When it comes to playing Morgana players are in for a real treat.
Morgana is a strong support mage who deals a medium amount of ability damage but is most useful for her hard crowd control and ability to block enemy abilities regularly.
As a passive, Morgana will heal herself equal to 20% of her ability damage dealt to all minions and champions.
Morgana’s Dark Binding (Q) is a directional ability that deals magic damage and roots the first enemy it hits, whether that is a minion or a champion.
Morgana’s Tormented Shadow (W) is an area of effect that deals damage every half-second for 5-seconds, proving to be effective against both minions and enemy champions.
Morgana’s Black Shield (E) shields allied champions for up to 5 seconds and absorbs magic damage while also shielding the ally (or self) from any crowd control.
Morgana’s Soul Shackles (R) latches chains onto enemies, dealing magic damage and slows affected enemies. If enemies remain in her Soul Shackles they will become stunned for 1.5 seconds, receiving a second burst of damage.
QUICK RUNDOWN:
SUMMONER SPELLS: Flash, Snowball
RUNES: Dark Harvest, Taste of Blood, Eyeball Collection, Ultimate Hunter // Manaflow Band, Transcendence
ABILITY POWER UP: Q, W, E
FIRST BUY: Catalyst of Aeons, Boots of Speed
BUILD ORDER: Rod of Ages, Sorcerer’s Shoes, Luden’s Echo, Zhonya’s Hourglass, Liandry’s Torment, Rabadon’s Deathcap
COMBOS: Morgana is extremely effective when players use Dark Binding (Q) followed by Tormented Shadow (W) and/or Soul Shackles (R).
When using Soul Shackles (R), I would recommend always having an enemy rooted by using Dark Binding (Q) as it will make it a lot easier to ensure that you root enemy champions and deal the extra damage from the second pulse of Soul Shackles (R).
SUMMONER SPELLS FOR MORGANA IN ARAM
FLASH
As is with most champions, Morgana does well with Flash on her kit as it will allow her to get away from enemy champions, especially during tight team battles where she has to make a quick escape.
Morgana, similar to many other mages, doesn’t really have a reason to Flash forward unless they can ensure a root using Dark Binding (Q) and is not alone, as unfortunately, Morgana doesn’t have a whole lot of damage to secure takedowns on her own.
SNOWBALL
Although Snowball is typically a summoner spell you would take on a tank, like Singed, Dr. Mundo or Amumu, Snowball proves to be extremely effective on Morgana as it can ensure that Morgana is tucked in close to enemy champions when she uses her Soul Shackles (R).
Snowball can also be used in situations where players want to get close enough to use Dark Binding (Q), especially as Snowball has a bit of a longer range than Dark Binding (Q).
If players do not take Snowball they can take Heal or Clarity, though I don’t find either to be as aggressive, especially with Morgana.
RUNE TREES FOR MORGANA IN ARAM
Morgana plays like many other mages such as Veigar, Anivia, Brand, Heimerdinger, Karthus, Teemo, Zyra, Soraka, Ziggs, and Malzahar where he can either use domination runes or sorcery runes.
Domination/Sorcery tends to be more aggressive than Sorcery/Domination, especially if players are able to harvest a good amount of souls by securing enemy takedowns.
Sorcery/Domination is recommended for players who would like to build high amounts of Ability Power and have issues with keeping their mana up. Since players will not have access to Dark Harvest, players may notice a plateau of damage from building Sorcery/Domination.
DAMAGE HEAVY/BURST RUNES FOR MORGANA (DOMINATION/SORCERY)
DARK HARVEST
Damaging champions below 50% deals 20-60 (+ 15% AP) damage based on your level. Each soul that you harvest adds +2 AP.
Players will only be able to collect souls every 45 seconds or can reset Dark Harvest’s cooldown to 1.5 seconds by being part of an enemy takedown.
Dark Harvest stacks should be fairly easy to collect on Morgana, especially with her Tormented Shadow (W) as it has a fairly large area of effect.
Dark Harvest is an easy way to provide Morgana with an extra bit of damage as Morgana’s ability power doesn’t scale as well as other mages.
Dark Harvest is most notable on Morgana when she roots enemies with Dark Binding (Q) and places a Tormented Shadow (W) underneath them as Dark Harvest can be the damage that will secure the final takedown, depending on how many souls you have harvested.
