Artemis may not be my absolute favourite god, but at the end of the day she’s a god who will give players a substantial amount of damage in comparison to other gods simply because of the way that her Boons work.
My favourite quality to Artemis is the fact that she will allow players to Cast with auto targeting and has some extra abilities that will deal auto target damage, though one of the best qualities to Artemis is her ability to allow players to Critical Hit in order to deal 300% damage, though this will heavily depend on RNG.
It is no secret that Artemis is one of the best sub gods players can choose as she doesn’t really impact a player with upfront damage, making her a bad choice to only rely on, but is amazing for when players have some raised damage from other gods so she can simply empower them.
Artemis works the best on Weapons that have fast attack speed as this raises the chance of her Critical Hits and will actually be the best choice for many of her sub-Boons due to her need to rely on attack speed.
Admittedly in all cases I tend to focus on getting Artemis Boons, simply because her God Call is my favourite in the game, so if you think you have a play style that’s similar to mine I would strongly recommend focusing on her Boons when you can.
Note: Watch me play Hades and similar games on Twitch! Always happy to answer questions there!
WHAT ARE ARTEMIS’ STATUS CURSES & SPECIAL SKILLS?
Artemis comes with a few Status Curses, though her main focus is on buffs that can help a player deal more damage.
Essentially Artemis has Critical Hits which are based on RNG or marks depending on what Boon you have and she will be able to impact a player’s Cast ability.
At the end of the day, while players wouldn’t rely solely on Artemis, it’s a good idea to get her Boons early because at that point you can decide how to build your main god.
OLYMPIAN AFFINITY
Artemis, being one of the many Olympian gods will have the ability to gain Affinity with a player.
Players can gain affinity by trading in Nectar to him and upon providing the first gift, she will provide a player with her Keepsake the Adamant Arrowhead.
At first players will want to hold off on providing Artemis too much Nectar as she will not provide players with any further rewards and players are recommended to farm for Companions, though when a player has enough Artifacts to waste, they can do so, being able to max her out at 7 Hearts.
Artemis has a hidden prophecy in order to get favour, players will have to talk to Artemis enough until she speaks about her partner Callisto. Upon speaking about Callisto the gauge will unlock allowing players to reach a point where Artemis states she is comfortable with Zagreus.
ARTEMIS TIER 1 BOONS
Artemis’ Tier 1 Boons do not require players to have any other Boons and always have the ability to show up regardless of how many Boons a player has access to.
Players should be cautious of taking too many Tier 1 Boons, especially if they are on the hunt for Legendary Boons, so making yourself aware of which Boons you will need to get the Tier 2 Boons you want is going to be very important, otherwise players may lock themselves out of the Boons they require.
DEADLY STRIKE
Deadly Strike is going to be basic introduction to Artemis as it both provides players with Critical Hit and also boosts a player’s regular Attack Damage.
Deadly Strike isn’t the strongest Boon to acquire, especially because it’s Critical Strike chance is fairly low, sitting at 15%.
Deadly Strike works the best while wielding a Weapon that can deal quick and consistent damage, as a player will no be able to get their Critical Hit off as often as they want.
With the different rarities of Deadly Strike, players will be able to boost how much Attack Damage they deal being:
COMMON
With the Common Deadly Strike, players will be able to deal 20% Attack Damage as well as have a 15% chance to deal Critical Damage.
RARE
With the Common Deadly Strike, players will be able to deal 1.3-1.5x Attack Damage as well as have a 15% chance to deal Critical Damage.
EPIC
With the Common Deadly Strike, players will be able to deal 1.8-2.0x Attack Damage as well as have a 15% chance to deal Critical Damage.
HEROIC
With the Common Deadly Strike, players will be able to deal 2.3-2.5x Attack Damage as well as have a 15% chance to deal Critical Damage.
DEADLY FLOURISH
Deadly Flourish is going to be a suitable Boon choice for players who are wielding a Weapon that already has some good Special Damage.
I strongly recommend running this on something like the Stygian Blade or on the Twin Fists as they have some of the best damage on their Specials and will have a better time trying to apply Critical Damage on enemies.
Much like Deadly Strike, Deadly Flourish will provide players with a good amount of bonus damage on a player’s Special and will always increase the Critical Chance to 20%.
As Critical Damage is not guaranteed, players will only want to place this on Weapons that players already want some extra Special Damage on.
