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Tackle Receptacle | Don’t Starve Together Guide

Last Updated January 4, 2021 By Johnny Salib / FlamingGaymer Leave a Comment

For players who are excited to get out into the ocean in hopes of exploring far off Islands like Hermit Island and the Lunar Island, you may want to familiarize yourself with the Tackle Receptacle before you go out.

The Tackle Receptacle is a Structure that is only available in Don’t Starve Together and provides players access to all the Lures and Bobbers in the game, though there is a secret element to the Tackle Receptacle which tends to go missed by newer players.

The following guide will take you through everything you need to know about the Tackle Receptacle and the secrets you need to know about this useful Structure.

HOW TO CRAFT THE TACKLE RECEPTACLE

The Tackle Receptacle requires 1 Driftwood Piece, 1 Electrical Doodad and 1 Bone Shard to prototype.

Players will need access to a Science Machine in order to initially prototype the Tackle Receptacle and will only be able to place it on land.

HOW TO USE ADVERTS & CRAFTING USING THE TACKLE RECEPTACLE

As mentioned, when standing next to the Tackle Receptacle players will be able to craft various forms of Tackles and Bobbles, though it should be noted that players will not have access to all the Bobbles and Tackles that can be crafted without initially collecting Adverts.

Adverts can be collected in a variety of ways, including killing Birds, the Moose/Goose, Melbatross or by making trades with the Crabby Hermit.

Players will not need to collect all the Adverts in order to make use of the Tackle Receptacle, though players will note early on that many of the recipes provided by Adverts are for stronger or more resourceful Lures and Bobbles. 

The only use of Adverts is unlocking recipes using the Tackle Receptacle, so don’t worry about saving Adverts for anything else.

Adverts will only need to be turned in by a single player as turning in an Advert will unlock the recipe for any player standing next to the Tackle Receptacle. It must be noted that Adverts will only unlock recipes at a single Tackle Receptacle and thus players may want to collect multiple Adverts as players will probably have multiple Tackle Receptacles on the map.

If a Tackle Receptacle is destroyed and Adverts were inputted into it, players will receive the Adverts, thus not wasting the resource.

I will be covering all the Lures and Bobbles, their uses and how players will be able to collect their specific Adverts if necessary.

FLOATS

Players will have to use Floats in tandem with a Sea Fishing Rod, which is located in the Survival Tab.

Initially players will be able to use the Sea Fishing Rod by using Twigs and the Hardened Rubber Bung. 

As Floats are meant to improve the casting range and accuracy of their cast, players may not want to rely on Twigs or the Hardened Rubber Bung. Reason being? Twigs only provide a max range of 7, have a range deviation of 20% and an angle deviation of 30° while the Hardened Rubber Bung has a max range of 13, a range deviation of 20% and an angle deviation of 30°.

WOODEN BALL BOBBER

The Wooden Ball Bobber requires 1 Log to prototype.

Wooden Bobbers will provide players with a max range of 9, a range deviation of 20% and an angle deviation of 20°.

HARDENED SLIP BOBBER

The Hardened Slip Bobber requires 1 Driftwood Piece to prototype.

Hardened Slip Bobbers provide players with a max range of 11 max range, a range deviation of 20% and an angle deviation of 20°.

JET QUILL FLOAT

The Jet Quill Float requires 1 Jet Feather to prototype.

The Jet Quill Float provides players with a max range of 9, a range of deviation of 15% and an angle deviation of 15°.

The Jet Quill Float requires an Advert in order to prototype or can be purchased when at Level 3 with the Crabby Hermit for 1 Empty Bottle.

The Jet Quill Float Advert has a 1% chance to drop from Crows or a 0.22% chance to drop from Ocean Debris.

CRIMSON QUILL FLOAT

The Crimson Quill Float requires 1 Crimson Feather to prototype.

The Crimson Quill Float provides players with a max range of 9, a range of deviation of 15% and an angle deviation of 15°.

The Crimson Quill Float requires an Advert in order to prototype or can be purchased when at Level 3 with the Crabby Hermit for 1 Empty Bottle.

The Crimson Quill Float has a 1% chance to drop from a Redbird.

AZURE QUILL FLOAT

The Azure Quill Float requires 1 Azure Feather to prototype.

The Azure Quill Float provides players with a max range of 9, a range of deviation of 15% and an angle deviation of 15°.

The Azure Quill Float requires an Advert in order to prototype or can be purchased when at Level 3 with the Crabby Hermit for 1 Empty Bottle.

