Once upon a time ago, there used to be Special Agents in Bloons Tower Defense games, but the same no longer holds true as with the introduction of Bloons Tower Defense 6, the addition of Powers came into play.
Powers have also made an appearance in Bloons Adventure Time Tower Defense, which I highly recommend for Tower Defense gurus who are looking for another game to appear on their Steam roster.
While there are different types of powers in Bloons Tower Defense 6 (BTD6) and Bloons Adventure Time Tower Defense (BATTD), the premise remains the same in both, being that Powers are activatable abilities that can be purchased using Monkey Money in BTD6 and Coins in BATTD.
It should be noted that Powers can be used on all maps while playing Bloons Tower Defense 6 and Bloons Adventure Time Tower Defense except for when players are on C.H.I.M.P.S. mode (BTD6) or in Martian Games that have the “no powers” debuff in BATTD.
HOW POWERS WORK IN BLOONS TD 6
Players will have access to all of their Powers when playing BTD6 unless the map, game mode or challenge suggests otherwise.
Players can access their Powers by clicking on the Lightning Bolt at the bottom right of their screens beside the Fast Forward/Start Round button.
Unlike other versions of BTD, players will have access to all of their Powers as well as “Insta-Monkeys” which allow players to place upgraded versions of the available Monkeys, though it should be noted that players must collect Insta Monkeys by completing challenges or taking part in the various events in the game.
Insta-Monkeys are luckily free and will not require players to forfeit anything other than the Insta-Monkey card they use to place the Monkey Tower.
While players can purchase Powers from the Powers Shop for 50 to 200 Monkey Money, players will also receive Powers (and Insta-Monkeys) for completing challenges, daily loot and/or taking part in special events.
ALL POWERS IN BLOONS TD 6
The majority of Powers in Bloons Tower Defense 6 are activatable and will either provide placed Monkey Turrets with buffs or the Powers can be placed themselves as pseudo Monkey Turrets to deal damage.
Before I start discussing all of the Powers in BTD6, it should be noted that many Powers will receive discounts or more charges (amount of traps) from using Monkey Knowledge.
The following are all of the activatable Powers players can use when playing BTD6:
SUPER MONKEY STORM
Upon activating, Super Monkey Storm will summon a squadron of Super Monkeys that will destroy all bloons that are onscreen.
Super Monkey Storm will not destroy MOAB-class bloons, however, it will deal heavy damage to them.
Super Monkey Storm costs 100 Monkey Money to purchase from the Powers shop.
Super Monkey Storm is perfect for players who are mid-to-late game and are about to leak a good amount of bloons. It’s considered a “clutch-save” kind of ability, however, it is often not the best choice if you’re simply struggling with defeating a MOAB-class bloon as it does not provide players with enough extra damage.
Upon activating, Monkey Boost will cause all of their towers to attack at double the speed for 15 seconds.
Monkey Boost costs 100 Monkey Money to purchase from the Powers shop.
Monkey Boost is perfect for players who have a plethora of towers on their map and are having difficulty securing takedowns against MOAB-class bloons as double the attack speed, especially on already speedy turrets like the Super Monkey (especially with the Sun Avatar upgrade.)
Other commendable towers that will receive an amplitude of benefits from Monkey Boost include Monkey Buccaneers that have been powered up to become Aircraft Carriers, Ninja Monkeys with Bloonjitsu or Bombshooters with MOAB Mauler/MOAB Assassin.
Upon activating, Thrive will increase will all cash production from towers by 25% for the remainder of the round as well as the entire next round.
Thrive costs 70 Monkey Money to purchase from the Powers shop.
Thrive is a fairly standard Power that players can use in hopes of getting their already placed Monkeys up to par with the bloons they are up against.
The one catch to Thrive is that it is much more effective when players are in later rounds as later rounds tend to have more bloons to destroy, in turn raising the amount of money received from the Power.
Players may want to take some time to look at what bloons are made available in which rounds in hopes of increasing the number of coins they receive from Thrive.
The best thing about Thrive, in my opinion, is the fact that it costs quite a bit less Monkey Money than other Powers. Thrive is also beneficial for those of you who do not like setting up too many Banana Farms, but are still in need of some sweet, sweet cash.
