When players start a V Rising server most will want to start off with default settings, but let me tell you… this may be a mistake.
While plenty of the default settings in V Rising are fine and dandy, I’m going to admit that there are a number of very annoying aspects that I had to personally change based on my preferences and I was kind of shocked to see that V Rising doesn’t have a simple way to change these settings after you initially launch your server.
Admittedly, I’m very used to not being able to change server settings easily in other games such as Don’t Starve Together. Though many players would think that it is impossible to change game settings after launching a sever, the reality is that much like deleting, renaming or changing the password on your personal servers, players will have to access their game files in order to properly change the settings in their V Rising Server.
I tried really hard to keep our YouTube gameplay and Twitch playthrough clean without modifying any settings, this week I had to put my foot down because the inventory limitations were just too much for me to actually handle. While I know that players can simply make more chests in order to accommodate the hoards of resources they get, realistically I’m someone who struggles to organize chests and I will typically get frustrated if a Chest is filled and will simply throw that resource into a random chest.
Luckily I haven’t felt too frustrated with my inventory when running about picking up said resources, however, when I started changing my game settings, I took a quick look at other things I could change and I thought I’d share some of my favourite things to set up while also teaching you how to alter your game settings.
Now, while my main focus is going to be talking about how to change the game settings in your server that’s run on your computer, the same procedures can be taken if you host your own dedicated server. So let’s get started and let’s make V Rising much more accessible for players!
CAN YOU CHANGE GAME SETTINGS IN YOUR CONSOLE?
A few days ago I covered all of the important Console Commands you’re going to want to know about. As I’m a player who is extremely spoiled by games like Minecraft where you can simply change all of your game settings by using /commands, I thought that you would be able to do the same in V Rising, but this is unfortunately not true. Still, I would strongly recommend that players get acquainted with the console as it is extremely useful especially if you are running a multiplayer server.
HOW DO I CHANGE MY GAME SETTINGS ON MY V RISING SERVER
The following are all the steps you have to take in order to change your game settings on your PC. Note, if you are changing files on a dedicated server, you will be able to skip the first 5 steps.
2. Next Type %appdata% into the Run program and hit Okay
3. Although players are trying to open the %appdata% file folder, this will typically open the Roaming Folder, so make sure you head back a Folder so you are actually in AppData
4. Select the LocalLow folder
5. Select the Stunlock Studios folder
6. Select the VRising folder
7. Select the Saves folder
8. Select the V1 folder
9. Click “ServerGameSettings” and open it in Notepad versus Wordpad. Here players will be able to change any of the settings for their game, though players should note that not all settings will appear if they have not tampered with them.
10. When you have added all of the game rules you’d like to change please make sure to save the file as an “All Files” file type and name it “ServerGameSettings.json” or else the settings will not work and your server may not run. You can always fix this by remaking the file and can use
WHAT ARE ALL OF THE GAME SETTINGS I CAN CHANGE (TEMPLATE FOR GAME SETTINGS)
The following is a list of all the game settings in their raw form. Players can copy this list if they deleted their game file or if they have made a mistake when saving their game settings file. I will explain all of the settings in the header below and tell you what they all mean.