TASTE OF BLOOD
Players will heal 18-35 (based on level) +10% AP when damaging enemy champions and has a cooldown of 15 seconds.
While Taste of Blood isn’t the most aggressive rune that players can take, Taste of Blood does provide players with a substantial amount of healing, which can be helpful in clutch situations.
Taste of Blood combined with Morgana’s passive can often be the only things you need to stay afloat and keep your health up throughout the battle.
I would recommend Taste of Blood over Cheap Shot, which is my usual recommendation, simply due to the fact that Morgana players do not have access to movement impairments as the only movement impairment is her Dark Binding (Q) which requires players to aim and hit enemies head-on.
EYEBALL COLLECTION
Collect 1 Eyeball per champion takedown, up to 10. Each takedown will provide players with 2 AP. Once players have received 10 Eyeballs they will also receive an extra 10 AP.
Eyeball Collection is the only Rune you will be able to use in ARAM from this tier of Runes.
ULTIMATE HUNTER
Reduces the cooldown of the player’s ultimate ability by 5% (+4% per each unique champion killed) up to a maximum of 25% CDR at 5 stacks.
While I would usually take or recommend Ravenous Hunter on mages because of the healing it provides, Morgana players are going to want to have their ultimate off of cooldown as often as they can have it, simply due to how powerful it is.
Since Soul Shackles (R) can technically root all 5 enemy champions, players can typically tilt a game in favour of their team quickly and easily if they are able to stay close enough to them.
If players want some extra healing, I would still recommend that they take Ravenous Hunter as it can provide Morgana players with a great amount of health, though not as aggressive as Ultimate Hunter.
MANAFLOW BAND
Hitting enemy champions with an ability will permanently increase your maximum mana by 25 (cooldown 15 seconds), up to a maximum of 250 mana. Although players will receive an increase in the maximum mana they can have, proccing Manaflow Band will not provide an increase in your current mana.
Once players have capped out their maximum mana at 250 bonus mana, they will receive 1% of their missing mana every 5 seconds.
Morgana players can benefit from Manaflow Band especially if they do not build Archangel’s Staff or take Clarity as a summoner spell.
Manaflow Band can be replaced with Scorch if players want a bit of extra damage, though, players may notice that they are out of mana more frequently if they are extremely aggressive with their abilities.
TRANSCENDENCE
At level 10 players will receive 10% CDR and 2 AP for every 1% CDR that goes over the 40% cap (or 45% if using Cosmic Insight).
I love Transcendence on Morgana as it makes it much easier for players to deal more damage as they will easily be able to obtain 40% cooldown reduction.
Although Morgana’s abilities can become quite costly, especially when they are all maxed out, players shouldn’t hesitate to use her abilities regularly, focussing on using Tormented Shadow (W) to farm minions and damage enemy champions and only using Dark Binding (Q) when you can ensure a root on the enemy champion.
SUSTAIN DAMAGE FOR MORGANA (SORCERY/DOMINATION)
ARCANE COMET
Damaging enemy champions with an ability causes an Arcane Comet to be thrown at the enemy’s current location. The Arcane Comet can deal between 30-100 plus 20% AP. Damaging enemy champions with abilities will help reduce the cooldown of Arcane Comet, though the cooldown sits between 8-20 seconds based on player levels.
Although Arcane Comet can deal a decent amount of damage every 8 seconds, it is pretty easy for enemy champions to avoid it. Although Arcane Comet can be avoided fairly easily, if players have difficulty taking their enemies’ souls while trying to proc Dark Harvest, chances are they are going to do much more damage with Arcane Comet.
Arcane Comet works especially nicely with Morgana as she has access to a root that will ensure that enemies get damaged with Arcane Comet, making it especially nice on her.
MANAFLOW BAND
Hitting enemy champions with an ability will permanently increase your maximum mana by 25 (cooldown 15 seconds), up to a maximum of 250 mana. Although players will receive an increase in the maximum mana they can have, proccing Manaflow Band will not provide an increase in your current mana.
Once players have capped out their maximum mana at 250 bonus mana, they will receive 1% of their missing mana every 5 seconds.
Morgana players can benefit from Manaflow Band especially if they do not build Archangel’s Staff or take Clarity as a summoner spell.