Upon activating, Time Stop will freeze time for 10 seconds, causing all bloons to reduce their movement speed to 10% and Tower’s attack speeds to be reduced to 30%.
Time Stop costs 50 Monkey Money to purchase from the Powers Shop.
While Time Stop is extremely inexpensive for players to purchase, it’s not as big of a priority for me as there are more powerful upgrades that last for longer.
Time Stop is most noteworthy for busting bloons before they have a chance to get down the track and should only be used when players have set up a kill box with a variety of Monkeys in a concentrated area.
If players do not have a kill box set up, they should probably use Monkey Boost instead as it will prove to be more effective.
Note: While it can be scary to see that your Monkey Towers will deal damage at a reduced speed because of Time Stop, it should be noted that the speed reduction that bloons receive is 20% more potent than the speed reduction that Monkeys receive, making the Power still viable.
Upon activating, Cash Drop will provide players with a crate filled with $2,500.
Cash Drop costs 200 Monkey Money to purchase from the Powers Shop.
As much as we all can use a Cash Drop from time to time, especially in real life, Cash Drop is by far one of my least favourite Powers to use in all of BTD6. Reason being? It’s costly.
Cash Drop is optimal for the beginning of extremely difficult maps as it can allow placement of Monkeys that you would obviously not be able to place initially, but overall there are just many more Powers that players can rely on that would make the game experience better (for cheaper!)
Call me cheap, but I would much rather buy a few of the Thrive Power instead of buying Cash Drop. Prove me wrong… and… go!
Upon being placed, Banana Farmers will collect all bananas spawned by Banana Farms in his radius, including money crates and health crates from the various support Monkeys.
Banana Farmer costs 50 Monkey Money to purchase from the Powers Shop.
While it’s obvious that a Banana Farmer is a waste of Monkey Money since they do a job that can easily be done by hovering over the game, I can’t deny how helpful they are for late-game content and AFK farming.
Banana Farmers are ridiculously cheap and can ensure that you never have issues collecting your bananas, which can shockingly become a challenge, especially when players have a hoard of Aircraft Carriers or Monkey Aces.
Truthfully, even if I don’t have a million Monkey Aces on the field, I’m way too lazy to collect bananas, especially when I have multiple farms up or am playing an endless game.
As mentioned, Banana Farmers are so inexpensive that playing a single late-game map will often be all you need in order to get the Monkey Money to help you purchase one.
Upon activating, Pontoon provides an area of land on top of the water that allows players to place a land tower on it.
Pontoons cost 50 Monkey Money to purchase from the Powers Shop.
Pontoon is a very specific kind of Power to use in BTD6 and requires a map that is engulfed with water and not much land. The only problem is… those are so few and far between.
Pontoon should be used sparingly, but it’s not a bad idea to stock up on them, because you really never know when you’re going to need one, especially in a challenge.
Upon placing, Road Spikes will be able to pop any bloons that touch them.
Players will receive 5 piles of Road Spikes per purchase for 50 Monkey Money from the Powers Shop.
Road Spikes are a classic when it comes to BTD, though I can’t say that I’ve actually used them in the majority of versions I’ve played.
Road Spikes are perfect for guarding a map’s exit, especially if players are nervous that they will leak bloons and need a quick save.
While I typically poopoo on Road Spikes it’s undeniable that it is useful to have a few of them sitting in your Powers inventory for clutch saves, especially because of how ridiculously cheap they are.
Upon placing, a Glue Trap will slow down the first 300 bloons that touch it before it disappears.
Glue Traps cost 50 Monkey Money to purchase from the Powers Shop.
Glue Traps are pretty much the opposite of Road Spikes but can be used when players are uncertain if they can clear the round they are currently on or the one after.
Basically, Glue Traps will help make sure that a player’s towers will have enough time to destroy affected bloons.
While not especially powerful, Glue Traps do prove to be a strong choice for players to use when trying to progress through the campaign.
Upon activating, MOAB Mine detonates when it detects a MOAB-class bloon nearby, causing lots of damage.
