Well, well, well we’re here again for yet another Cult of the Lamb guide! Today’s post is actually inspired by a question I’ve been receiving quite a bit on Twitch as I hop by other content creators’ channels and I can’t believe I didn’t think about writing about the topic at first.
As most players would know by the time they read this post, there are multiple ways you’re going to want to interact with your Followers, whether it’s running Sermons for Loyalty, sending Followers on missions with the Missionary, taking them to fight with you using the Demonic Summoning Circle, set up Doctrines and many other interactions.
Well as much as players may be aware of all of these interactions, something that seems to go somewhat missed is the gifts that you can give your Followers. It seems the main reason is that many players assume that Gifts are rare and should be used sparingly. I’m happy to let you know that this is not the case and that players will get a decent amount of Gifts to provide their Followers throughout their Dungeon Crawling runs, however, I will say that players will want to be strategic about which Followers get certain gifts as some Followers will gain more from certain Gifts based on their Traits.
Luckily for players, if a gift was mistakenly given to a Follower they will be able to rectify their mistake, but only after a Follower dies. Essentially when a Follower dies players will be able to loot the dead body, though this will come to a detriment of Faith if a player’s other Followers are awake. If Followers are asleep they will not witness the horrid event and thus it will not result in a player losing Faith.
Now, a player will not need to loot dead bodies if they have the Resurrect Ritual as whenever a player Resurrects a Follower that had a Gift they will return with that Gift as well as the level that the Follower was at. In my opinion, this is one of the most overpowered aspects of the game and if players aren’t taking advantage of the resurrections, I don’t know what you’re doing!
Alright, onto the main focus of this post, What are the different Necklaces players can gain access to in Cult of the Lamb and which Followers should you give them to.
FEATHER NECKLACE
The Feather Necklace is by far one of the worst Gifts you can give your Followers, though there can be some good uses for it.
Essentially the Feather Necklace will make it so Followers can move faster around the Cult and will also allow Followers to complete tasks a bit faster. These tasks include things like Eating, Sleeping, using an Outhouse, Farming, etc.
Admittedly, the boost that these provide is actually quite minimal, not only because it’s simply “speed” but because the stats it provide are actually smaller modifications than the other Necklaces.
In my opinion, I would give these to Followers that don’t have the best traits, just so they have something, but I would never place these on an actual good Follower.
FLOWER NECKLACE
As nice as the Flower Necklace is, its use isn’t the most helpful in the long-run.
Essentially with the Flower Necklace players will allow Followers to generate Devotion faster. While this is a great quality to have, the reality is that if a player is regularly Dungeon Crawling, their Shrine will always be full with Devotion due to the time it takes, though if a player is at base regularly to dump the Shrine, the Flower Necklace is great.
Players will want to ensure that they only give the Flower Necklace to Followers who have the Faithful Trait as these Followers already gain more Devotion and this will simply multiply it more.
On that note, I strongly recommend only sending Faithful Followers to Shrine Duty, unless you just have too many Followers because by that point it doesn’t matter what you send your Followers to do as they will simply fill in for any job they can complete.
MOON NECKLACE
Although not considered to be the best Necklace in the game, I absolutely adore the Moon Necklace because it keeps Followers awake all night without needing them to sleep or rest. Without the Moon Necklace players will miss out on a bit of extra work time.
Admittedly, Nights are much shorter than the day, but if players have extra Followers with mediocre stats I would recommend handing some Moon Necklaces to them.
For me, I typically give these right before I’m about to construct a variety of buildings and will sometimes give them to Followers who are going to be Farming or refining materials just so I can make sure things are done by the morning. Admittedly, they’re best for those refining as there is no way to get a boost on these materials and there are ways of getting more resources from Farming, Chopping Trees or Mining Rocks, so I prefer not to give these to Followers who are doing such work.
I also don’t recommend it for Followers who are collecting devotion as the Flower Necklace tends to be much better for acquiring this resource, especially when you’re at base and can collect regularly.
Unfortunately, the reality is that the Moon Necklace is not OP, so don’t expect too, too much out of it. It’s just very nice to have, especially for building construction and ensuring that you don’t need as many beds.
NATURE’S NECKLACE
Nature’s Necklace is going to be the best for Followers who are gathering resources from Farms, Lumber Farms or Mines. Now, this will not affect the output of Refineries, though this isn’t a big problem as realistically the number of resources you get from Followers mining and lumbering will be enough to help boost your needs.
Now, I would strongly suggest that players always make sure to use Propaganda Speakers and Windmills near the areas that Followers are farming as this will make the outputs even better and faster.
Nature’s Necklace should only be provided to Followers who have a boost on the applicable tasks as this will also improve the output of the Followers.
By far this is one of the best Necklaces to locate due to the amount of time it will save players when collecting resources.
SKULL NECKLACE
The Skull Necklace is really nice for players who really love a Follower and want to make sure that they are alive for as long as possible. Essentially this will double the amount of time it takes for a Follower to pass away and is extremely useful for Tax Collectors or Loyalty Officers.
The reality is that players can assign a number of Tax Collectors or Loyalty Officers, but if they can get away with having them stay alive for longer, this will greatly reduce the amount of stress over such tasks.
As most people know by now, I’m a bigger fan of the Loyalty Officers and cannot tell you how much this makes the game easier by making sure all of your Followers are levelling up regularly so you can try to get as far into the runs as you can.
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