{
“GameModeType”: “PvP”,
“CastleDamageMode”: “Always”,
“SiegeWeaponHealth”: “Normal”,
“PlayerDamageMode”: “Always”,
“CastleHeartDamageMode”: “CanBeDestroyedByPlayers”,
“PvPProtectionMode”: “Medium”,
“DeathContainerPermission”: “Anyone”,
“RelicSpawnType”: “Unique”,
“CanLootEnemyContainers”: true,
“BloodBoundEquipment”: true,
“TeleportBoundItems”: true,
“AllowGlobalChat”: true,
“AllWaypointsUnlocked”: false,
“FreeCastleClaim”: false,
“FreeCastleDestroy”: false,
“InactivityKillEnabled”: true,
“InactivityKillTimeMin”: 3600,
“InactivityKillTimeMax”: 604800,
“InactivityKillSafeTimeAddition”: 172800,
“InactivityKillTimerMaxItemLevel”: 84,
“DisableDisconnectedDeadEnabled”: true,
“DisableDisconnectedDeadTimer”: 60,
“InventoryStacksModifier”: 1.0,
“DropTableModifier_General”: 1.0,
“DropTableModifier_Missions”: 1.0,
“MaterialYieldModifier_Global”: 1.0,
“BloodEssenceYieldModifier”: 1.0,
“JournalVBloodSourceUnitMaxDistance”: 25.0,
“PvPVampireRespawnModifier”: 1.0,
“CastleMinimumDistanceInFloors”: 2,
“ClanSize”: 4,
“BloodDrainModifier”: 1.0,
“DurabilityDrainModifier”: 1.0,
“GarlicAreaStrengthModifier”: 1.0,
“HolyAreaStrengthModifier”: 1.0,
“SilverStrengthModifier”: 1.0,
“SunDamageModifier”: 1.0,
“CastleDecayRateModifier”: 1.0,
“CastleBloodEssenceDrainModifier”: 1.0,
“CastleSiegeTimer”: 420.0,
“CastleUnderAttackTimer”: 60.0,
“AnnounceSiegeWeaponSpawn”: true,
“ShowSiegeWeaponMapIcon”: true,
“BuildCostModifier”: 1.0,
“RecipeCostModifier”: 1.0,
“CraftRateModifier”: 1.0,
“ResearchCostModifier”: 1.0,
“RefinementCostModifier”: 1.0,
“RefinementRateModifier”: 1.0,
“ResearchTimeModifier”: 1.0,
“DismantleResourceModifier”: 0.75,
“ServantConvertRateModifier”: 1.0,
“RepairCostModifier”: 1.0,
“Death_DurabilityFactorLoss”: 0.25,
“Death_DurabilityLossFactorAsResources”: 1.0,
“StarterEquipmentId”: 0,
“StarterResourcesId”: 0,
“VBloodUnitSettings”: [],
“UnlockedAchievements”: [],
“UnlockedResearchs”: [],
“GameTimeModifiers”: {
“DayDurationInSeconds”: 1080.0,
“DayStartHour”: 9,
“DayStartMinute”: 0,
“DayEndHour”: 17,
“DayEndMinute”: 0,
“BloodMoonFrequency_Min”: 10,
“BloodMoonFrequency_Max”: 18,
“BloodMoonBuff”: 0.2
},
“VampireStatModifiers”: {
“MaxHealthModifier”: 1.0,
“MaxEnergyModifier”: 1.0,
“PhysicalPowerModifier”: 1.0,
“SpellPowerModifier”: 1.0,
“ResourcePowerModifier”: 1.0,
“SiegePowerModifier”: 1.0,
“DamageReceivedModifier”: 1.0,
“ReviveCancelDelay”: 5.0
},
“UnitStatModifiers_Global”: {
“MaxHealthModifier”: 1.0,
“PowerModifier”: 1.0
},
“UnitStatModifiers_VBlood”: {
“MaxHealthModifier”: 1.0,
“PowerModifier”: 1.0
},
“EquipmentStatModifiers_Global”: {
“MaxEnergyModifier”: 1.0,
“MaxHealthModifier”: 1.0,
“ResourceYieldModifier”: 1.0,
“PhysicalPowerModifier”: 1.0,
“SpellPowerModifier”: 1.0,
“SiegePowerModifier”: 1.0,
“MovementSpeedModifier”: 1.0
},
“CastleStatModifiers_Global”: {
“TickPeriod”: 5.0,
“DamageResistance”: 0.0,
“SafetyBoxLimit”: 1,
“TombLimit”: 12,
“VerminNestLimit”: 4,
“PylonPenalties”: {
“Range1”: {
“Percentage”: 0.0,
“Lower”: 0,
“Higher”: 2
},
“Range2”: {
“Percentage”: 0.0,
“Lower”: 3,
“Higher”: 3
},
“Range3”: {
“Percentage”: 0.0,
“Lower”: 4,
“Higher”: 4
},
“Range4”: {
“Percentage”: 0.0,
“Lower”: 5,
“Higher”: 5
},
“Range5”: {
“Percentage”: 0.0,
“Lower”: 6,
“Higher”: 254
}
},
“FloorPenalties”: {
“Range1”: {
“Percentage”: 0.0,
“Lower”: 0,
“Higher”: 20
},
“Range2”: {
“Percentage”: 0.0,
“Lower”: 21,
“Higher”: 50
},
“Range3”: {
“Percentage”: 0.0,
“Lower”: 51,
“Higher”: 80
},
“Range4”: {
“Percentage”: 0.0,
“Lower”: 81,
“Higher”: 160
},
“Range5”: {
“Percentage”: 0.0,
“Lower”: 161,
“Higher”: 254
}
},
“HeartLimits”: {
“Level1”: {
“Level”: 1,
“FloorLimit”: 30,
“ServantLimit”: 3
},
“Level2”: {
“Level”: 2,
“FloorLimit”: 80,
“ServantLimit”: 5
},
“Level3”: {
“Level”: 3,
“FloorLimit”: 150,
“ServantLimit”: 7
},
“Level4”: {
“Level”: 4,
“FloorLimit”: 250,
“ServantLimit”: 9