Manaflow Band can be replaced with Scorch if players want a bit of extra damage, though, players may notice that they are out of mana more frequently if they are extremely aggressive with their abilities.
TRANSCENDENCE
At level 10 players will receive 10% CDR and 2 AP for every 1% CDR that goes over the 40% cap (or 45% if using Cosmic Insight).
I love Transcendence on Morgana as it makes it much easier for players to deal more damage as they will easily be able to obtain 40% cooldown reduction.
Although Morgana’s abilities can become quite costly, especially when they are all maxed out, players shouldn’t hesitate to use her abilities regularly, focussing on using Tormented Shadow (W) to farm minions and damage enemy champions and only using Dark Binding (Q) when you can ensure a root on the enemy champion.
GATHERING STORM
Gain adaptive damage for every 6 minutes of gameplay. The stats are as follows: 0, 8, 24, 48, and 80 AP
Gathering Storm is especially powerful if you have Rabadon’s Deathcap, though it depends on whether you prefer Scorch or not. Scorch can seal some last hits, though Gathering Storm can provide more long-term sustain.
TASTE OF BLOOD
Players will heal 18-35 (based on level) +10% AP when damaging enemy champions and has a cooldown of 15 seconds.
While Taste of Blood isn’t the most aggressive rune that players can take, Taste of Blood does provide players with a substantial amount of healing, which can be helpful in clutch situations.
Taste of Blood combined with Morgana’s passive can often be the only things you need to stay afloat and keep your health up throughout the battle.
I would recommend Taste of Blood over Cheap Shot, which is my usual recommendation, simply due to the fact that Morgana players do not have access to movement impairments as the only movement impairment is her Dark Binding (Q) which requires players to aim and hit enemies head-on.
Player can also take Eyeball Collection.
ULTIMATE HUNTER
Reduces the cooldown of the player’s ultimate ability by 5% (+4% per each unique champion killed) up to a maximum of 25% CDR at 5 stacks.
While I would usually take or recommend Ravenous Hunter on mages because of the healing it provides, Morgana players are going to want to have their ultimate off of cooldown as often as they can have it, simply due to how powerful it is.
Since Soul Shackles (R) can technically root all 5 enemy champions, players can typically tilt a game in favour of their team quickly and easily if they are able to stay close enough to them.
If players want some extra healing, I would still recommend that they take Ravenous Hunter as it can provide Morgana players with a great amount of health, though not as aggressive as Ultimate Hunter.
SKILL LEVEL UP RECOMMENDATIONS & TIPS ON HOW TO PLAY MORGANA IN ARAM
DARK BINDING (Q)
For the cost of 50 / 55 / 60 / 65 / 70 mana players can launch a projectile that deals 80 / 135 / 190 / 245 / 300 (+90% AP) magic damage that also roots the first enemy hit, whether it is a minion or a champion.
Dark Binding can be used every 11 seconds and proves to be especially useful for the root it provides as it can last 2 / 2.25 / 2.5 / 2.75 / 3 seconds, making Morgana one of the more vicious mages to have on your team.
TORMENTED SHADOW (W)
For the cost of 70 / 85 / 100 / 115 / 130 mana players can place a 5-second area of effect that deals a minimum damage of 6 / 12 / 18 / 24 / 30 (+7% AP) magic damage every half second up to a maximum of 60 / 120 / 180 / 240 / 300 (+70% AP) magic damage.
Damage is increased by 0% to 170% based on the enemy’s missing health, making it especially useful when used on low-health champions in tandem with Dark Harvest.
Tormented Shadow’s current cooldown can be reduced by 5% every time Morgana’s passive Soul Siphen triggers, which can shockingly be stacked with multiple enemies.
Tormented Shadow is overly powerful, especially when used against minions as Morgana can effectively place multiple AoEs on the field if she targets enough enemies at once.
Keep an eye on your cooldowns with this bad boy, because lord knows you’re going to want to make sure enemies are constantly taking damage over time.
BLACK SHIELD (E)
For the cost of 80 mana players can protect herself or an ally for up to 5 seconds with a magic damage shield that mitigates 80 / 135 / 190 / 245 / 300 (+70% AP) magic damage as well as any crowd control effects that take place while the shield is active.
