When it comes to customizing your actual Dungeon gameplay there are still a number of choices a player can make, though much less than in other games in my opinion. A good amount of Customization in your Dungeon Crawling will have to do with RNG and selecting which Weapons and Spells work best for you when in shops.
Unfortunately, the first Spell and Weapon will always be chosen for you, however, players are usually granted a few opportunities within their spelunking to change up these elements.
Though this is true, players will have one consistent way to choose some modifiers for their runs, being selected from the variety of Fleeces. Admittedly, as powerful as the Fleeces are, whenever a player uses one they will be given a boost as well as a penalty to balance it out, meaning that players are going to want to make their decisions based on what they excel at and struggle with.
The following guide will take you through all of my thoughts on the different Fleeces as well as the different strategies you can take for each, including when you will want to choose between each. So let’s get cracking!
HOW DO YOU UNLOCK FLEECES
In order to unlock Fleeces players will have to collect four pieces of the a Holy Talisman. Luckily, this is quite easy to do and will require players to do tasks for the Fisherman, Sozo, Plimbo, Midas and the Cloaked Figure.
Players will be able to unlock all 5 of the Fleeces if they complete these and I will write a longer guide to take you through all of this.
IS THE DEFAULT FLEECE WORTH USING?
Honestly, yes, the Default Fleece is worth using even in the end-game. While players won’t be getting any bonuses from it, players will not have any penalties for wearing it.
Realistically some of the penalties for the Fleeces are quite rough on players, so if you don’t want to deal with them, there’s absolutely no shame in ignoring the Fleeces altogether.
While I still recommend that players unlock different Fleeces to play around with them to see what they enjoy if you’re struggling in the late game I do recommend you switch back to the default Fleece.
The main reason I say this is because many of the Fleeces will affect your Health and quite frankly the number of players I’ve seen wipe the final few areas because they lost too much health.
WHAT ARE THE BEST FLEECES RANKED?
Before I start this top list, I want to state that while I prefer certain Fleeces over others all of them are acceptable for the end game and it will really depend on your playstyle and what you prefer.
Some Fleeces will work really well for some players and not others, especially due to the penalties some of them carry.
If ever you disagree with my opinions I strongly recommend you let me know in the comments below as I’m sure it will help those with different playstyles than me to make their decisions.
Alright, here it goes!
5. FLEECE OF THE DISEASED HEART
I’ve personally not been a huge fan of the diseased heart in general. Essentially when players lose a full diseased heart it will deal damage to all enemies on the screen and while this is nice to get enemies a bit more damage before you die, they aren’t necessarily the strongest.
With the Fleece of the Diseased Heart, players will be able to gain a Diseased Heart each time they pull a Tarot Card meaning that players will get between 3-6 per attempt, but players will only be able to have a single Diseased Heart at a time using this Fleece meaning that it is not actually that powerful.
Honestly, if players were able to have more than one Diseased Heart at a time this would be a great Fleece to wear, but alas the burden is too high for this one. Players will lose 100% of the items they collected on the run if they die. Losing everything you collected on a run is honestly a pretty big deal and honestly Diseased Hearts don’t deal nearly enough damage to make it worth it in any case.
I think it would be great if you could stack max 3 Diseased Hearts as this would really make it worth it, but given the way it is currently: no thanks!
4. FLEECE OF FRAGILE FORTITUDE
With the Fleece of Fragile Fortitude players will be trading in their regular Hearts for Blue Hearts, which means that once those hearts are gone, they are gone for good.
The good thing about this is that players will get 1.5x the amount of Hearts, meaning players will have a total of 6 Blue Hearts Max, but since players cannot regain these hearts… well I don’t know why you would want to use it!
This to me is more of a challenge than a help and I don’t know why you would use it otherwise.
3. FLEECE OF THE FATES
The Fleece of the Fates is quite interesting, but I don’t think it really has much use.
Essentially players will begin with 4 random Tarot Cards, though will not be allowed to pick up anymore. I would say this is pretty good for mid-game, but it really doesn’t have the most useful passive.
While yes it’s nice to get your Tarot Cards up front, I feel like it’s a waste given the other Fleeces will provide you with more damage.
The only positive I can think of is that players don’t have to search in every room before they end their adventures. What do I mean by this? Well, most players will want to check every room before they head out of the dungeon to ensure they meet every shoppe keep or Tarot Card reader to make sure they get as many boosts as they can, but this is a bit less necessary as all Tarot Rooms are now going to just be normal rooms.
Honestly, this was a bit of a letdown for a Fleece especially because I typically get between 4-6 Tarot Cards a run anyways and it’s only good for the first few rooms before you’re kinda thinking… “meh.”
I’m also not the biggest fan of the RNG of the four selected cards as I like choosing my own Tarot Cards, but if you don’t mind… go for this!
2. FLEECE OF THE GLASS CANNON
I honestly love the Fleece of the Glass Cannon, but it can feel very hit and miss, especially if you get a terrible Curse to start off with.
Essentially with the Fleece of the Glass Cannon players will have half the melee damage (main weapon) as well as half their health. Now, this isn’t a big deal when you are able to acquire a Curse that auto-targets or simply one that deals a lot of damage.
Even with all of the upgrades you can get in the Skill Tree, sometimes you just end up with a crappy Curse, so you may want to avoid it if you’re not the best with “non-ideal” curses.
The nicest thing about the Fleece of the Glass Cannon is that you will deal more damage with Curses and they will cost 50% less Fervor, essentially being a “Magic Build.”
I have to admit, I honestly enjoyed playing with this a lot when I got good Curses, especially because I typically play magic classes in games,, however, it was very hit and miss.
This Fleece is especially good if players are lucky and get the Tarot Card that replenishes a player’s Fervour each time they enter a new room or one that also reduces the consumption of Fervour even more.
Although the half-health downfall is quite big, it’s not actually the worst, especially if players are lucky and get good range and damage on their Curse. Not to mention, the bigger downfall is the risk of running out of Fervor before you actually clear a room.
1. GOLDEN FLEECE
By far the best Fleece in the game was the Golden Fleece as it allows players to gain 10% more damage per each enemy killed, though this comes at the penalty of losing a full-heart each time hit as well as losing all the stacked damage.
Now, this seems pretty scary, but if you’re someone who is good (or even decent) at kiting, this is by far the most powerful Fleece in the game.
In my best run, I was able to get 920% damage before I took a hit and this immediately killed all enemies, including the Boss.
Now, there’s no denying that both surviving with the Golden Fleece and getting more damage can be difficult, especially if players are in a bullet hell room, but due to the fact that players get an increase of damage both on their main Weapon and their Curse, players can simply nuke enemies with their Curse to secure extra damage before they take damage.
Honestly, try it out, I really strongly recommend it, especially if you’ve gotten good at kiting.
In my opinion, this Fleece works best with Hammers, even though they are slow. I would say your goal is to get your damage high enough to one-shot mobs and the stronger the Weapon is to begin with, the better.