}
},
“CastleLimit”: 2
},
“PlayerInteractionSettings”: {
“TimeZone”: “Local”,
“VSPlayerWeekdayTime”: {
“StartHour”: 17,
“StartMinute”: 0,
“EndHour”: 23,
“EndMinute”: 0
},
“VSPlayerWeekendTime”: {
“StartHour”: 17,
“StartMinute”: 0,
“EndHour”: 23,
“EndMinute”: 0
},
“VSCastleWeekdayTime”: {
“StartHour”: 17,
“StartMinute”: 0,
“EndHour”: 23,
“EndMinute”: 0
},
“VSCastleWeekendTime”: {
“StartHour”: 17,
“StartMinute”: 0,
“EndHour”: 23,
“EndMinute”: 0
}
}
}
ALL GAME SETTINGS EXPLAINED
Whether players are changing game settings using the actual game or in the files, it can feel confusing, especially if you haven’t played V Rising before. In hopes of lessening your confusion, I’m going to take you through all of the settings and explain them to you so you have a better idea of what you’re changing and how much it’s going to impact your game.
Note: The values mentioned inside of this post are CaSe SeNsItIvE so please make sure to copy them exactly if you want the game files to work correctly. I would strongly recommend deleting any game settings you don’t want to change or simply adding the ones you want to change as you do not need all of the text above to change your settings.
GameModeType
Players have the option between two game mode types in V Rising, either PvP or PvE. Players can put in PVP if they want to be able to damage other players who are not in their Clan and put in PVE if they want the server to just be focused on killing mobs. This is going to be based on what kind of community you would like to host and in my opinion, both game modes are quite fun.
CastleDamageMode
The options that you have are Never, Always and TimeRestricted.
Never means that players can never deal damage to enemy Castles, Always means players can always deal damage to enemy castles and TimeRestricted means that players can only damage Castles in certain real-time frames. This is highly going to depend on what kind of PVP you want to be engaged, however, if you are playing on a PVE server, just don’t put this setting into your game file.
SiegeWeaponHealth
This setting only has to do with the Siege Golem. There are 5 settings, being VeryLow, Low, Normal, High and VeryHigh.
The following are the Health values of the Siege Weapon with the various settings:
VeryLow – 500 HP
Low – 1,000 HP
Normal – 1,500 HP
High – 2,000 HP
VeryHigh – 2,500 HP
PlayerDamageMode
There are two different forms of Player Damage players can set their game to, though if players are on a PVE server, this will be turned off automatically. The settings are Always and TimeRestricted.
Always will allow players to always be able to attack other players, while TimeRestricted allows players to only damage others during certain real-time frames.
CastleHeartDamageMode
This setting allows players to choose how a Castle Heart can be Destroyed. If a Castle Heart is destroyed players will lose all of the progress they have on a castle, so it can get quite annoying in Casual playthroughs. You have three options when it comes to CastleHeartDamageMode being the following:
CanBeDestroyedOnlyWhenDecaying – Players may only destroy enemy castle hearts when the Castle Heart is in Decay, meaning when it is depleted of Blood Essence.
CanBeDestroyedByPlayers – Players may destroy enemy castle hearts using keys
CanBeSeizedOrDestroyedByPlayers – Players may destroy and seize control of enemy castle hearts using keys
PvPProtectionMode
This is a game setting that will provide players with protection for a certain amount of time when they spawn into the world. This only works upon coming into the game for the first time and players will not have any protection after this expires.
There are 5 settings for this being Disabled, VeryShort, Short, Medium, Long and they protect the player for the following seconds.
