with Absolute Zero (-/5/-)
Glue Gunners with Corrosive Glue (2/-/-) in tandem with Glue Strike (-/4/-)
Sniper Monkeys with Full Metal Jacket (1/-/-) or above in tandem with Night Vision Goggles (-/1/-)
Monkey Subs with the Bloontonium Reactor (4/-/-) or Pre-Emptive Strike (-/5/-) in tandem with Advanced Intel (2/-/-). These tend to be the most effective towers for players as Bloontonium Reactors will also reveal D.D.T.S. and Pre-Emptive Strike Monkey Subs will deal massive amounts of damage to D.D.T.S.
Monkey Buccaneers with Carrier Flagship (-/5/-) and Crow’s Nest (-/-/2).
Monkey Aces with Sky Shredder (5/-/-), Ground Zero (-/4/-) or Flying Fortress (-/-/5) in tandem with Spy Plane (-/2/-).
Heli Pilots with Razor Rotors (3/-/-) or above in tandem with IFR (-/2/-) or even the Special Poperations (-/5/-) upgrade.
Wizard Monkeys with Arcane Spike (4/-/-) and Monkey Sense (-/-/2), Wall of Fire (-/2/-) or above and Monkey Sense (-/-/2) or Necromancer: Unpopped Army (-/-/4) or above, which will also reveal D.D.T.S. In my opinion the later is the best option for dealing with D.D.T.S.
Ninja Monkeys with Flash Bomb (-/-/3) or above.
Druids with Superstorm (5/-/-)
Spike Factories with White Hot Spikes (2/-/-) especially when used in tandem with MOAB SHREDR (-/3/-) or above.
Engineer Monkeys with Cleansing Foam (-/3/-)
Heroes that are useful against D.D.T.S. include:
Gwendolin’s Cocktail and Firestorm ability
Obyn Greenfoot’s Brambles and Wall of Trees
Captain Churchill’s Armour Piercing Shells and MOAB BArrage
Benjamin’s Bloon Trojan (beyond level 18)
Ezili in general
HOW DO YOU POP BIG AIRSHIPS OF DOOM (B.A.D.S.)?
The B.A.D. is the most powerful type of M.O.A.B. class bloon and will be fairly unstoppable without extremely powerful Towers.
At this point of the game most Towers should be at tier 4 if not 5 as they will be the best for dealing with B.A.D.S.
Notable Towers for B.A.D. defences include:
Ninja Monkeys with Grand Saboteur (-/4/-) or Master Bomber (-/-/5)
Sniper Monkeys with Maim MOAB (4/-/-) or Cripple MOAB (5/-/-)
Glue Gunners with The Bloon Solver (5/-/-) or MOAB Glue (-/-/3)
Ice Monkeys with Super Brittle (5/-/-), Absolute Zero (-/5/-) or Icicle Impale (-/-/5)
Alchemists with Bloon Master Alchemist (-/-/5)
Druids with Super Storm (5/-/-)
Monkey Aces with Tsar Bomba (-/5/-)
Heli Pilots with MOAB Shove (-/-/3)
Boomerang Monkeys with MOAB Press (-/-/4) or MOAB Domination (-/-/5)
Bomb Shooters with Bloon Crush (5/-/-) or MOAB Mauler (-/3/-) and above
Super Monkeys with Sun Avatar (3/-/-) and above
Mortar Monkeys with Pop and Awe (-/5/-)
Engineer Monkeys with XXXL Trap (-/-/5)
Heroes that deal with B.A.D.S. fairly well include:
Striker Jones, especially with the Concussive Shell ability
Benjamin’s Syphon Funding ability
Pat Fusty’s Big Squeeze Ability
Admiral Brickell’s Mega Mines ability
HOW TO POP FORTIFIED BLOONS?
Fortified Bloons are extremely annoying to deal with as they can provide any kind of bloons with extra health.
There are a few Towers that can actually strip Fortified properties including:
Alchemists with Perishing Potions (-/2/-), though not M.O.A.B. class bloons.
Mortar Monkeys with Shattering Shells (-/-/4) or Blooncineration (-/-/5) if players wish to strip D.D.T.S. of their camo properties.
Players can also deal with Fortified Bloons with high damage Towers including:
Super Monkeys with Sun Avatar (3/-/-)
Mortar Monkeys with Heavy Shells (-/3/-)
Spike Factories with Spiked Balls (3/-/-)
Sniper Monkeys with Full Metal Jacket (1/-/-) or above
If players want extra defences they can use a Glue Gunner to slow down Fortified Bloons.