New World is by far one of the biggest time sucks I have ever played and though for the past year I’ve been telling myself I would never get back into a game that has high amounts of RNG and grinding, I have broken that rule for two games this year alone.
Now, when it comes to New World, my addiction has a lot to do with the fact that I’m a sucker for MMOs, being an avid FFXIV player, and I absolutely cannot resist farming every element of the game.
New World in particular has so many facets a player can grind out, including different trade skills, Weapons, Armour or different currencies and while at the moment you can’t glamour your character with anything outside of the Store, there are a number of really pretty weapons and Gear that will keep a player invested in the game.
Being the person that I am, I will constantly farm aspects of the game that many other players find boring or useless. For example, at the moment I’m farming The Surgeon, who is an overworld mob that drops resources for the Ancient Combat Trophy.
Realistically, players will not have to grind out every portion of New World as some will be much more impactful than others, but depending on what it is you’re trying to complete in the game, there are going to be specific tasks you’ll want to complete daily in order to min-max your time spent in the game.
By now, I’m sure the majority of you know how obsessive I am about Territory Standing, covering all of the best cards to select while levelling up and obsessively trying to discover what the best way to go about levelling up your Territory Standing is.
The main reason I bring up Territory Standing is that I’ve discovered that one of the best ways to get your Territory Standing and honestly even your crafting is through completing Town Project Boards. Admittedly, many players find this to be a waste of time and while I understand the sentiment, I personally utilize the Town Project Boards as a way to figure out what I’m going to do each day and utilize them as a way to explore areas I tend to ignore or look past.
The following guide will take you through everything you need to know about the Town Project Boards, including all of the missions I would recommend you pay attention to and how to optimize the Town Projects to your advantage for the multiple facets of the game.
WHAT ARE THE TOWN PROJECT BOARDS?
Town Project Boards are essentially short Missions or Quests players can complete in order to raise the productivity of a Settlement.
Essentially, whatever Company is in charge of a Settlement will implement buffs for the Territory or will attempt to upgrade the crafting tables in each of the Settlements to ensure that players are getting the most out of their time in the area.
While it would make sense for a player to assume that there will always be Town Projects going on in a Settlement at all times, this is not true. Players will find that they will see Settlements with many Towns Projects or essentially no Town Projects.
There are 4 sections for Town Board Projects, though the Missions that appear in each will vary based on what task the Company is up to or what they are upgrading. That being said, tasks players will be required to do include things like gathering resources, crafting Town Project Board-specific recipes, exploring the Territory to complete quests, or refining materials.
Each completed task will provide players with Territory Standing as well as few pieces of Gold. While the amount of Gold is nothing substantial and realistically will be less Gold than the amount you would receive from selling the same resource on the Trade Post, so if you’re trying to make money then Town Project Boards, don’t expect much. Due to the way Town Board Projects work, players may want to be picky and choosy about which ones they take, though I will cover these shortly to better equip you with how to select which Town Projects you should take.
Before we get to that, I will say, it’s going to be much more beneficial for players to complete Town Projects in a Territory that your company has a hold of. The reason I say this is that your Company will be able to select upgrades that will be beneficial to you, though this is not a requirement as many of the upgrades will be chosen by every Company. I will dive a bit into these, though they will not be the primary focus of this post and instead in a post specifically about Town upgrades.
WHAT ARE ALL THE TYPES OF PROJECTS FROM THE TOWN PROJECT BOARD?
There is a very large variety of projects available for Project Boards and while some of them will only appear under certain headers, others will appear under any of the headers. The following are all the tasks a player can complete:
Alchemists Needed
Acquire and deliver X [potion type]
Armorsmithing
Forge and deliver a set of [armor type]
Carpenters Needed
Acquire and deliver X [woodworking material]
Cooking
Cook and deliver [ration type]
Explorers Needed
Search for X [quest iem] at [location]. Return here for delivery
Fisherfolk Needed
Acquire and deliver X [fishing item]
Hunt
Hunt X [enemy]
Hunters Needed
Acquire and deliver X [hide]
Lumberjacks Needed
Acquire and deliver X [wood type]
Metalworkers Needed
Acquire and deliver X [refined metal]
Stonemasons Needed
Acquire and deliver X [refined stone type]
Supplies Needed
Acquire and deliver X [world resource]
Tanners Needed
Acquire and deliver X [refined leather type]
Weaponsmith
Forge and deliver a [weapon type]
Weavers Needed
Acquire and deliver X [woven material]
HOW LONG DOES IT TAKE FOR NEW TOWN PROJECTS TO APPEAR?
