When it comes to playing Bloons Tower Defence 6, players will want to get a good idea of all the support towers they have access to, one of the most important being the Glue Gunner.
Glue Gunners can provide players with a good amount of DPS and unlike the Ice Monkeys, Glue Gunners will not prevent any towers to deal damage to bloons and in fact many of the upgrades players can purchase for the Glue Gunner will be enhanced by players damaging bloons early, which I will get into later.
The Glue Gunner’s main role is to slow down bloons essentially making it easier for players to be able to damage bloons before they begin to leak.
In general, a Glue Gunner is going to be a mid-to-late game purchase as Glue Gunners do not deal enough damage to bloons, mostly due to the Glue Gunner’s slow attack speed.
In my opinion, I find Glue Gunners to be one of the best support towers players can focus on placing due to their versatility and while unlike Ice Monkeys, who keep bloons close by, Glue Gunner’s affected bloons will continue to travel essentially still being at risk of leaking, though there is a much lesser chance as the bloons travel drastically slower.
PATH 1 TIER-5 GLUE GUNNER – THE BLOON SOLVER
The Bloon Solver is by far the heaviest damaging Glue Gunner as it’s only focus is to coat bloons with corrosive glue that will pop bloons quickly and efficiently.
The Bloon Solver will be able to damage 3 layers of bloons every 0.1 seconds and shooters 4 times faster than its previous upgrade, essentially crossing over from being a support tower to a more DPS focussed tower.
The Bloon Solver can hit up to 6 bloons per shot, however, when upgraded with various cross paths can shoot up to 11 bloons at a time.
The biggest reason players will want to use The Bloon Solver is to get through any Super Ceramics or simply any Ceramics as The Bloon Solver simply excells at destroying this class of bloons only being outclassed by a Mortar Monkey with The Biggest One.
While The Biggest One is stronger than The Bloon Solver, The Bloon Solver is more cost effective and should be used when players do not have a map that lays over itself.
While the choice for upgrade is heavily going to depend on what strategy players wish to use, it is usually recommended that players cross path The Bloon Solver with Path 3 simply because doing so will allow the player to deal more damage to affected blooms, increasing the duration of the glue as well as reducing the speed affected bloons even further than usual.
Cross pathing with Path 3 is most useful when players don’t have a way to deal with Super Ceramics, otherwise players can use a Path 2 cross path in order to affect more bloons at a time, essentially making it so players have more chances of damaging bloons that would otherwise have been missed by The Bloon Solver.
Mixing different types of Glue Gunners is never a good idea as the reality is that players cannot mix the types of glue that are adhered onto bloons. Players will continuously replace the glue from the different towers rendering them useless and essentially making it so none of them deal the damage or apply the qualities they would normally place on bloons.
The only time I may recommend having multiple types of Glue Gunners on a track is if the track is long enough and players expect not to hit all the bloons on screen with a single Glue Gunner, though the reality is that this isn’t the most useful and players would probably have a better time spending their money on a damage focussed tower instead of a support tower.
Players can however use a Monkey Village with Primary Training (4/-/-) in order to add more pierce to The Bloon Solver in order to ensure that it hits the most bloons possible.
Players can also use an Alchemist Monkey with Stronger Stimulant (4/-/-) in order to gain more pierce as well as some extra range.
By far, The Bloon Solver is the best Glue Gunner as it deals the most damage and is guaranteed to do damage, especially to MOAB-class bloons.
PATH 2 TIER-5 GLUE GUNNER – GLUE STORM
The Glue Storm Glue Gunner is very similar to the Absolute Zero (-/5/-) Ice Monkey in the sense that it also has an ability players can activate in order to glue all bloons on the screen.
The Glue Storm’s ability reapplies glue every 2 seconds for a maximum of 15 seconds, soaking up to 9 layers at a time.
Players will be able to use the Glue Storm ability every 30 seconds and will have to wait an initial 10 seconds.
Oddly enough the Glue Storm ability will deal 1 damage to each bloon affected, including MOAB-class bloons though players will only be able to actually apply glue on MOAB-class bloons if they have cross pathed with Path 1, Corrosive Glue.
Players will also be happy to note that all bloons affected by the Glue Storm ability will be vulnerable to 1 damage, making other towers deal extra damage to the bloons, which while not much will still be notable as the ability is global and will essentially make it so all towers deal more damage unlike the short spanned Super Brittle (5/-/-) Ice Monkey.
When it comes to cross pathing it is fairly obvious that players should only cross path with Path 1, reason being, it’s the only cross path that will also provide the Glue Gunner with extra damage. As mentioned earlier, the only way to coat MOAB-class bloons in glue will be by cross pathing with Path 1, the reason this is important is that players will deal extra damage to MOAB class bloons due to the +1 damage modifier players receive when bloons are glued.