MOAB Mine costs 50 Monkey Money to purchase from the Powers Shop.
MOAB Mine is perfect for exactly what you’re about to guess for… Helping secure takedowns of MOAB-class bloons.
Though MOAB Mines aren’t going to be able to save you by themselves, they are an extremely strong Power to use when you have a Super Monkey variant on the map who simply needs a helping hand.
Upon placing, a Camo Trap will remove the camo layer from the first 500 bloons that reach the trap.
Camo Traps cost 50 Monkey Money to purchase from the Powers Shop.
Camo bloons are definitely a frustrating type of bloon to deal with, especially if you weren’t paying attention to what round you’re on and are suddenly met by a hoard of camo bloons.
IF players don’t have a Monkey Tower that has camo detection skills, camo revealers or don’t simply have a Supermonkey with Ultravision, then Camo Traps might be the choice for you.
Camo Traps are well priced and are one of the staples in my Powers toolkit for challenging maps where I can’t get a camo detecting Tower on the field in time for the hoard of bloons.
Upon placing, Portable Lakes will provide an area of water on land that will allow water towers to be placed.
Portable Lakes cost 50 Monkey Money to purchase from the Powers Shop.
I actually really love Portable Lakes, especially because the Monkey Buccaneer is my favourite Monkey Tower to use on every map.
To me, the Monkey Buccaneer is a God-tier Monkey Tower who I compare to Cassie from BATTD since they can effectively deal damage from anywhere on the map.
While having a Portable Lake isn’t as useful as a Candy Dive Suit or Jetpack, they are fairly adequate being that they are reasonably priced.
I wouldn’t use a Portable Lake on every map as it would be illogical and quite pricy, though I will say that on Military Only game modes Portable Lake are quite outstanding, especially if the map doesn’t have any water on it.
Upon activating, Techbot will activate abilities whenever they are available. It is important to note that the Tech Bot is a physical Monkey Tower that has to be placed on land.
Tech Bots cost 50 Monkey Money to purchase from the Powers Shop.
Similar to Monkey Farmers, Tech Bots a lazy person’s wet dream, being able to activate abilities that you wouldn’t normally use as you can use them.
I want to say “I have to admit”, but I feel like at this point you’ve heard all of my dirty secrets about how lazy I am as a gamer and it shouldn’t be a surprise that I frequently forget to activate abilities, even in late-game content.
For players who experience extreme laziness as I do, I strongly recommend placing a Tech Bot, especially when you have multiple Monkey Towers that have activatable abilities.
Tech Bots are not essential but are useful for players who would like to focus on other things except for activatables.
Upon placing, an Energizing Totem will increase the attack speed of all Monkey Towers by 25% for 5 rounds. Take note that the Energizing Totem has a radius that Monkey Towers must be in to receive the speed boost.
Energizing Totems cost 70 Monkey Money to place, however, if players want to reactivate them once the 5 rounds have been completed they will only have to pay an extra 20 Monkey Money.
Players can activate and reactivate Energizing Totems as they please, though it should be noted that players cannot turn an Energizing Totem on and off as they would a switch but instead have to time their Energizing Totems for more difficult rounds where the extra attack speed is necessary.
Energizing Totem is by far my favourite Power to use in BTD6 as it is the most useful since it is long-lasting and very cost-effective.
I do caution, Energizing Totem is only going to be helpful if players have Monkey Towers placed in close proximity.
If players have already placed their towers around the map spread out, I would recommend avoiding this Power.
HOW POWERS WORK IN BLOONS ADVENTURE TIME TD
In Bloons Adventure Time TD players will be able to select a maximum of 8 different types of powers that they can activate at any time while playing through a map.
Each Power comes with its own cooldown timer and will gray out until it is ready to be activated again, making timing Powers a skill players need to develop.
If players choose to use a Power that can be placed, such as Hot Dog Knights, they will only be able to place a maximum of 10.
Note that there are also a few Powers (which we will cover as they come) which can only be used once per map. It’s important to be aware of the Powers that cannot be used more than once as they are commonly limited due to being a “fail-safe” type of Power.