Disabled – 0
VeryShort– 900 (15 minutes)
Short – 1800 (30 minutes)
Medium – 3600 (1 hour)
Long – 7200 (2 hours)
Players should not that these are real-life hours and not in-game hours, so if a player logs out they will still have immunity when they return even if it is on another day.
DeathContainerPermission
This is a very important game rule to set and customize for yourself based on how you want to run your server. Essentially there are three settings players can set for who can loot a dead body. The settings are Anyone, ClanMembers and OnlySelf. These settings are self-explanatory.
RelicSpawnType
This is a fairly late-game modifier that players must note. There are items called Soul Shards in the game and this setting will either make it so Soul Shards are respawnable or if the bosses that drop them can only drop them once. To not spoil you, I will make sure to write a post about this soon, however, the two options are Unique and Plentiful.
CanLootEnemyContainers
CanLootEnemyContainers is a setting that will make it either possible or impossible to loot enemy stashes, containers or Crafting Stations. The values are true and false.
BloodBoundEquipment
As a default, players will not drop their tools and armour when they die as it is considered Blood Bound. If players want to make the game more difficult they can turn this off (the default is true). Your values are true and false.
TeleportBoundItems
This is honestly a setting that I had to change because I was getting tired of not being able to teleport using waygates when I had a few resources in my inventory. I’m honestly very distractable and if I was to completely empty out my inventory, I would forget that I can’t pick up any items… so I recommend if you’re like me to make this value false. You have two options true and false.
AllowGlobalChat
This setting allows players to use Global Chat. The values are true and false.
AllWaypointsUnlocked
DO NOT CHANGE THIS. THIS BREAKS THE GAME.
FreeCastleClaim
This will allow players to seize an enemy’s Castle with no required materials. It’s initially turned on as false as it is pretty OP, but players can tamper with it with true or false.
FreeCastleDestroy
Same as above, though this is about destroying the castle completely.
InactivityKillEnabled
This is a setting that I didn’t think would exist, but this will allow players to be killed if they are inactive for a set amount of time. It is initially turned off as it’s a bit… well, useless.
InactivityKillTimeMin
If the previous setting is turned on players will need to set this setting to set the minimum amount of seconds a player can be inactive before they are killed. The default is 3600. Do not change this value.
InactivityKillTimeMax
Similar to above, this is the maximum amount of time a player can be active before they are killed. The time is 604800 seconds, though if changed it will break the game. Do not change this value.
InactivityKillSafeTimeAddition
Similar to above, do not change this value or the game will break.
InactivityKillTimerMaxItemLevel
Surprise, this also breaks the game. Literally don’t turn on these functions, they’re dumb!
DisableDisconnectedDeadEnabled
This makes it so dead disconnected players are disabled the value is on true by default but players can set it to true or false.
DisableDisconnectedDeadTimer
This is the amount of time it takes for a disconnected dead player to become disabled. This is set to 60 and cannot be changed.
InventoryStacksModifier
In my opinion, this is the most important game setting to change as it will change the number of inventory stacks you can have. You can change the values to anything between 0.25 to 5. The default is 1, but I strongly recommend changing it to 5.
DropTableModifier_General
This multiplies the number of drops that come from kills and chests. Similar to inventory you can make it between 0.25 to 5. In my experience, this doesn’t need to be changed unless you want to progress faster.
DropTableModifier_Missions
This multiplies the number of drops that come from Servant Missions. You can make it between 0.25 to 5 though again, I don’t think it needs to be changed.
MaterialYieldModifier_Global
This multiplies the number of drops that come from harvesting resources. You can make it between 0.25 to 5 though again, I don’t think it needs to be changed.
BloodEssenceYieldModifier
This changes the amount of Blood Essence that can be received from defeating enemies. Players can make it between 0.25 to 5 though I don’t feel like it needs to be changed.
JournalVBloodSourceUnitMaxDistance
This command actually doesn’t exist. So ignore it.
PvPVampireRespawnModifier
This changes the amount of time players will have to wait when they respawn from PVP matches. You can set it from 0 to 5, essentially being able to remove the respawn timer all together.
CastleMinimumDistanceInFloors
This setting is to change how far a player must build away from another player’s Castle Heart. The value is the number of tiles away it must be. The default is 2 but players can set it from 1 to 10.