Each rarity of Deadly Flourish provides players with a higher yield of Special Damage, being:
COMMON
With the Common Deadly Flourish, players will be able to deal 40% Special Damage as well as have a 20% chance to deal Critical Damage.
RARE
With the Common Deadly Flourish, players will be able to deal 1.3-1.5x Special Damage as well as have a 20% chance to deal Critical Damage.
EPIC
With the Common Deadly Flourish, players will be able to deal 1.8-2.0x Special Damage as well as have a 20% chance to deal Critical Damage.
HEROIC
With the Common Deadly Flourish, players will be able to deal 2.3-2.5x Special Damage as well as have a 20% chance to deal Critical Damage.
TRUE SHOT
True Shot is one of my favourite Boons as it makes it easier for players to use their Cast, especially in situations where they don’t want to think too hard.
Essentially with True Shot players will gain access to Casts that will seek out foes, securing the Cast and also having a 10% chance to deal Critical Damage.
The nicest thing about the True Shot is that they cannot be blocked by shield-bearing foes, making it extremely useful in situations where a low-health shield bearer wants to protect itself.
It should also be noted that players will not be able to use True Shot while running the Aspect of Beowulf.
Each Rarity of True Shot will provide players with more base damage on the player’s Cast:
COMMON
The Common True Shot will provide players with 70 Cast Damage.
RARE
The Rare True Shot will provide players with 80 Cast Damage.
EPIC
The Epic True Shot will provide players with 90 Cast Damage.
HEROIC
The Heroic True Shot will provide players with 100 Cast Damage.
HUNTER’S FLARE
Hunter’s Flare is the Aspect of Beowulf’s alternate to True Shot, however, it doesn’t actually function in the same way as True Shot.
Instead of automatically targeting an enemy with the Cast, players will deal damage to all foes around them with a 10% chance to Critical Hit.
Unfortunately, Hunter’s Flare deals less damage and is only going to be useful if players are surrounded by enemies as this will help stack the damage players deal in an AoE fashion.
If you’re someone who commonly gets surrounded when playing with the Shield of Chaos, use Hunter’s Flare. If you’re someone who can keep distance from the hoard and tends to get into one on one battles, maybe avoid this one.
With Hunter’s Flare the different rarities will simply improve your Cast damage, being:
COMMON
The Common Hunter’s Flare will provide players with 55 Cast Damage.
RARE
The Rare Hunter’s Flare will provide players with 63 Cast Damage.
EPIC
The Epic Hunter’s Flare will provide players with 71 Cast Damage.
HEROIC
The Heroic Hunter’s Flare will provide players with 79 Cast Damage.
HUNTER DASH
I’ll be honest, I completely avoid Hunter Dash at all costs, because I feel like Dash Attacks are pretty useless on the majority of Weapons.
Admittedly there aren’t any moments where Hunter’s Dash is going to be the best choice for players, so if you also choose to ignore it… I’m going to be proud of you.
The different Rarities of Hunter’s Dash will provide players with more Dash Attack damage, being:
COMMON
The Common Hunter’s Dash provides players with 50% Dash Attack Damage.
RARE
The Rare Hunter’s Dash provides players with 60% Dash Attack Damage.
EPIC
The Epic Hunter’s Dash provides players with 70% Dash Attack Damage.
HEROIC
The Heroic Hunter’s Dash provides players with 80% Dash Attack Damage.
ARTEMIS’ AID
Artemis’ Aid is by far my favourite God Call of the whole game, especially because it is unblockable by shield-bearing foes.
Not only does Artemis’ Aid deal some of the highest damage for all the god calls, it is one of the easiest to use and has 5 charges versus 4, making it a lot more versatile than other God Calls.
Artemis’ Aid is one of the only God Calls that I regularly use against Trash Mobs as well as bosses, especially for the utility of being unblockable by shield-bearing foes.
All arrows shot from Artemis’ Aid are seeking arrows, meaning they will automatically target an enemy and will also have a 35% chance to deal Critical Damage.
In many cases, players are going to want to makes sure that they completely charge Artemis’ Aid to deal the most damage. That being said, lesser charges are best for trash mobs, while the full charge should only be used on bosses for the most part.
If a player is able to get off their fully charged Artemis’ Aid, they will essentially deal the damage of 10 arrows.