It should be noted that although players can only select a maximum of 8 different Powers, players can technically take in Powers that they have previously obtained and can purchase them with coins as they need them.
Powers that a player has access to and don’t own appear to be grayed out, similar to a Power that is currently on cooldown.
Players must simply click the Power that they wish to use, which is when they will be asked whether or not they would like to make an in-game purchase for said Power.
ALL POWERS IN BLOONS ADVENTURE TIME TD
Powers in BATTD range in price, going through 50 to 1000 Coins each, though as mentioned, players will be able to purchase Powers as they need them in game as long as the players has already selected the Powers on their roster before selecting the map.
Players can also receive free Powers from their daily loot, wish orb chests or from special events.
Players should have no difficulty purchasing powers in BATTD as it is ridiculously easy to collect coins, so if you find yourself struggling to complete a map, get to buying! There’s definitely no shame in that.
COMMON POWERS THAT COST 50 COINS IN BATTD
The following are all of the Common Powers that cost 50 coins in BATTD.
Players can quickly tell that their power is considered Common as it is encompassed in a gray border.
Upon activating, Witch’s Donuts will begin restoring lives at the end of each round.
Witch’s Donuts is a great Power to use for players who are new to the game, or simply players who have let bloons leak by mistake and are worried that the loss is too great to secure the win.
BAG OF BUTTER
Upon activating, Bag of Butter will drop a huge bag of butter onto the track that will stun all bloons.
Bag of Butter is great in most situations where players are met by a hoard of bloons and are not certain if they will be able to assassinate them in time.
I prefer to use Bag of Butter when I have a kill box set up, however, there isn’t really much use for Bag of Butter in the late-game as a single stun doesn’t prove to be as effective.
The reality is, Bag of Butter is going to be handy in Martian Games that provide half the profit or for situations where players must anticipate leakage, but players must have their hand on the trigger to quickly assist their Towers as an untimed Bag of Butter will prove to be highly ineffective.
Upon Activating, Golden Crown will provide players with extra cash per each pop.
Golden Crown is by far my favourite Common Power in BATTD as it can help set you up well in advance for later rounds, especially if you manage to activate Golden Crown on a round where there are a plethora of bloons.
It’s unclear how long Golden Crown lasts for, but it seems like it is for the remained of the round it was activated on and the round ensuing.
Golden Crown is definitely a Power I always have on my roster, even if I’m not anticipating needing it, simply because of how inexpensive it is and how beneficial it can be to simply have a lot of money to spend on extra Monkey Towers.
More Monkeys, more power.
HOT DOG KNIGHTS
Upon placing, Hot Dog Knights will guard an area, popping all bloons that try to pass.
Hot Dog Knights can be clicked on if players want to investigate how many bloons they are able to destroy before they explode.
Although I can’t deny how cheap Hot Dog Knights are, I can’t see much use for them other than placing them as a safety for leaked bloons, especially camo bloons.
Hot Dog Knights can be placed at the end of a track, though it has to be noted that if players are unable to successfully destroy all bloons before they reach the Hot Dog Knights they may not be able to prevent a leak, especially if said Hot Dog Knights have already lost durability.
Hot Dog Knights are probably my least favourite Powers players can use in Bloons Adventure Time TD, but prove me wrong.
TWINKLING EYE POTION
Upon activating, Twinking Eye Potion will cause all characters/towers to slow bloons near them.
Although not the most impactful Power, Twinkling Eye Potion is a decent Power for newer players who do not have too many Towers on their field as it will help make sure that players are taking the most advantage of the Towers they have placed.
Twinking Eye Potion is not necessary in the late-game, however, is a good strategy for beginner players who are having difficulty keeping bloons from leaking, especially if Towers are more spread out.
UNCOMMON POWERS THAT COST 100 COINS IN BATTD
The following are all of the Uncommon Powers that cost 100 coins in BATTD.
Players can quickly tell that their power is considered Uncommon as it is encompassed in a green border.
Upon activating, Apple Pie will provide players with extra lives.