Black Shield is one of the best abilities players will have access to as Morgana as having crowd control immunity can completely alter an enemy champion’s tactics on snagging you, such as Blitzcrank or Thresh.
The only “downfall” to Black Shield is its long cooldown, being 26 / 24 / 22 / 20 / 18 seconds long before cooldown reduction.
SOUL SHACKLES (R)
For the cost of 100 mana players can latch onto enemy champions using chains dealing 150 / 225 / 300 (+70% AP) magic damage upon the first cast.
Enemies in range will remain revealed for 3 seconds and will be slowed by 20% while Morgana gains 5 / 30 / 55% bonus movement speed towards the enemies.
Revealed targets will become stunned for 1.5 seconds if they remain in Morgana’s Soul Shackles and will receive a second dose of damage.
Players will be able to use Soul Shackles every 120 / 110 / 100 seconds and while players do not require sight of targets to cast or tether on them, enemies must stay in range or Soul Shackles will be cancelled.
Soul Shackles may take some getting used to as it will require players to stay close to enemy champions, however, given Morgana’s most recent rework, Soul Shackles should not be cancelled if players focus on heading towards tethered champions specifically, versus just heading down the Howling Abyss lane.
As mentioned earlier, it’s not a good idea to use Soul Shackles on a single enemy, simply due to how powerful they are, so try to save this monstrosity for team fights.
GEAR BUILD FOR MORGANA
ROD OF AGES
Rod of Ages gives bonus Health, Mana and Ability Power every minute for up to 10 minutes. This equals out to 200 Health, 100 Mana and 40 Ability Power, on top of its already 60 Ability Power, 300 Health, and 300 Mana.
After 10 minutes Rod of Ages will have a total of 100 Ability Power, 500 Health and 400 Mana. Those are some pretty sweet stats at the end of the day. Players will also restore mana equal to 15% of the damage taken from champions.
Rod of Ages proves to be very powerful when it comes to playing Morgana as it will give her a good amount of stats in all categories and will also make sure that she doesn’t run out of mana too quickly.
If players don’t want to build Rod of Ages, I would recommend building Archangel’s Staff instead.
SORCERER’S SHOES
Sorcerer’s Shoes will provide players with magic penetration and movement speed.
LUDEN’S ECHO
90 Ability Power, 600 Mana, 20% Cooldown Reduction and can cause extra AoE damage to help proc Dark Harvest? Yes, please.
Luden’s Echo is remarkable for the amount of CDR it provides players and the huge amount of mana and damage.
Luden’s Echo is an absolute must when it comes to playing Morgana as Morgana’s abilities have fairly short cooldowns and Luden’s Echo is just going to provide her with that bit of extra damage.
Luden’s Echo is especially powerful on a Dark Harvest Morgana as it can assure that you harvest souls from all affected enemies.
ZHONYA’S HOURGLASS OR BANSHEE’S VEIL
Zhonya’s Hourglass or Banshee’s Veil both provide players with a chunk of ability power and 10% cooldown reduction.
Zhonya’s Hourglass also provides players with armour while Banshee’s Veil provides players with magic resist.
Zhonya’s Hourglass is especially powerful on Morgana as is can be used to keep Morgana safe when using Soul Shackles (R) upon activating.
Unfortunately, enemy players tend to target Morgana when she is using her ultimate, ultimately denying her the ability to damage enemies the second time.
LIANDRY’S TORMENT
Liandry’s Torment gives 75 Ability Power and 300 Health.
As a passive Liandry’s Torment will also deal 2% more damage per second in combat with enemy champions, up to a maximum of 10%.
Spells will also burn enemies for 3 seconds dealing 1.5% of the player’s maximum health per second.
If enemies are experiencing movement impairments they will receive an extra 2.5% damage from the burn.
Liandry’s Torment is a great piece of gear to build of Morgana simply because of the burn it provides as well as the pool of health, making Morgana much chunkier.
Since Morgana players are going to be taking a good amount of damage from enemy champions, they will really benefit from having that extra bit of help.
RABADON’S DEATHCAP
Need to amplify all that sexy Ability Power? Grab Rabadon’s Deathcap for 120 AP with a 40% AP increase.
Rabadon’s works best with Gathering Storm, however, is just useful no matter what.
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