The Azure Quill Float Advert has a 1% chance to drop from a Snowbird.

SAFFRON QUILL FLOAT

The Saffron Quill Float requires 1 Saffron Feather to prototype.

The Saffron Quill Float provides players with a max range of 9, a range of deviation of 15% and an angle deviation of 15°.

The Saffron Quill Float requires an Advert in order to prototype or can be purchased when at Level 3 with the Crabby Hermit for 1 Empty Bottle.

The Saffron Quill Float has a 1% chance to drop from a Canary.

DOWN QUILL FLOAT

The Down Quill Float requires 1 Down Feather to prototype.

The Down Quill Float provides players with a max range of 13, a range of deviation of 5% and an angle deviation of 5°.

The Down Quill Float requires an Advert in order to prototype or can be purchased when at Level 8 with the Crabby Hermit for 3 Empty Bottle.

The Down Quill Float has a 100% chance to drop from the Moose/Goose.

MALBATROSS QUILL FLOAT

The Malbatross Quill Float requires 1 Jet Feather to prototype.

The Malbatross Quill Float provides players with a max range of 13, a range of deviation of 5% and an angle deviation of 5°.

The Malbatross Quill Float requires an Advert in order to prototype or can be purchased when at Level 8 with the Crabby Hermit for 3 Empty Bottle.

The Malbatross Quill Float Advert has a 100% chance to drop from the Malbatross.

LURES

Lures are also used in tandem with Sea Fishing Rods and will help improve the attractiveness it has to Ocean Fish.

Lures are the more important aspect of fishing as they will have different effects on the various species of fish a player may catch, meaning that some Lures are actually unable to catch certain types of fish.

If players do not want to craft a Lure, which I wouldn’t advise, players can use Rot, Seeds, Berries or a Bent Spoon.

Players will consume these Lures upon casting their Sea Fishing Rod, unlike other Lures which will be able to be continually used until they are essentially lost through a failed reeling.

Players will be able to catch every type of saltwater fish by simply using the Sea Fishing Rod even without a Lure placed on it, though it has a much lower chance of catching the fish. 

Players will have access to three new stats being:

Radius, which is the radius in which the Sea Fishing Rod can attract fish. The bigger the radius, the more fish that can be attracted to the bait.

Range, which will increase the range players can cast their Float.

Attractiveness, which raises the speed in which fish will bite onto the lure. Players can raise the attractiveness of their Lure simply by reeling their Sea Fishing Rod regularly, though this bonus will decay every 2 seconds.

In regards to Attractiveness, players must note that when it is raining or snowing all lures will lose 50% of their attractiveness, the exceptions obviously being the Rainy Day Lure and Snow Day Lure, which I will cover shortly.

SUNRISE SPOON

The Sunrise Spoon requires 2 Flint and 1 Red Cap to prototype.

The Sunrise Spoon has 100% effectiveness during Day and has only 30% effectiveness during Dusk and Night.

This means that they will only retain 30% of their attraction during Dusk and Night.

RADIUS

4

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.3

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0.5

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

SUNRISE SPINNERBAIT

The Sunrise Spinnerbait requires 1 Flint, 1 Red Cap and 1 Beefalo Wool to prototype.

The Sunrise Spinnerbait is 100% effective during Day, but is only 30% effective during Dusk and Night.

This means that they will only retain 30% of their attraction during Dusk and Night.

RADIUS

5

RANGE BONUS

2

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.4

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

0

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

0

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

DUSKY SPOON

The Dusky Spoon requires 2 Flint and 1 Green Cap to prototype.

The Dusky Spoon is 100% effective during Dusk, but only 30% effective during Day and Night.

This means that they will only retain 30% of their attraction during Day and Night.

RADIUS

4

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.3

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0.5

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

DUSKY SPINNERBAIT

The Dusky Spinnerbait requires 1 Flint, 1 Green Cap and 1 Beefalo Wool to prototype.

The Dusky Spinnerbait is 100% effective during Dusk, but only 30% effective during Day and Night.

This means that they will only retain 30% of their attraction during Day and Night.

RADIUS

5

RANGE BONUS

2

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.4

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

0

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

0

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

NIGHTFLYER SPOON

The Nightflyer Spoon requires 2 Flint and 1 Blue Cap to prototype.

The Nightflyer Spoon is 100% effective during Night and is only has 30% effectiveness during Day and Dusk.

This means that they will only have 30% attractiveness during Day and Dusk.