The different rarities will upgrade the amount of damage a single arrow from Artemis’ Aid will deal, being:
COMMON
With the Common Artemis’ Aide players will deal a base damage of 100 with their Arrow.
RARE
With the Rare Artemis’ Aide players will deal a base damage of 110 with their Arrow.
EPIC
With the Epic Artemis’ Aide players will deal a base damage of 120 with their Arrow.
HEROIC
With the Heroic Artemis’ Aide players will deal a base damage of 130 with their Arrow.
PRESSURE POINTS
With Pressure Points players will have a small amount of chance to deal Critical Damage to any enemies.
Admittedly, Pressure Points isn’t the strongest upgrade players can obtain as the reality is that the amount of Critical Chance players receive from it isn’t actually that much.
Players will essentially want to stack multiple sources of Critical Chance if they hope to use Pressure Points and I strongly recommend against it unless you are building towards something.
The different rarities of Pressure Points provide players with higher Critical Chance being:
COMMON
The Common Pressure Points provides players with 2% Critical Chance.
RARE
The Rare Pressure Points provides players with 3% Critical Chance.
EPIC
The Epic Pressure Points provides players with 4% Critical Chance.
HEROIC
The Heroic Pressure Points provides players with 5% Critical Chance.
ARTEMIS TIER 2 BOONS
Tier 2 Boons Artemis Boons will require players to unlock at least one other Boon in order to acquire. Many of these Boons require any of the Tier 1 Boons though some will require a specific Boon in order to obtain.
The following is all the information you need to know about the Tier 2 Artemis Boons.
EXIT WOUNDS
As someone who regularly relies on his Cast, having Exit Wounds is a must for me.
Exit Wounds deals a substantial amount of damage when a Cast gets dislodged from an enemy, making it a great benefit for players who are implanting multiple Casts into an enemy.
Players will need Crush Shot, True Shot, Phalanx Shot, Flood Shot or Electric Shot in order to obtain Exit Wounds.
Players will not be able to obtain Exit Wounds if they have the following:
Crystal Beam
Slicing Shot
Trippy Shot
Essentially players will want to avoid any Boons that place a Cast instead of ones that allow players to lodge their Cast, which works well for players like me who deal more damage to enemies with Casts lodged in them.
Having better rarities of Exit Wounds will provide players with more damage upon the Cast being dislodged, being:
COMMON
With the Common Exit Wounds players will deal 100 damage once a Cast is dislodged from an enemy,
RARE
With the Rare Exit Wounds players will deal 120 damage once a Cast is dislodged from an enemy,
EPIC
With the Epic Exit Wounds players will deal 140 damage once a Cast is dislodged from an enemy,
HEROIC
With the Heroic Exit Wounds players will deal 160 damage once a Cast is dislodged from an enemy,
HIDE BREAKER
Hide Breaker is pretty damn awesome, though a bit unreliable.
While I always recommend having at least one Armour shredding Boon, Hide Breaker will only shred through Armour if players successfully land a Critical Hit.
Players will only be able to obtain Hide Breaker if they have Deadly Strike, Deadly Flourish, True Shot, Artemis’ Aid or Pressure Points.
Players will be able to deal more damage against Armour based on the rarity of Hide Breaker, being:
COMMON
The Common Hide Breaker will deal 200% damage towards Armour with a Critical Hit.
RARE
The Rare Hide Breaker will deal 1.3-1.5x damage towards Armour with a Critical Hit.
EPIC
The Epic Hide Breaker will deal 1.8-2.0x damage towards Armour with a Critical Hit.
HEROIC
The Heroic Hide Breaker will deal 2.3-2.5x damage towards Armour with a Critical Hit.
CLEAN KILL
Clean Kill is great for empowering your Critical Hits, however, players will want to make sure that they are regularly Critically Hitting enemies before accepting it.
Players will need Deadly Strike, Deadly Flourish, True Shot, Artemis’ Aid or Pressure Points in order to unlock Clean Kill.
Essentially players will deal over 300% damage using their Critical Hits and the added amount will rely on the rarity of Clean Kill, being:
COMMON
With the Common Clean Kill players will deal 15% extra Critical Damage with their Critical Hit.
RARE
With the Rare Clean Kill players will deal 22.5% extra Critical Damage with their Critical Hit.
EPIC
With the Epic Clean Kill players will deal 30% extra Critical Damage with their Critical Hit.
HEROIC
With the Heroic Clean Kill players will deal 37.5% extra Critical Damage with their Critical Hit.
