It can be difficult to figure out what you want to do when you cap out on level when playing any MMO, I still remember when I hit the max level for the Chloromancer in Trove and turned to my husband and said, “Welp, I think I finished the game. Now, though a player can view a level cap as finishing the game, typically every MMO is going to have some sort of farmable that leaves the player engaged for many hours after hitting their cap.
Admittedly, for most MMOs this tends to be where the grind starts as it typically has the greatest elements of RNG and this is especially true for New World.
I have to say, the only MMO I have ever played that limited the amount of grind a player would be engaging in was FFXIV as no matter what loot dropped, it always had the same stats. The same is not true of New World as it takes the cue from games like WOW or Trove where players can end up with suboptimal stats or even stats that they cannot use on particular Weapons or may even end up with pieces of gear that have particular perks that have nothing to do with the Weapon you are wielding although it has the right stats.
As I’m a late-game player, I’ve found myself in this boat often as I tend to get addicted to grinding games trying to find the best Gear for me and simply do not care about how much time I waste on it. A lot of this has to do with the fact that I don’t mind repeating content as long as there are a variety of options for me to take as it will allow me to make the decision of what I want to do that day.
I won’t lie, New World does a pretty awesome job with this as all paths a player can take are useful, though the tasks a player will want to participate in that day will have to do with what they are working towards.
Does a player want to get the best Gear? Well, they can either farm Dungeons or they can farm resources to craft the Gear or sell in hopes of buying their Gear on the Trade Post.
Now, the amount of grinding a player wants to participate in will have to do with how much time they want to spend in the game as well as what content they want to participate in. For example, if you’re a player who simply wants to clear the easiest form of Dungeons, you’re going to have a relatively easy time grinding out the Gear you need, while players who are running Mutations will need a variety of Weapons and Gear to off put the damage from the modifiers as well as deal the most damage against particular types of mobs.
That being said, PVP players will also need a set that is particular to PVP if they want to help their team in the most impactful way.
Now, since all content is optional and will have to do with what your playstyle is or what content you’re actually interested in, I will cover various tasks you can complete in New World when you hit level 60.
Note: If you would like to watch me play games like New World or join in on my adventures, come hang out on Twitch!
HOW TO PREP FOR LEVEL 60
I’m not going to lie, levelling up to 60 is going to be your easiest task when playing New World and if you’re almost there or are struggling to do it, I strongly recommend checking out this guide.
Now, before you’re level 60, I do recommend you begin prepping by focussing on some of your side jobs. Though I have to agree with some of the other guide writers in saying that completing Trade Skills such as Logging, Mining, Fishing, Harvesting, etc will slow down your process of levelling up, I do firmly believe it is important to get these skills up early as they can easily be farmed up while you’re doing things like questing.
This is going to be important as many resources are gated behind Trade Skill levels and there’s nothing worse than locating a resource that you cannot collect, especially if you are on a higher populated where resources are sparse.
Realistically this is a problem in all areas as even lower-level ones have some high-tier resources, but it admittedly becomes much more of a problem in the late-game areas as early-game resources tend to be less common. I have to say, I’m glad that the creators of New World have done this as it will provide players with some freedom to either travel to lower-level areas to farm the lower resources or remain in the high-level areas at the risk of the resources they need not being there. The opposite obviously being true of lower-level areas.
I would strongly recommend that players who are hoping to craft in the game hoard all of their resources, though those who are planning on buying whatever they need should sell their resources as they get them as prices will drop as more players enter the server. The reason I bring this up is that the price of Legendary 600 Gear Score items skyrockets, especially for the best perks for your Weapon. On my server, players can pay upwards of 20,000 Gold for a single piece of Gear, meaning that players are going to need a lot of Gold in order to get a single decent set of Gear for the beginning of their mutation grind.
Now, while technically players will not need the best Gear for the lower Mutations, players will need quite a bit of defense from their armour for the later Mutations. Admittedly, players can attempt to farm Named Drops from enemies, however, this RNG can take an extremely long time leading players to want to either purchase or craft gear first.