Path 3 will provide players with some extra glue time and slowness, mostly being useful when dealing with Ceramic Bloons.
The Glue Storm Glue Gunner is best when rapid attacking towers are placed, especially since the ability is quite short and players will want to make the most of it.
Notable towers include the Super Monkey or even Pat Fusty who can smash through bloons extremely quickly.
While it’s undeniable how powerful a Glue Storm Glue Gunner can be, especially because it is a global ability, I don’t find the Glue Storm Glue Gunner to be as useful as the other Glue Gunners. Reason being? It simply does not deal as much damage as The Bloon Solver, which is my usual pick.
If you’re in need of an extra “oh shit!” button I would recommend grabbing yourself a Glue Storm Glue Gunner.
PATH 3 TIER-5 GLUE GUNNER – SUPER GLUE
The Super Glue Glue Gunner used to be my favourite type of Glue Gunner because it provides players with the most support out of all of the other Glue Gunners.
The Super Glue Glue Gunner will slow down or stun all bloons, including MOAB-class bloons by a minimum of 90% while also dealing 50 damage to each MOAB-class bloon upon impact.
Players will slow ZOMGs by 90% for up to 0.67 seconds, BFBs by 95% for up to 2.5 seconds and will stun MOABs and DDTs for 5 seconds.
Regular Bloons, including Ceramic Bloons will remain stuck for a maximum of 24 seconds.
Upon coming out of the initial glue all MOAB-class bloons that are still glued will move 37.5% slower for the rest of the glue’s duration.
The Super Glue Glue Gunner can affect up to 6 bloons though players can increase this with cross paths getting up to a maximum of 11 bloons at a time.
Each affected bloon will takes 1 damage for every 2.3 seconds and will keep the passive of Relentless Glue, essentially making it so if a bloon pops while it has glue on it the bloon will leave a train of glue behind it, essentially allowing the glue to stick onto a new bloon.
Super Glue is great for stalling MOAB-class bloons as well as lower tier bloons in hopes of dealing damage to them when damaged rapidly. Essentially making it so bloons can become stunned or glued down far down the track due to the left over glue.
Super Glue is often compared to Icicle Impale, though in my opinion it tends to be better as it will still allow players to damage bloons with any type of tower, unlike the Icicle Impale Ice Monkey. Not only that, but Super Glue can also affect MOAB-class bloons unlike Icicle Impale Ice Monkeys.
When it comes to cross pathing a Super Glue Glue Gunner players will have to make the option based on whether they want more bloons to be affected or a higher chance for bloons to pop.
With a Path 1 cross path, players will obtain Corrosive Glue, which allows players the ability to pop bloons by an extra layer every few seconds, essentially raising the chances of bloons dropping extra glue on the floor.
Similar to it’s previous upgrades, if a Super Glue Glue Gunner’s glue expires before a bloon completely pops, it will not drop any glue, meaning that players will need to ensure that they have enough towers to destroy bloons completely or will need to add extra damage to the Glue Gunner.
A Super Glue Glue Gunner with Corrosive Glue with deal damage to a bloon every 2 seconds, not really increasing the speed very much to be honest, though allowing for an extra pop or two.
If players have enough damage, they should stick to cross pathing with Path 2 as this will allow the Super Glue Glue Gunner to coat 6 extra bloons with it’s glue, essentially allowing it to coat 11 bloons at once.
I personally choose to use Path 1, though there are a few points where I upgrade/place a Super Glue Glue Gunner in the late game allowing me to simply cross path with Path 2.
When it comes to selecting which Glue Gunner you’re going to want to choose you’re going to have to ask yourself a few questions.
Do I want to deal more damage, especially to MOAB-class bloons?
Choose Path 1.
Do I want an “oh shit!” button that will keep me safe in desperate moments?
Choose Path 2.
Do I want to simply slow down bloons and provide myself with a lot more support?
Choose Path 3.
In my opinion, Path 1 and Path 3 are the best choices.
Often I will place a Path 1 The Bloon Solver early on in the track and will place a Path 3 Super Glue Monkey late into the track as extra support, though I have to be honest that I will often drop the second Glue Gunner because it kind of seems like an over kill.
If a track is too short, it’s obvious that players should not place two Glue Gunners as they will simply keep removing the glue properties of the other Glue Gunner.
I’d say start off with the Super Glue Glue Gunner if you’re new to the game as it allows you to get to know your other towers really well, but once you’re into dealing lots of damage and have a good idea of what your favourite types of towers are, switch over to The Bloon Solver.
So I’m curious, do you have a favourite Glue Gunner? How do you rank the tier-5 Glue Gunners?
Let me know in the comments below!