HUNTER INSTINCT
With Hunter Instinct players will see an increase in the speed in which they charge their God Gauge.
Players will need Deadly Strike, Deadly Flourish, True Shot or Pressure Points in order to unlock Hunter Instinct, however, it doesn’t matter what God Call players have access to.
Players will collect God Gauge charges based on the Critical Damage they deal, collecting more of a charge based on the rarity of Hunter Instinct, being:
COMMON
With the Common Hunter Instinct players will gain 0.25% god gauge upon successfully landing a Critical Hit.
RARE
With the Rare Hunter Instinct players will gain 0.3% god gauge upon successfully landing a Critical Hit.
EPIC
With the Epic Hunter Instinct players will gain 0.35% god gauge upon successfully landing a Critical Hit.
HEROIC
With the Heroic Hunter Instinct players will gain 0.4% god gauge upon successfully landing a Critical Hit.
HUNTER’S MARK
Hunter’s Mark is actually one of my favourite Boons as it provides players with a mark on an enemy after they’ve dealt some Critical Damage, essentially raising the chance of Critical Hit.
If you’re someone who is looking forward to dealing more Critical Damage, this is the upgrade for you as it is one of the best in the game.
Players will need either Deadly Strike, Deadly Flourish, True Shot, Artemis’ Aid or Pressure Points to unlock Hunter’s Mark.
Players will have to be in a 1200 range of an enemy in order to have them Marked and the mark will expire after that enemy takes Critical Damage.
Players will have the following bonus Critical Chance based on the rarity of Hunter’s Mark:
COMMON
With the Common Hunter’s Mark players will have a 30% bonus Cortical Chance on marked enemies.
RARE
With the Rare Hunter’s Mark players will have a 1.3-1.5x bonus Cortical Chance on marked enemies.
EPIC
With the Rare Hunter’s Mark players will have a 2.0-2.5x bonus Cortical Chance on marked enemies.
HEROIC
With the Heroic Hunter’s Mark players will have a 2.5-2.7x bonus Cortical Chance on marked enemies.
SUPPORT FIRE
Support Fire is a Boon that I still can’t tell if I love or not. Admittedly, I always take it.
Basically Support Fire will launch out a seeking arrow every time a player Attacks, Casts or uses their Special, meaning that it is pretty powerful when a player is dealing rapid damage, however, is less useful for slower Weapons.
My main reason for being unsure of how useful Support Fire is, is the fact that the seeking arrows don’t really deal very much damage.
The reality is, if players are dealing rapid damage, they will be able to deal a good portion of damage using the Support Fire, however, don’t expect for it to deal all the damage you need to get through a Chamber.
Players will deal more damage based on the rarity of Support Fire, being:
COMMON
With the Common version of Support Fire players will deal 10 damage per each seeking arrow.
RARE
With the Rare version of Support Fire players will deal 12 damage per each seeking arrow.
EPIC
With the Epic version of Support Fire players will deal 14 damage per each seeking arrow.
HEROIC
With the Heroic version of Support Fire players will deal 16 damage per each seeking arrow.
ARTEMIS TIER 3 BOONS
Artemis’ Tier 3 Boons are fairly rare to acquire and will only come in a Fully Loaded.
Admittedly, Fully Loaded isn’t the best Boon to acquire, though it can be helpful for players.
Players will need Exit Wounds, Pressure Points and/or Support Fire in order unlock it. Players will need at least two of the three.
FULLY LOADED
Fully Loaded is quite simple, it will provide players with 2 extra Casts.
Useful for players who have a good amount of damage on their Casts, but in many cases players will already have 3 Casts, making it a bit redundant.
DUO BOONS
As I’ve already written a Duo Boons guide, I’m not going to go too deep into this.
Essentially players will want to obtain either Dionysus, Poseidon, Zeus, Demeter, Athena, Artemis or Ares Boons in order to acquire a Duo Boon, though I strongly recommend selecting only one or two of these god’s Boons in order to raise your chances of gaining access to a Duo Boon.
For me, the synergy between Ares, Zeus and Dionysus are the best. I like Ares the most due to Doom being so powerful, though Zeus will provide a good amount of use for your God Call and Dionysus for the amount of Hangover damage you can cause.
At the end of the day, I’m still not a huge fan of Aphrodite, but I can see how useful she can be for some players.
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