I would also strongly recommend that players focus on a single Territory to upgrade their Territory Standing with as at level 60 players are going to want to use the housing system to the best of their ability due to the impact of Trophies. Though I’ll write a longer article about Trophies, including which Trophies a player will want to focus on, the shortest way to talk about Trophies is just to say that they will be able to provide players with boosts to damage, skills or even luck so they can get better resources.
Players will need to spend a good amount of time grinding for Gold as the house will cost a pretty penny and furnishing it with things like Trophies will be equally expensive. Though players will not need these things immediately, they will prove very beneficial at any point of the game.
Now, don’t sweat it if you don’t get these things done before you are 60, because they are things you can do as you are level 60.
FARM GYPSUM LIKE NOBODY’S BUSINESS
When players begin their journey in New World they will be at the mercy of RNG that drops loot that varies in Gear Score. Now, this won’t change in the end-game, but there are some ways a player can reduce the frustration of it, one of the main ways being Gypsum Orbs.
Now, I’ve written a very thorough guide about Gypsum and the easiest ways to farm it here, but a couple points to make about them for this post. They are a farmable resource that can be obtained by doing almost every task of the game, however, players will only be able to obtain a limited amount of Gypsum per day based on the difficulty of the task.
Essentially, each time players have obtained a Gypsum Orb they will be able to exchange it at the Gypsum Kiln for a cast that provides them with whatever piece of Gear they have selected. The piece of Gear players select will provide players with 2-10 Expertise above their current amount, however, it will ensure that any future drops have a higher chance of having a higher Gear Score as long as players are against level 61+ mobs.
Though players can farm Expertise in other means, Gypsum is the only guaranteed way to increase Expertise. I would make Gypsum Farming and crafting a daily chore for yourself even when you’ve hit Expertise 600 on any piece of Gear as it can be the safest way to get decent Gear.
Expertise is extremely important as it will allow players to deal more damage and have more defence and without it players will not be able to get their Gear to 625 later. Players who are beyond Expertise 600 will also get Umbral Shards from using Gypsum, which can take a while to farm. Though I haven’t written about this topic, the embridged information about Umbral Shards is that they are the resource required to take your Gear to level 625.
I will say, this whole grind takes a while, so you’re going to have lots to do beyond level 60.
ELITE CHEST RUNS
At first, I was pretty Anti-Chest Runs as I found them very boring, but given the fact that I’ve gotten so far into the game, I recognize the immense importance to them for me at this point.
As a player who enjoys collecting resources and takes part in the Crafting of high-end resources, I recognize that the majority of what I need can only be found in Elite Chests.
Now, for players who are content with not obtaining these resources, you may still want to participate in Elite Chest Runs as they have a chance to provide you with Named Gear, including Armour and Weapons which can carry you into many of the Mutations. Now, even if you’re not ready for Mutations you can still do Elite Chest Runs as named drops are always Gear Score 590 and can be converted into Legendary Gear once they hit Gear Score 600. Note, this is only true for Named drops as while any Gear can be brought beyond Gear Score 600, all other pieces of Gear will remain the rarity that they were found in.
Unfortunately, this includes all Crafted Gear, so if you’re trying to buy a good piece of Gear off the Market Board try to make sure it’s named or is already Legendary.
Now Elite Chest Runs can also be a source of good Legendary drops, so even if you don’t get the drops that are meant for Crafting, you’re still very set.
I personally ground my Expertise with Elite Chest runs because of how fast it was to get Expertise. Technically players can grind all of their expertise using Elite Chest runs as there are no cooldowns for how often a piece of gear with Expertise can drop. Though this is true, I would say that it’s only really worth doing each Elite Chest location once per day, unless there’s a particular boss you want to farm for a Named piece of gear.
I would strongly recommend that players do this in smaller groups than an Elite Chest group as the amount of damage you deal will impact whether or not a boss will drop a piece of Gear and truthfully you’re going to need to farm a lot to get specific Named Drops since the RNG can be pretty bad.
