It should come to no one’s surprise that I’m a massive base builder, having my early starts of Twitch Streaming playing the Sims 4 and Don’t Starve Together and gaining quite a concrete following of folks who wanted to see what I would come up with next in my builds.
Though the slashy-slashy, killy elements really keep my attention in games, I can’t deny that I need some breaks from it to chill and build.
Depending on the game that I play, I have to say I typically do a 50-50 split on building and actual fighting and quite frankly, as soon as I heard that the DLCs had more cosmetic and building items… I had to grab it for V Rising.
Though V Rising is a new Early Access game, I have to say that the number of things you can build in the game is quite extensive and I can’t wait until the game is fully released to see what else is added into the game. Even if you’re not someone who typically enjoys building, I can see V Rising as a game that may inspire you to do some building as it is relatively intuitive.
Though relatively intuitive, there are some confusing hoops that players will have to jump through in order to understand how to achieve what the player needs to do, one of these being the ability to move an already placed object.
Now, I have to admit that I’ve spent a generous amount of time in V Rising already and while I haven’t gotten the chance to build the mighty fortress I want to build, there are some things that I didn’t expect in the UI that I feel the need to share.
The biggest thing is the ability to move objects that have already been placed. I initially thought that would have the option to click a button that says “move object” or something along those lines, but nothing could be further from the truth.
There are two types of objects in V Rising, items that can be placed and replaced, and objects that need to be broken down in order to move.
Typically if an object is a Crafting Station or an object that is used to empower the player’s Castle, players can quickly head into the build menu (opened using B) and then must click on the object they would like to move. This will cause the object to appear as a see-through version of it so the player can place it anywhere.
Similar to when a player first crafts an object, players will see this see-through object as blue if they are able to place the object and as red if they are unable to place the object.
Now, it seems like scenery objects are the ones that don’t get the same love as these items must be unassembled in order to move them. Players will have to click on the object and must use the disassemble hotkey (space bar) to receive 75% of the resources used to craft the object back. This modifier can be changed, especially if players are wanting to spend the majority of their time building versus crafting.
Players will still need to be in the building menu in order to do this.
Other than that, there’s really nothing that players need to know about moving objects, though if you have any questions, let me know and I’d be happy to help!
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