ClanSize
This sets how big a Clan can be. Default is 4 players, though players can set it from 1 to 50.
BloodDrainModifier
This modifies how fast a player’s Blood Drain happens. The default is 1, though players can make it between 0 to 5. 0 will make it so your blood never drains.
DurabilityDrainModifier
This setting changes how much durability your Weapons, Armour and Tools will lose when they are used. The default is 1 but players can make it between 0 to 5.
GarlicAreaStrengthModifier
The following changes how fast players will gain stacks of Garlic. The default is set to 1 but players can set it between 0 to 5.
HolyAreaStrengthModifier
This multiplies the Holy element. The default is 1, but players can change it between 0 to 5.
SilverStrengthModifier
This multiplies the damage received when players carry Silver. By default, it is set to 1 but players can change it from 0 to 5.
SunDamageModifier
This affects the duration a player can stand in the sun before they take damage. 0 will make players able to stand in the sun forever. It is set to 1 by default but can be changed from 0 to 5.
CastleDecayRateModifier
This changes the rate at which the castle will deteriorate when it has run out of Blood Essence. By default, it is 1, though players can change it from 0 to 5.
CastleBloodEssenceDrainModifier
This changes how much time it takes for the Castle Heart to consume the Blood Essence. The default is 5, which is the highest, though players can change it from 0.1 to 5. Players cannot turn off Blood Essence Drain and honestly, I wouldn’t because you get so much Blood Essence.
CastleSiegeTimer
This is the amount of time a castle is considered breached when enemy players break through the outer walls. During this time, players cannot construct any new structures or walls and everything is susceptible to damage.
By default it is 420 seconds though players can change it from 1 to 1800.
CastleUnderAttackTimer
This is the amount of time where a player is blocked from making walls or structures while their castle is under attack. This triggers when enemies are able to deal damage to any wall or door using explosives of siege Golums. It is by default 60 seconds though can be changed from 1 to 1800.
AnnounceSiegeWeaponSpawn
This will allow players to be notified that a Siege Golem is summoned. It is on by default but players can turn it on or off using true or false.
ShowSiegeWeaponMapIcon
This allows players to see Siege Golems on the map. By default, it is on, but players can turn it on or off using true or false.
BuildCostModifier
This raises the cost it takes to build structures. By default, it is 1, though if players want to simply build they can turn off costs with 0. Players can modify this using 0 to 10.
RecipeCostModifier
This raises the cost of crafting. By default, it is 1, though if players want to simply build they can turn off costs with 0. Players can modify this using 0 to 10.
CraftRateModifier
This is another very important game rule that I would strongly advise changing to craft items faster, especially if you’re someone who is impatient. Though we are still playing on default settings, it’s honestly annoying how long you have to wait for Crafting Stations to finish. Players can either slow down or raise the speed, but the default is one. The values players can use are 0.1 to 10.
ResearchCostModifier
This doesn’t do anything. It was meant to raise or drop the cost of Research. You can change the value from 0.1 to 10, but right now it does nothing.
RefinementCostModifier
This changes the cost required to refine items. It is set to 1 by default, though it can be changed between 0.1 to 10.
RefinementRateModifier
This is another very important game rule that I would strongly advise changing to Refine items faster, especially if you’re someone who is impatient. Though we are still playing on default settings, it’s honestly annoying how long you have to wait for Crafting Stations to finish. Players can either slow down or raise the speed, but the default is one. The values players can use are 0.1 to 10.
ResearchTimeModifier
This doesn’t do anything. It was meant to slow down or speed up the time of research. You can change the value from 0.1 to 10, but right now it does nothing.
DismantleResourceModifier
This is the number of resources you will get back for Dismantling objects in your base. The default is 0.75 but players can change it between 0 to 1. 1 is 100% of your resources back and 0 is 0% of your resources back.
ServantConvertRateModifier
This speeds up how long it takes to Convert a Servant. The default is 1, but players can change it from 0.1 to 20.
RepairCostModifier
This modifies the cost it takes to repair items, the default is 1, but players can change it from 0.1 to 20.