Apple Pie is definitely an afterthought kind of ability that players can activate once they have leaked a substantial amount of bloons, however, it should be noted that Apple Pie is pretty useless for the Impoppable Difficulty and players should focus on using a more aggressive Power if they are anticipating a large leak in bloons.
Upon activating, Trail Mix will provide all characters/towers with a speed boost.
Trail Mix is especially useful when players are against MOAB-class bloons as it should provide players with enough attack speed to sustain them through difficult situations.
I especially like pairing up Trail Mix with Finn or the Flame Princess as both have an insane amount of attack speed as it already is, especially if they have a Baker’s Shard.
Trail Mix is honestly another one of those “always have on hand” kind of Powers as it scales really well as characters get upgraded and get more trinkets and weapons.
Upon activating, Heavy Weapons will provide extra damage from characters to bigger bloons.
Heavy Weapons is another great Power to use against MOAB-class bloons, however, I’m not the biggest fan of it, simply because I prefer other Powers.
While I personally do not have Heavy Weapons on my roster of Powers to take into levels, I wouldn’t crap on the idea as it does make a lot of sense.
Upon activating, a Marauder will be summoned who will crush the largest bloon on screen.
The Marauder is a bit of a waste, in my opinion, as he works similar to Jake’s “Tie ’em Up” ability, which I rarely use.
If you’re stuck in a pinch use Marauder, but otherwise… I wouldn’t even recommend having this Power on your roster.
RARE POWERS THAT COST 300 COINS IN BATTD
The following are all of the Rare Powers that cost 300 coins in BATTD.
Players can quickly tell that their power is considered Rare as it is encompassed in a blue border.
Upon activating, Hugsplosion will transform all bloons that are below MOAB-class into red bloons.
Hugsplosion is another rarely used kind of ability, simply because I’ve never had to use it, but I can see when it would be especially helpful against purple, red or ceramic bloons as it is very easy to get blindsided by them.
Hugsplosion would be best activated after a MOAB-class bloon is taken down as they commonly contain a plethora of annoying bloons that need to be dealt with quickly.
Upon activating, players will receive a bit of cash to use.
I would still recommend using Golden Crown over Gold Coin as you will get more from damaging bloons than simply using the Gold Coin Power.
Upon activating, Party Time will cause characters to attack faster, similar to Trail Mix, though Party Time seems to increase the attack speed more.
Upon activating, the Flame Princess’ candles will give speed boosts to all towers that are in range, also providing them with fire damage.
Scented Candles is a Power I don’t find to be that useful, though you can prove me wrong.
Upon activating, Wolf Pack will summon a pack of wolves that will charge up and down the track, popping bloons as they go.
While Wolf Pack isn’t a Power I use or even put on my roster, I can’t deny how powerful it is, especially for folks who are up against loads of bloons that have the chance to leak.
The wolves summoned from Wolf Pack may not be the strongest attackers in the game, but there have definitely been a number of moments that I as a player have almost lost a round because I walked away from my computer (or phone) a bit too early, leaving the bloons to run amuck and destroy everything for me. Not. Fun.
Wolf Pack is the best for players who have bloons about to leak out and have no towers to help save them from the mess they’ve created. A very specific type of person.
Upon placing, King Worm will hypnotize and hold bloons near him so that other characters around him can pop them.
King Worm is essential for players who utilize strategies with a kill box.
If players need some extra help they can use a Power that raises a character’s attack speed.
Upon activating, players can place a candy zombie to fight alongside them.
Worth it if you just need an extra tower, especially right before an exit because bloons are slipping away.
Honestly, not a big focus for me, but can be helpful at times.
ICE FROG ALARM
Upon activating, the Ice Frog Alarm will attack and buff characters as soon as bloons start escaping.
Eh, not really a fan.
Upon activating, players will be able to control a bean of Rainicorn glitter in hopes of shredding through bloons.
Truthfully, Rainicorn Magic is one of my favourite Powers to use from this tier as it is one of the only ones where players can control where the damage is happening, making it ideal for both bloons that have just spawned and bloons that re about to escape.
Rainicorn Magic is a good Power to have on your rollout, though not necessary. I would definitely recommend it for newer players, especially ones who are trying to push their limits to advance quickly.