It takes 30 minutes for Town Projects to repopulate, however, if you’ve already taken a Town Project and completed it while there is a refresh, the new project will appear as soon as you either discard it or complete it.
I would strongly recommend that players take advantage of this by picking up Missions that they may complete, however, if they return to the Town Board and have not completed it they should switch it out for a better one.
I personally do this with animals as while animals are very easy to kill, I’m not always in the area where the specific animals spawn. In my experience, it’s usually bison and elk that I need to re-roll for, but it changes from day to day depending on where my gathering is taking place.
WHAT ARE THE BEST TOWN PROJECTS TO TAKE?
The Town Projects a player takes will depend on what it is they are looking for. If you are a player who is trying to get your Territory Standing up as rapidly as possible then you would want to take every project available to you at all times, however, even if you’re trying to get your standing up rapidly I would recommend you are picky and choosy about the projects you take so you can either utilize the more expensive resources for your own crafting or simply sell them.
In my opinion, the best tasks to take are the following:
Any project that requires you to kill animals
Any project that requires you to craft Armour or Weapons
Any project that requires you to turn in low-tier resources
Any basic Cooking recipe such as Travel or Energizing Foods (any tier is fine)
Any explorer quest whenever you are spending a good amount of time in that Territory
I would personally avoid completing tier-2 or higher resources or anything to do with Specialty Cooking as they are quite costly and take more time to farm the resources for.
Now, if a player is specifically trying to speed run Territory Standing, I would strongly recommend that they only take Town Projects that have them turn in resources as many of these can be bought for relatively cheap on the Trading Post. Obviously, some of these are pricier, so your comfort level is going to be in question as not everything is worth it, even if it provides you with a good amount of Territory Standing.
You can always check how much Territory Standing a project gives you when hovering over it. That being said, sometimes projects that provide you with less Territory Standing are better due to their speed/efficiency than others. Typically the more resources you turn in, the higher the standing, but this is not always the case.
SHOULD I FOCUS ON PROJECTS FROM A SINGLE SETTLEMENT OR MULTIPLE?
In my opinion, you should focus on Projects in as many Settlements as you can as some of the projects are extremely useful for levelling up your trade skills. As the number of projects and the type of project will completely depend on what the head Company is trying to advance, you can never be certain that there will always be a task that you enjoy or need available, however, you can always turn in a project even if it has expired as long as you’ve completed it.
Although players will get used to seeing the symbols above mobs that are required to be killed or next to items that need to be crafted, players will always have the Town Project Quests in their journals if they ever need to see what projects they need to complete even if they have disappeared from the Town Project Board.
I won’t lie, a lot of my reasoning for thinking that completing tasks in several Settlements is useful is a good idea is due to the fact that I’m constantly running out of storage space and use multiple territories to hoard my resources. Though this can be daunting to think about, it’s really not that bad, especially if you are picking up all of the quests that require you to kill animals as they will take a while to finish anyways. For these, it’s much easier to kill two birds with one stone and can significantly give you a leg up when it comes to storage space in particular.
WHY IS THERE SOMETIMES A 5TH SECTION FOR TOWN PROJECTS?
It’s very rare that this is actually a thing, but there are some events that require players to upgrade elements of their Settlement. We saw this most recently in the Winter Convergence event that required players to complete unique Town Projects to upgrade the Trees in the Settlement so everyone could get higher rewards.
It is uncertain how many more events New World will be adding that will share similar premises as other events seen in 2022 did not share this element. Nonetheless, given what we experienced during Winter Convergence many of these included new specialized crafting, exploration events as well as the typical resource collecting.
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