Death_DurabilityFactorLoss
This is the setting for how much durability players will lose on their gear when they lose in a PvP battle. The default is 0.25, but players can change it from 0.1 to 1.0
Death_DurabilityLossFactorAsResources
This is the setting for how many resources a player will drop when dying in a PVP fight. The default is 0.25, but players can change it from 0.1 to 1.0
StarterEquipmentId
This changes what equipment players spawn in with, their values are as follows:
Default – 0
Gear Level 30: –376135143
Gear Level 50: –1613823352
Gear Level 70: -255898606
StarterResourcesId
This changes what resources a player starts with, their values are as follows:
Default – 0
Gear Level 30: -696202180
Gear Level 50: 481718792
Gear Level 70: -766909665
VBloodUnitSettings
This has no function
UnlockedAchievements
These are true or false functions that unlock achievements.
UnlockedResearchs
Thse are true or false functions that unlock Research.
GameTimeModifiers
The following all work together and are part of the same subsection. Players will have to change the values after and time is calculated in seconds.
DayDurationInSeconds
The default is 1080, but it can be as short as 60 up to 86400
DayStartHour
The time Day starts, which is default at 9, but can be 0 to 25.
DayStartMinute
The starting minute of the in-game day, the default is 0 but players can change it from 0 to 60.
DayEndHour
The time night starts. Default is 17, but players can set it to 0 to 24.
DayEndMinute
The end minute of the in-game day, set to 9 but can be 0 to 24.
BloodMoonFrequency_Min
The minimum frequency of how often the Blood Moon occurs. This is typically set to 10 but it can be changed between 1 to 255.
BloodMoonFrequency_Max
The maximum frequency a Blood Moon can occur, set to 18 but can be changed from 1 to 255.
BloodMoonBuff
The amount of extra movement speed a player gets during the Blood Moon. It is by default 0.2, but players can change it to 0.1 to 1.
VampireStatModifiers
These are all stats that have to do with how your stats work in the game.
MaxHealthModifier
This is how much Health you have, the default is 1, but players can change it between 0.1 to 5.
MaxEnergyModifier
This is unused. it seems the game was hoping to have mana, but didn’t end up incorporating it.
PhysicalPowerModifier
This is how much physical damage you deal and multiplies with the type of Weapon you have. The default is 1, but players can change it between 0.1 to 5.
SpellPowerModifier
This is the amount of spell power you have and will affect both damage and healing when using spells. The default is 1, but players can change it between 0.1 to 5.
ResourcePowerModifier
This is how much damage a player deals to resources and is multiplied by the Tool you’re using. The default is 1, but players can change it between 0.1 to 5.
SiegePowerModifier
This is an unused modifier.
DamageReceivedModifier
This is how much a player gets damaged by enemies. The default is 1, but players can change it between 0.1 to 5.
ReviveCancelDelay
This is how long it takes for you to cancel your revive when you die in hopes of having a player res you. The default is 5, though the amount you can change is unknown. I wouldn’t touch it to be honest.
UnitStatModifiers_Global
These stats change the stats of normal mobs in the world.
MaxHealthModifier
This is how much Health a mob has. The default is 1, but players can change it between 0.1 to 5.
PowerModifier
This is how much damage an enemy can perform. The default is 1, but players can change it between 0.1 to 5.
UnitStatModifiers_VBlood
Similar to the above modifiers, this is to do with V Bloods
MaxHealthModifier
This is how much Health a V Bloods have. The default is 1, but players can change it between 0.1 to 5.
PowerModifier
This is how much damage a V Blood can perform. The default is 1, but players can change it between 0.1 to 5.
EquipmentStatModifiers_Global
This modifies all of your equipment:
MaxEnergyModifier
This does nothing.
MaxHealthModifier
This is how much extra health a player will receive from gear. The default is 1, but players can change it between 0.1 to 5.
ResourceYieldModifier
This is how many extra resources a player will receive from a Tool. The default is 1, but players can change it between 0.1 to 5.
PhysicalPowerModifier
This is how much damage a Tool or Weapon will deal. The default is 1, but players can change it between 0.1 to 5.
SpellPowerModifier
This is how much spell power armour will give you. The default is 1, but players can change it between 0.1 to 5.
SiegePowerModifier
This does not do anything.
MovementSpeedModifier
This is how much extra movement speed gear will give you. The default is 1, but players can change it between 0.1 to 5.