RADIUS

4

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.3

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0.5

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

NIGHTFLYER SPINNERBAIT

The Nightflyer Spinnerbait requires 1 Flint, 1 Blue Cap and 1 Beefalo Wool to prototype.

The Nightflyer Spinnerbait is 100% effective during Night and is only has 30% effectiveness during Day and Dusk.

This means that they will only have 30% attractiveness during Day and Dusk.

RADIUS

5

RANGE BONUS

2

ATTRACTION WHEN IDLE

0.4

ATTRACTION FROM REEL BONUS

0.4

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

0

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

0

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

0

ATTRACTIVENESS TO CORN COD

0

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

RAINY DAY LURE

The Rainy Day Lure requires 1 Cookie Cutter Shell and 1 Mosquito Sack to prototype.

Players will require an Advert before gaining knowledge of the Rainy Day Lure though they can also buy them when reaching level 6 with the Crabby Hermit for 2 Empty Bottles.

Giving a heavy Bloomfin Tuna to the Crabby Hermit will provide the player an Advert for the Rainy Day Lure.

The Rainy Day Lure has 100% effectiveness when it is raining, however, it has 0% effectiveness otherwise.

RADIUS

5

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.3

ATTRACTION FROM REEL BONUS

0.5

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

1

ATTRACTIVENESS TO CORN COD

1

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

SNOW DAY LURE

The Snow Day Lure requires 1 Cookie Cutter Shell and 1 Ice to prototype.

Players will require an Advert before gaining knowledge of the Snow Day Lure though they can also buy them when reaching level 6 with the Crabby Hermit for 2 Empty Bottles.

Giving a heavy Ice Bream to the Crabby Hermit will provide the player an Advert for the Snow Day Lure.

The Snow Day Lure has 100% effectiveness when it is snowing, however, it has 0% effectiveness otherwise.

RADIUS

5

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.3

ATTRACTION FROM REEL BONUS

0.5

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

1

ATTRACTIVENESS TO CORN COD

1

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

STUPEFYING LURE

The Stupefying Lure requires 1 Cookie Cutter Shell and 1 Stinger to prototype.

Players will require an Advert before gaining knowledge of the Stupefying Lure though they can also buy them when reaching level 6 with the Crabby Hermit for 2 Empty Bottles.

Giving a heavy Fallounder to the Crabby Hermit will provide the player an Advert for the Stupefying Lure.

The Stupefying Lure will drain a fish’s stamina more quickly, making it much easier to catch once the fish has taken the bait.

RADIUS

3

RANGE BONUS

1

ATTRACTION WHEN IDLE

0.1

ATTRACTION FROM REEL BONUS

0.3

ATTRACTIVENESS TO RUNTY GUPPY, NEEDLENOSE SQUIRT AND SMOLT FRY

1

ATTRACTIVENESS TO MUDFISH, BLACK CATFISH, DAPPLED KOI, GOLDEN KOI AND ICE BREAM

1

ATTRACTIVENESS TO BITTY BAITFISH AND SCORCHING SUNFISH

1

ATTRACTIVENESS TO DEEP BASS AND DANDY LIONFISH

1

ATTRACTIVENESS TO POPPERFISH, FALLOUNDER, BLOOMFISH TUNA AND SPITTLEFISH

1

ATTRACTIVENESS TO CORN COD

1

ATTRACTIVENESS TO WOBSTER AND LUNAR WOBSTER

1

HEAVY WEIGHTED LURE

The Heavy Weighted Lure requires 1 Cookie Cutter Shell and 1 Beefalo Wool to prototype.

Players will require an Advert before gaining knowledge of the Heavy Weighted Lure though they can also buy them when reaching level 6 with the Crabby Hermit for 2 Empty Bottles.

Giving a heavy Scorching Sunfish to the Crabby Hermit will provide the player an Advert for the Heavy Weighted Lure.

The Heavy Weighted Lure will only attract fish that weigh more than 80% of the maximum weight for their type.

Filed Under: Co-Op, Console, Desktop, Don't Starve (Together), Multiplayer, Open World, Singleplayer, Strategy, Survival, Team-Based

About Johnny Salib / FlamingGaymer

Johnny is a 20-something year old average gamer and Twitch Streamer. His favourite games include Resident Evil, Donkey Kong 64, Little Big Planet, Don't Starve Together, FFXIV, New World, Punball and League of Legends.

Johnny is also a sound designer/composer, recently becoming interested in video game soundtracks, and is a big animal enthusiast.

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