SUPER RARE POWERS THAT COST 500 COINS IN BATTD
The following are all of the Super Rare Powers that cost 500 coins in BATTD.
Players can quickly tell that their power is considered Super Rare as it is encompassed in a purple border.
THE MOST PERFECT SANDWICH THAT HAS EVER EXISTED
Upon activating, all towers gain camo detect, lead popping and extra damage to MOAB-class bloons.
The Most Perfect Sandwich That Has Ever Existed is a pretty awesome power to have on your kit, especially if you’re a newer player who isn’t used to dealing with high amounts of camo bloons or don’t have access to the powerups or trinkets that players need to gain camo detection or lead popping.
Although players will probably work towards getting both camo detection and extra damage from mentioned weapons or trinkets, players can still use The Most Perfect Sandwich That Has Ever Existed in Martian Games where camo detection is seen extremely early on.
Upon activating, players will unleash a mighty Mushroom Bomb.
Though the Mushroom Bomb is great for destroying bloons of all kinds, the Mushroom Bomb will harm your Towers, so watch out!
Mushroom Blast is by far more powerful than any of the Powers we talked about earlier, though I don’t really use Mushroom Blast regularly.
I would definitely recommend it for advancing forward on maps you are new to.
PRISMO’S HOMEMADE ARTISINAL PICKLES
Upon activating, players will gain extra lives and a chance at a free wish orb.
Prismo’s Homemade Artisinal Pickles is a great Power for players to have on their roster of Powers, especially because it might get you an Epic Wish Orb, which is definitely a rarity you don’t want to say no to, especially to start.
Upon activating, Cold Spell will freeze all bloons and deal damage to MOABs.
Although Cold Spell sounds like every other Power, players will be happy to know that it deals damage to MOAB-class bloons, which many lower-tier Powers don’t do.
Cold Spell is great, especially for folks who have a kill box or just need extra help damaging MOABs because their damage is not as speedy or high.
Upon activating, players will be able to place a tower that can destroy lead bloons and deal higher damage when near the Flame Princess.
If you’re in need of an extra tower, especially if you’re someone who always places the Flame Princess. (She’s a goddess, do it!)
EPIC POWERS THAT COST 1000 COINS IN BATTD
The following are all of the Epic Powers that cost 1000 coins in BATTD.
Players can quickly tell that their power is considered Epic as it is encompassed in a gold border.
Upon activating crystal magic will temporarily duplicate one of the player’s characters.
Crystal Copy is a great Power to have on your roster as players will have access to any powerful character their heart desires.
I’m usually the biggest fan of Commander Cassie, however, which character a player chooses to duplicate will depend on their level, trinkets and weapons as those are carried over.
Upon activating the Dimension Disruptor will arm and destroy all bloons and heal all lives once all lives are lost in a round.
If Dimension Disruptor is activated during the final round, players will win/complete the map.
Dimension Disruptor is by far my absolute favourite ability in the whole game and is truthfully one of the easiest ways to always ensure that you win a map if you’ve made it to the last round.
While Dimension Disruptor takes out all of the risk from losing a game, it is a solid way to help level up quickly for the cost of coins.
Upon activating a pack of fire wolves will charge down bloons.
Honestly, just think of this as a more powerful Wolf Pack.
Upon activation, Nightosphere Amulet will spawn a Nightosphere Cloud that rains down death and damnation to all bloons.
Unfortunately, MOAB-class bloons won’t be taken down completely, however, they will receive a massive amount of damage, being one of the best ways to deal with them.
Upon activating, flying eyes will spawn in dealing massive fire damage that will follow the first bloon.
Fire Eyes are good for dealing with MOABs, especially if players have left some space on the track before they reach any characters.
Fire Eyes will also ensure that any straggler bloons are dealt with. Trust me, you don’t want to lose an Impoppable level because of a stupid red bloon.
Rogue Gamer says
Can you tell us the cooldown for the BATTD powers, becuase some can be used and be able to be used instantly after and others have a cooldown or can’t actually be used again.
Sincerely Rogue Gamer
Johnny Salib says
Hey sure! I’ll do my best to get those updated ASAP 🙂