CastleStatModifiers_Global
These are all of the settings you have for your Castle. I strongly recommend customizing these to your needs as some limits are ehhhhhh….
TickPeriod
This is how much castle decay damage players’ Castles should take. This is set to 5, but it has no minimum or maximum.
DamageResistance
This is not used.
SafetyBoxLimit
This is how many Vampire Lockboxes a player can have in a single Castle. The default is 1, but players can change this to 0 to 20.
TombLimit
This is the amount of Tombs a player can have in a single Castle. The default is 12, but players can set it to 1 to 20.
VerminNestLimit
This is how many Vermin Nests a player can have in their Castle. The default is 4, but players can set it to 1 to 20.
PylonPenalties and FloorPenalties
These don’t seem to have any function yet and may be added later on.
HeartLimits
The Heart Limits allows you to change how many Castle Hearts a player can have, how many Foundation pieces a player can place per level and how many Servants a player can have per level.
Players can have between 9 to 250 Floor pieces, though it is never recommended that players make a higher tier lower than a lower tier.
Players can have between 1 to 20 Servants, though it is never recommended that players make a higher tier lower than a lower tier.
The defaults are as follows:
Floor Level 1 – 30
Floor Level 2 -80
Floor Level 3 -150
Floor Level 4 – 250
Servant Level 1 – 3
Servant Level 2 – 5
Servant Level 3 – 7
Servant Level 4 – 9
VSPlayerWeekdayTime
This sets the time when PVP starts and ends on Weekdays
VSPlayerWeekendTime
This sets the time when PVP starts and ends on Weekends
VSCastleWeekdayTime
This sets the time when Castle Sieges can start on Weekdays
VSCastleWeekendTime
This sets the time that Castle Sieges can start on Weekends.
hex says
Thank you for your hard work!
Johnny Salib says
Absolutely no worries 🙂
Felix says
Alright, thanks so far. Wanted to change some settings as i only play solo and offline, so starting with a completly vanilla server can suck from time to time.
As i started a vanilla server most settings were missing, so i simply copied them from your guide. BUT: The server files were corrupted by that. It seems like copying them from the website doestn work, the quotation marks were looking different. I replaced them with the already ecisting “stock” quotation marks in the editor, then it worked.
So. Now it wasn´t corrupted anymore. Thing is: It didnt change anything. While the server details changed exactly as i set them, nothing ingame changed. For validation i simply set the vampire life to x8.5 – nothing. Still the same life as before.
While the server shows different stats, ingame nothing changed. Any ideas?
Johnny Salib says
Hey Felix, thanks for the comment. Unfortunately, you are correct about the quotations. I wish there was a way for me to use the “coding” quotations and even though it’s the same button, it always gets wonky anytime folks copy and paste. Glad you figured that out though and were able to fix it. As for the settings not being changed, I’m uncertain which setting you’re considering Vampire Life. Are we talking about MaxHealthModifer? Because 8.5x is not possible, in most cases you can only bring things to 5x so that might be the issue you’re dealing with. Also, in my experience, sometimes patches of V Rising have moved my files around to other locations and I have to search for them, this is usually a problem on dedicated servers versus on servers run on my computer, but this could also be the issue. This doesn’t seem to be the case for you as you’re saying your server has the settings changed.
I’ll do some testing to see if one bad value turns off all values that you’ve changed, though that shouldn’t be the case for most games. Though if nothing is changed as you state, I would recommend checking the latter part of this article and making sure all the values you input are within the perimeters I stated because that might be the issue.
Let me know and I’ll let you know if I come up with anything else to help you!
Ryan says
I’m sorry to say that typing in the modifier with the appropriate font quotation marks into the .json file hasn’t worked for me. I do get an uncorrupted settings file out of it, but it still reads every resource as “Unable to be teleported.” I don’t know how I missed turning that off when I made this new game, but I wonder if the latest version of the game just ignores that being editable once a local game is created. I suppose it won’t matter, since the update that’s coming will make all previous save states unplayable and everyone will have to start over.
Johnny Salib says
That’s really crappy to hear it’s not working and that they’re changing the way save states are going to work. I’ll try to keep an eye out for workarounds even when the changes are implemented, because it definitely doesn’t make sense for those who are running public servers.
Thomas says
This is amazing
resource yield, item crafting, and bound teleporting make the game a huge grind for solo playing