There have been a few bosses we have grinded that have dropped the loot we wanted immediately, however, there have been times we have defeated the same boss dozen of times and still. A big part of this has to do with the way that the loot table works, so expect a good amount of grinding.
In my opinion, the late-game grind is much more than the early-game grind, especially for players who want to min-max. A lot of this has to do with players wanting multiple Weapons and Armour that pertains to the different forms of content. While a player cannot guarantee that they get a drop that they want, due to the sheer number of chests available to players during Elite Chest Runs, chances are high that you’ll get at least one piece of Gear you want to use in the long run or at least the time being.
I’m not going to lie, even if you don’t get the things you want you can still make a great deal of Gold this way or farm up your Mastery on side Weapons.
Mutation Dungeons are going to be a player’s end-game priority as they drop the best loot and are filled with the hardest content.
Though players will want to focus on farming regular Dungeons at first, these quickly lose their value as not only will players be able to get pieces of Gear with specific perks or even best-in-slot Gear that is only available in higher-level Mutation Dungeons. Some Dungeon Mutations are going to be better than others depending on what Weapon you wield as well as what kind of content you enjoy completing, so make sure you take a look at the information provided on each Dungeon before completing the Mutation.
Mutation Dungeons can feel quite confusing, especially as the Dungeon chosen to be mutated rotates each week. The rotation will typically include two dungeons, each with varying modifiers and gear that can drop based on what Mutations are available.
Admittedly, some Mutations are much harder than others based on what modifiers are on the Dungeon. A player will gain rewards based on how well their team works together as each death results in fewer points and other factors such as taking too long to complete the Dungeon.
Now, while at first players are very forgiving of missteps, especially in Mutations 1-3, players tend to get a lot more “hardcore” in the later Mutations, so make sure you’re focussed or ready for a bit of toxicity if you’re not just playing with friends.
While players will not be forced to participate in Mutations, they are a good thing to complete each week in order to cushion your supply of Umbral Shards. The amount of Umbral Shards you get depends on how well you do as well as the level of Mutation you complete.
Admittedly, the most important thing in Mutations for me is the named drops, especially when it comes to Armour as you can both guarantee the perks you will get as well as the weight class they are in. As someone who has to strictly focus on a light build, I can tell you it’s been quite a struggle to get Armour that is weight appropriate, stat-appropriate and perk-appropriate.
While players can technically craft or purchase Gear that is appropriate, this can get quite pricy and players will need to ensure that they buy Gearscore 600 Legendary Gear, which can be hard to both craft and find on the Trade Post due to the RNG involved in crafting.
The best thing about Named Gear is that it can be converted from Epic to Legendary simply by raising its Gear Score to 600 by using Umbral Shards. Mutated Named Drops are even better because we see a lot of the really good low Gear Score Named Drops pop up as a minimum of Gear Score 590.
That being said, even some of the basic Dungeon Gear becomes very useable as it can drop with high Gear Score, even if the Dungeon was initially a very low level. We saw this in particular with the new Starstone Mutation as Gear was initially around Gea Score 300 and the Mutation drops will be in the late 500s to early 600s.
Now, most Dungeon Gear is just going to be interim Gear, unless Named, but it is still very worth it to have especially as you start climbing up the Mutation ladder. You will of course want to swap these out when you find better Gear, though realistically players are going to want different Gems and different Perks depending on what content they are trying to complete.
This is a very long grind, I’m not going to lie, so expect a lot of playtime in the end game because like many MMOs, New World’s grind never ends.
ALWAYS LOOK OUT FOR EVENTS
Although players can complete events at all levels, it’s no secret that events reward players much better when a player is level 60. The main reason for this is that Events will typically reward players with Diamond Gypsum.
Now, it seems like Events are directly correlated to real-world Holidays at the moment, however this may not always be the case.
At the time of writing this post, we just finished the Turkulon event and moved into the Winter Convergence Festival and moving forward I will do my very best to cover every single event that comes into the game because I’m what? Addicted.
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